My first 2h open play after 100h solo

Jex =TE=

Banned
Have you ever played ETS2? The aggressive AI means I fear for my life at lights and roundabouts :D


:D:D:D


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But how do you address it?

One ship is leaving the orbis station, another is approaching to land, both boost through the letterbox at the same time without seeing the other resulting in mutual destruction. Who is to blame? Do both pilots get a bounty for what was essentially an accident?

Even if you say yes to that and make it so that whoever boosts before a ship goes boom gets a bounty, then if someone wanted to wind you up they'd just play the role of sacrificial lambs trying to intercept innocent boosts to stitch people up.

You should just take it on the chin man. Keep an eye on your radar and watch what's going on around you.

Quite easy, inspired by the maritime laws: More agile vessels have to give way for less agile vessels. Equal agility resolved by speed difference. Equal speed and no one gets the blame.

Inspired by the special protection of fishing boats you could even give that same protection to ships locked in hyper jump activation, close range docking or mining.
 
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I'm not even going to read through another of these threads. Again.
The best thing FD did with this game was private groups.
Join Mobius (or any other one of your own choice), meet decent people and play the environment.

If you want PvP in Mobius, warzones is the place to go and even there griefing is not allowed.
 
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But you don't get a bounty for killing someone by ramming.

my post was not directed at you ... I know you do not get a bounty for ramming...

so are you gonna take up the challenge and play another 98 hours in open play to be able to FAIRLY make up your mind if you want to go back to solo?
 
Quite easy, inspired by the maritime laws: More agile vessels have to give way for less agile vessels. Equal agility resolved by speed difference. Equal speed and no one gets the blame.

Inspired by the special protection of fishing boats you could even give that same protection to ships locked in hyper jump activation, close range docking or mining.

Wouldn't work, because you're comparing the real world which has real repercussions to a virtual world with none, ie I'm not going to feel as guilty killing someone in a game as I would in real life.(thank god!) If you always fine the more agile ship for a crash then those in bigger ships will eventually figure out a way to ram without being penalised, in fact any method you can think up has a way to break it so why bother trying to fix the unfixable?
 
No, because as the devs have mentioned in the past, determining who is to blame for a collision is almost impossible.

You could allow player to place bounties on other players. Sure this to can be abused but if someone wants to put a 100 million bounty on my head to grief me I will make sure one of my friends gets it.
 
my post was not directed at you ... I know you do not get a bounty for ramming...

so are you gonna take up the challenge and play another 98 hours in open play to be able to FAIRLY make up your mind if you want to go back to solo?

It was not my intention to present a fair sample. Surely am will not be trading in open, i do however feel the urge to do some bounty hunting for real players... ;)
 

Jex =TE=

Banned
No, many traders including myself play in open mode as trading in a no risk environment is not a game but a grind.

I see no point what so ever playing in "easy mode", what does it matter if I have lots of credits if all I am going to do is repeat the same task over and over endlessly.

The mindset that trading in a safe way is in anyway fun is completely alien to me.

I play this game as i enjoy the risk/reward balance and feel even now the risk is not enough.

Yep :)

Solo play trading is nothing but wasting time clicking buttons. If that's what you call a game you are severely missing out. There is nothing remotely gamey about doing that - it's a dull bore for dullards to enjoy.

There's more of a game to be had though when you have the chance of watching out for real people. For me, knowing Lave is a hotspot is going to make me want to go there and try my luck, not run away from it.

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I couldn't disagree more. The higher risk makes the same reward worth more. There's no extra reward for doing a no-gold run of spelunky but completing the exact same game in that manner feels better than completing a normal run, same game, same reward but higher risk makes the same reward sweeter.

Having to explain this is weird, it's seems so obvious. SP there is no risk either so it's basically Elite Dangerous on training wheels whereas OP is Elite proper.
 

Jex =TE=

Banned
First, i see no vast majority disagreeing with me. Second, it's pretty obvious where insults come from and that my post was a reaction to those insults. But, maybe you just don't care about facts and just want to stick to the usual carebear, whiner, ... rhetoric.

Except you have no facts. You equate 2 hours of gameplay to knowing what OP is like even though you've been told by people with vastly more experience than yourself that you're wrong - you continue to ignore them. You make assumptions with no evidence to back it up, come on the forums and rant about it and expect people to just sit here calmly and read yet another post about non existent griefers. Like "creationists" we now have "grieferists" ;)

https://forums.frontier.co.uk/showthread.php?t=97561&page=5

92.46% of people disagree with you

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Quite easy, inspired by the maritime laws: More agile vessels have to give way for less agile vessels. Equal agility resolved by speed difference. Equal speed and no one gets the blame.

Inspired by the special protection of fishing boats you could even give that same protection to ships locked in hyper jump activation, close range docking or mining.

Or they could work out what the coloured lights on each side of the docking port mean....
 
If the option is to always make money, or sometimes lose everything but there is no better reward, then all rational people would choose the first option. Just because you make irrational decisions doesn't change the game design from pushing people in to easy mode fro making money and PVP mode for ganking people.

What is irrational is having some 'fear' of open play without truely experiencing it... And people get this and its mostly based on heresay, single individual random accidents (which is actually what I believe happened here), some minor issues in very busy systems with piracy and the occasional psychopath (which there are plenty of NPC versions of BTW) and all for what? to risk losing some 'credits'

Really the benefits (at least that I see) are interacting with others, excitement, a laugh, tears, a feeling of acomplishment, and feelings of fear and anger and frustration and JOY... those are the BENEFITS of open play versus the 'grind' of earning 'credits' in solo if you ask me....

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It was not my intention to present a fair sample. Surely am will not be trading in open, i do however feel the urge to do some bounty hunting for real players... ;)

So really you are not taking up the challenge I set forth then, you are going to go back to your 'safety zone' and then come back to open to bounty hunt when you have ground up enough credits... good luck with that...
 
If the option is to always make money, or sometimes lose everything but there is no better reward, then all rational people would choose the first option. Just because you make irrational decisions doesn't change the game design from pushing people in to easy mode fro making money and PVP mode for ganking people.
That assumes that your only goal in the game is to make money, and the only enjoyment you gain while playing is from making money.

There are people who gain enjoyment from more than simply increasing the numerical value on an in-game counter. They enjoy putting themselves in a more challenging environment, and they enjoy the lack of predictability that comes from interacting with real people instead of (at this time pretty simplistic) code routines.

These players are not 'irrational' or making 'irrational decisions'. They are perfectly rational, and making perfectly rational decisions based on what they find enjoyable about the game.

Just because someone has a different opinion to you does not automatically make them crazy. ;)
 
I feel for you, but to me this is just part of the game, I am at present a bounty hunter, but will also ply the trade routes, and you can rest assured that i will do my best to armor up and weapon up as much as possible beore I go to far, and I will keep the big guns for revenge, Hey its all fun, getting wasted with a great load or unloading into a great load, play both sides and have fun
 
The way it sounds to me, the risk/reward model on OP only works in your head. The game doesn't actually GIVE you a bigger reward of any kind if you manage to make your way unscathed through an area, or multiple areas, that are teeming with a**hole players. If you accomplish something like that, you'd only make that assessment on a personal level in your mind, but the game doesn't recognize you for it. So, trying to convince other people that that sort of thing makes a better experience is completely subjective and based solely on personal opinion. My response to it would be, "Oh, what do you want, a cookie?" It's hard enough to earn big cash or anything else in SOLO, so why would I want to increase the difficulty in OP? Show me that I'll get something significant in return and I'm all over it, but I'm not going to endure countless deaths and cargo losses to scumbag humans over the same piddly cash payouts. From what I gather, there are plenty of people who are playing with the sole purpose of killing other players, JUST for the sake of killing and NO other reason. If that's true (and I believe it is) then sorry, not interested.
 
I played ~100h solo and had amazing fun. I loved it. Amazing game. Yesterday i started playing open, because everyone said it's much more fun. I had two "encounters" with players.

1. I was bounty hunting at nav point. There was another cmdr, had no bounty on him, i greeted, let him chase his targets. He on the other had had big fun killing mine. Well, it's valid. But no fun.

2. I was in my A grade type 6, had collected 80t of rares in 2h. Just left the station, aligned with the jumppoint, then a sound of engines boosting, big face of an ASP rushing towards me, boom. 80t rares gone, 2h gone, 250kCr insurance gone, 100kCr uncollected bounties, gone, fun gone, amazing feeling about this game gone.


I'm not going to play open anymore. Sad, because NPC are lame and generic. When it comes to NPC Elite means nothing, they are all easy kills with a nice viper. But some cmdrs are obviously stupid children seeking the GTA experience. Damn.

I can sympathise with example 2; first trip in my spanking new Lakon 6... BAM... Interdicted and Rammed by a Python. Didn't even have any cargo (good in a way), but proves he was just doing it for the fun... I play Solo now when i'm trading and play Open when i'm in my Cobra Mk3 doing other things.
 
What is irrational is having some 'fear' of open play without truely experiencing it... And people get this and its mostly based on heresay, single individual random accidents (which is actually what I believe happened here), some minor issues in very busy systems with piracy and the occasional psychopath (which there are plenty of NPC versions of BTW) and all for what? to risk losing some 'credits'

It's not a fear of open play, it adds no value and only adds more risk to all economic activities. So whether you are exploring, trading, just testing out ship configurations, mining... pretty much everything in the game has less risk in solo mode but the exact same reward. The only value of open mode is meeting other people, which generally will conclude with one of you dying and losing resources. Therefor the only reason to ever go in to open mode is specifically to hunt people since all other activities are more likely to bring the same rewards without the additional risk. Sure, some people might like the additional risk because they like the excitement of possibly suffering loses, but that's being a masochist.
 
I don't even think that risk/reward is the main issue, neither do i think is "griefing" per se. It is a balancing problem. There are ways to harm other without punishment or without the risk of facing retaliation. Seriously, now i'd really prefer to be given the option to deal with that guy personally. But knowing i cannot, and knowing such a situation can emerge again and again, never presenting me an option to react properly, this is discouraging. It is not the fear of pvp, or hostile encounters with other players. I would really appreciate if all those that cry whiner, carebear would acknowledge this simple fact, c.f. the comment by the Lead Designer of the game on this issue:

Hello Commanders!

A couple of comments about ramming and griefing to add to the discussion:

Ramming is not something we particularly want to encourage. As a desperate gambit during a combat encounter it's fine ("ramming speed!"), but as a path of least resistance and as a way of bypassing the crime system in my opinion it is undesirable. I guess by this definition it is sliding into exploitation/griefing territory. So we are looking at ways we can address such issues.

One thing we're considering is an update to collision system to limit the ability of smaller (and normally faster, more manoeuvrable) ships to cause damage to larger vessels. We will also investigate ramming crimes around starports. It's worth calling out though that this is quite a tricky issue to solve in a fair manner, so no ETA.
 
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Except you have no facts. You equate 2 hours of gameplay to knowing what OP is like even though you've been told by people with vastly more experience than yourself that you're wrong - you continue to ignore them. You make assumptions with no evidence to back it up, come on the forums and rant about it and expect people to just sit here calmly and read yet another post about non existent griefers. Like "creationists" we now have "grieferists" ;)

https://forums.frontier.co.uk/showthread.php?t=97561&page=5

92.46% of people disagree with you

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Or they could work out what the coloured lights on each side of the docking port mean....

I did not equate 2 hours to anything. All i did is state my experience, this is a fact. I don't claim that open is all about griefers, i didn't even use this term even once. (Because then everyone fights about semantics) I will not explain to you what the discussion is about. I assume you are intelligent enough to figure it out for yourself. It's your decision to engage in meaningful conversation and debate, or not.
 
My experiences of open have been totally different. Except bounty hunting competition, which isn't the end of the world and happens rarely.

It is more dangerous, it is less predictable, it is sometimes frustrating but it makes the game feel more alive. The latter trumps everything else, for me. The good thing is, you don't have to play open if it doesn't suit you. I personally think you gave up way too easily. Losing some cheap rares and around 300k credits is nothing, in the grand scheme of things. But each to their own.
 
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It was not my intention to present a fair sample. Surely am will not be trading in open, i do however feel the urge to do some bounty hunting for real players... ;)

I know the feeling of dying, and it's like a punch in the gut. It makes you want to take a break and come back later. It makes you want to go solo. I also know the feeling of being so bored of a 2 way route, that you get mind numb, and don't want to play for 2 days. I like the balance of trading in the open until you can't stomach dying anymore because you're not gaining money...that's not fun. It make you WANT to go solo and just grind, until you're ready for some action again, and have enough money to lose. There are friends to be made, and action you just don't get on solo. This is where i'm at. I just bought another type 6 to trade solo, and parked my cobra to trade in open. Just do what's fun.

Edit: Also as much as I love my cobra, it was nice sitting in the T6 again. Keeps it fresh. If I could only have one ship for rares in open play it would be the cobra.
 
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