You asked about games, well there's my future 3D theme park game for myself and others. Why, because it's being made by the community and well, why not. As long as this falls within the rules guidelines as I read them, I shall add news here on TPB3D and discuss it with you guys. Who knows, maybe Frontier will make addons for it in a new game open source market later on. The future is always strange and nobody knows where it goes.
The main reason we decided to make this was because Atari stopped making RCT3, then when Ken Allen tried valiantly and suddenly disappeared, with Coaster Madness, we felt abandoned. Yes there are many loyal RCT3 fans or as we now call it in the tpb3d community appropriately "TORCG3" which is an acronym for "That Other Roller Coaster Game 3." Sounds like a name Darth Vader might conjure up, dark and foreboding, well sort of.
Our aim is not to destroy RCT3 or anyone else, just to m ake a game that we can all enjoy without knowing the future is cut short by a corporate decision. That then means an open source platform that the community can grow, at last count over several thousand and growing. TPB3D has begun to attract serious attention and here are a few following it. Miss Paula Abdul, Possibly Prince Harry of England or Wales no insults meant to our British friends, in the states CBS and FOX news outlets are watching this project grow and several city communities online have expressed future interests in it. Disney Imagineers and Six Flags employees are following this bigtime as are the main and a number of small ride makers of real rides so it is growing.
People have claimed this is my game, it is not. It belongs to everybody and I do mean everybody. I have spoken for it, but that aside thousands have been working to make it happen. While RCT3 will still be around for a while it is over the mid through long haul, a dying platform, for without fresh coding and other resources it cannot continue. When RCT3 came out, PC's were the thing, a 64bit card 256MB memory and a 900 processor give or take. I am sure David Braben or Michael Brookes will correct me on the specs. Today TPB3D will take advantage of many areas of hardware including 512mb cards though we are aiming to run it on lower mb ram cards minimally.
Coding for this game has split to several competing applications but coding for the main application remains brisk. At present we are pushing towards 150 plus rides. The FRCS was originally created in theory by the brilliant DoctorJ the guy who made a working trainer for another game years ago and it is a multiplyer. How it works is you can take ride parts and compile working rides complete with textures procedures and the ride's required A.I. In recent tests our Eli Scrambler spawned another arm and car on the fly without effort. We estimate that with the 145 attractions at that count, the frcs with parts known could assemble over 2.6 million working attractions. Yes you can compile that many as soon as the frcs is available and we are just getting started with rides. Other groups are considering several hundred tree species to start, peeps, what peeps. Paste your face on a peep and you are in the game over the net hosting your park online for world visitors in real time.
Remember lag as an issue, not with local park piping. How this works is that small parks are linked by rides and paths etc. They appear as a mega park like a 45,000 person Disneyland for example or larger by local park piping. Want to have a webring community around the globe then create with your many friend's hosted online parks, distant park piping and there you go. It is all in coding by people, yes people, users who wanted to enjoy the future rather than look back at it in abandonment.
Re are accurate in our rides too. This because we have people called Ride Historians involved so the detailing and accuracy is there as well. An Octopus is an Eyerly Octopus and by the way Eyerly is onboard with us too. Yes you will get all the real rides and you can make your own. No two parks will ever be alike. Because you and you alone own the future and the future belongs to those willing to make it happen. Here are some pics of what has been done already, all real rides and accurate too. Enjoy and have a great holiday season and beyond. 2010 belongs to us all
Coney Island New York 1939 Sky Jump is nailed and grand again. Coming soon to a park near you.
Ever ride this rare 1940 ride the Shepherd Roll-O-Liner, you will soon and you will own it too in your park. Lives again.
Tivoli Orbitor check out Florence and her twin in the car, yes the rides are scaled properly to her and Alex.
The Flying Circus aka. Magic Arms coming at you soon.
The main reason we decided to make this was because Atari stopped making RCT3, then when Ken Allen tried valiantly and suddenly disappeared, with Coaster Madness, we felt abandoned. Yes there are many loyal RCT3 fans or as we now call it in the tpb3d community appropriately "TORCG3" which is an acronym for "That Other Roller Coaster Game 3." Sounds like a name Darth Vader might conjure up, dark and foreboding, well sort of.
Our aim is not to destroy RCT3 or anyone else, just to m ake a game that we can all enjoy without knowing the future is cut short by a corporate decision. That then means an open source platform that the community can grow, at last count over several thousand and growing. TPB3D has begun to attract serious attention and here are a few following it. Miss Paula Abdul, Possibly Prince Harry of England or Wales no insults meant to our British friends, in the states CBS and FOX news outlets are watching this project grow and several city communities online have expressed future interests in it. Disney Imagineers and Six Flags employees are following this bigtime as are the main and a number of small ride makers of real rides so it is growing.
People have claimed this is my game, it is not. It belongs to everybody and I do mean everybody. I have spoken for it, but that aside thousands have been working to make it happen. While RCT3 will still be around for a while it is over the mid through long haul, a dying platform, for without fresh coding and other resources it cannot continue. When RCT3 came out, PC's were the thing, a 64bit card 256MB memory and a 900 processor give or take. I am sure David Braben or Michael Brookes will correct me on the specs. Today TPB3D will take advantage of many areas of hardware including 512mb cards though we are aiming to run it on lower mb ram cards minimally.
Coding for this game has split to several competing applications but coding for the main application remains brisk. At present we are pushing towards 150 plus rides. The FRCS was originally created in theory by the brilliant DoctorJ the guy who made a working trainer for another game years ago and it is a multiplyer. How it works is you can take ride parts and compile working rides complete with textures procedures and the ride's required A.I. In recent tests our Eli Scrambler spawned another arm and car on the fly without effort. We estimate that with the 145 attractions at that count, the frcs with parts known could assemble over 2.6 million working attractions. Yes you can compile that many as soon as the frcs is available and we are just getting started with rides. Other groups are considering several hundred tree species to start, peeps, what peeps. Paste your face on a peep and you are in the game over the net hosting your park online for world visitors in real time.
Remember lag as an issue, not with local park piping. How this works is that small parks are linked by rides and paths etc. They appear as a mega park like a 45,000 person Disneyland for example or larger by local park piping. Want to have a webring community around the globe then create with your many friend's hosted online parks, distant park piping and there you go. It is all in coding by people, yes people, users who wanted to enjoy the future rather than look back at it in abandonment.
Re are accurate in our rides too. This because we have people called Ride Historians involved so the detailing and accuracy is there as well. An Octopus is an Eyerly Octopus and by the way Eyerly is onboard with us too. Yes you will get all the real rides and you can make your own. No two parks will ever be alike. Because you and you alone own the future and the future belongs to those willing to make it happen. Here are some pics of what has been done already, all real rides and accurate too. Enjoy and have a great holiday season and beyond. 2010 belongs to us all
Coney Island New York 1939 Sky Jump is nailed and grand again. Coming soon to a park near you.

Ever ride this rare 1940 ride the Shepherd Roll-O-Liner, you will soon and you will own it too in your park. Lives again.

Tivoli Orbitor check out Florence and her twin in the car, yes the rides are scaled properly to her and Alex.

The Flying Circus aka. Magic Arms coming at you soon.
