I never had a Game which doesnt give reward for Harder Modes Mate.
Usually the Easy Mode either gives an Penalty or the Harder Modes give an Reward.
This is the first time I play an Game which offers to Play Easy Mode without having any less than on Hard Mode.
And dont get me wrong mate.
I comprehend what your saying as well.
There are plenty of games that do not give in game 'rewards' for harder play, plenty give 'titles and achievement awards but not in game rewards... there is actually quite a difference between the two...
I think (in my stable of games) GTA IV, Just Cause 2 and Fallout New Vegas gave in game rewards for achievements but beyond that I cannot think of many (of the hundreds of games) others that do... Mostly 'harder' mode is just harder and playing the game on that mode IS the reward...
But your Limiting the Scale to Adventurers.
To those who Play the Game to seek Thrills and Adventure.
But thats only one out of the 8 Groups I named earlier.
PvPers and Adventures dont seek Progress they only Progress to challenge bigger Risks anyways.
I play a multitude of the roles in your 'groups', a lot of people do not just play for 1 play style, in fact Elite has always been a game where you can change play styles at any time you wish to and I feel it is one of the reasons for its longevity as a franchise, because you can get bored doing one style of play and change it up for a while then change it down when you wish to as well...
That is the thing, Space is really a big adventure, you can swashbuckle around busy systems, you can bounty hunt swashbucklers and ne'erdogoods, you can blast roids and scoop up valuable resources, you can salvage the wrecks of ships found drifting in space and smuggle your ill gotten gains to market, you can trade to make money, you can explore the vast reaches of the galaxy, what more could an adventurer want? The game is not about ONE aspect... How you play it is up to you ultimately, if you wish to be a merchant trader, a space pirate, a mining magnate, a psychopathic killer, an explorer, a smugger or a hunter of men you can choose to do so...
I seek challenges and progress, and NOT only in the challeneges of increased risk, I seek progress through trading, assassinations, mining and exploring, I seek challenges in exploring, bounty hunting and smuggling, and maybe at some point will try swashbuckling...
Yes you can do all of this in the 'relative' safety of SOLO, I do however enjoy the human contact in open, seeing another commander, shooting the breeze for a bit, or just saying hello as they pass through my area of space etc...
But not all Players are like this.
Many Players look mainly for Progress and Immersion.
For them its part of the Game to choose the safest routes to avoid Pirates and try to get as much Profit as possible to Progress through the Game.
And right now this Choice of the Safest Route is extremly Simple.
Its called Solo Play.
So by immersion you mean not meeting other people in space? I think given the number of NPC's you meet in space that NOT meeting other commanders and chatting with them etc would almost by definition be immersion breaking (perhaps thats just me).
The choice we each make on how we play ED is the right choice, are you inferring that us playing in open are making the wrong choices?
To those of us who actually consider themself an Spaceship Pilot, the Loss of our Ship rides on our Decision making and its actually an scenario we try to avoid at all costs (unlike PvPers which regard loss of their Ship as part of the Game since it just happens regular anyways)
And the act of throwing ourselfs senselessly into an route where we might lose our Ship while not having any benefit from it.
Sorry but wont Happen.
So you are stating that because we play open, we must not consider ourselves space ship pilots and do not have regard for losing our ships? You would consider that doing a trade route that has the potential for player interactions (piracy etc) would be senseless because you might lose your ship? I wonder how many commanders who play open doing the common rares trade routes lose their ships because they are not prepared for the risks on those routes? Maybe a handful of the hundreds that traverse those routes every day, there would probably be MORE who get pirated and drop some cargo for the pirate than there would be those who get outright destroyed I think...
3.
Well its what I will do.
I.ll play Solo and Grind to Millions.
I will never show my Anaconda to Open cause that would be Stupid in my eyes.
But I.ll now and then join Open with an Fitted Viper and Kill people.
Cause thats the only thing to do in Open anyways...
So essentially you will grind in solo to earn the money to come to open to wreak havoc killing people???
And you wonder why people make suggestions that there should be 2 different commander slots, 1 for open 1 for solo and no ability to transfer between them... or that others suggest it should only be OPEN PLAY... (I personally do not subscribe to such suggestions)
I really don't care if you choose this path, that's your choice and it will have very little effect on my gameplay... It do think that FD did the right thing having open and solo modes as they are right now, as it gives a way for anyone being actually 'griefed' a way to avoid the griefer... not that I think there are many of those in the game anyway...
4.
Ehm nope actually the do just the Same.
The Difference is that in Conflict Zones they cope for Threats and do additional Work to counter these.
Thats the same as Open and Solo actually.
Solo = Trader Flies around without Shields or Weapons etc and just turns his rounds.
Open = Trader has Shields and Weapons aboerd to Defend himself.
Solo = People move around on a whim to check things out and will take profitable routes regardless of position when they want something.
Open = People will move around when needed and make sure to take safer routes even if theyre a bit less profitable.
Soldiers do the same in Conflict Zones.
Their Primary Work is to be a Garrisson.
But they adapt this to the Threat.
Oh gee open is more like it would really be in a futuristic space environment then, having to choose if you are going to maintain defensive and offensive capabilities or forego them for more trading capacity and the risks that come with them...
Perhaps FD do need to tweak the AI some to give solo players more of a challenge then? At least that is what I am understanding from your comments here... That there is not enough challenge in solo mode for players...
Yes in open you have to 'adapt' to the environment and the fact is that environment is ever changing as different 'groups' of people do different things to affect gameplay... That is one of the challenges of open play that solo players do not get to experience...
Maybe FD should create solo mode 'NPC groups' that affect the environment there similarly to how human players do it here in open (declaring a system a no fly zone or a system as part of a crusading blockade etc)
Maybe that would be better for SOLO players and give them a richer experience?