Ever wasted a few brain cells on thinking about the other side of game play?
If a a set of pilots who are set upon by the opposition is set upon by all and sundry spraying fire all over the place with nil consequences then it is simply an arcade game.
I take it that you want no damage done to your friends or done to you by your friends by your reckless disregard?
The current style of damage mechanics is balanced quite well - if say the opposition was spraying the authority vessels I guess you'd find it okay if the authority vessels took no action against the other side also? no you'd be posting a whining post on here!
I used to play WWIIOL and you could reign down fire on all and sundry and only the enemy took damage from your sides fire power. It made that game flawed.
At least in this game if I mistakenly sprayed a friendly ship in a tussle with some opposition there are consequences.
If a a set of pilots who are set upon by the opposition is set upon by all and sundry spraying fire all over the place with nil consequences then it is simply an arcade game.
I take it that you want no damage done to your friends or done to you by your friends by your reckless disregard?
The current style of damage mechanics is balanced quite well - if say the opposition was spraying the authority vessels I guess you'd find it okay if the authority vessels took no action against the other side also? no you'd be posting a whining post on here!
I used to play WWIIOL and you could reign down fire on all and sundry and only the enemy took damage from your sides fire power. It made that game flawed.
At least in this game if I mistakenly sprayed a friendly ship in a tussle with some opposition there are consequences.