My first 2h open play after 100h solo

I never had a Game which doesnt give reward for Harder Modes Mate.
Usually the Easy Mode either gives an Penalty or the Harder Modes give an Reward.
This is the first time I play an Game which offers to Play Easy Mode without having any less than on Hard Mode.

And dont get me wrong mate.
I comprehend what your saying as well.

There are plenty of games that do not give in game 'rewards' for harder play, plenty give 'titles and achievement awards but not in game rewards... there is actually quite a difference between the two...

I think (in my stable of games) GTA IV, Just Cause 2 and Fallout New Vegas gave in game rewards for achievements but beyond that I cannot think of many (of the hundreds of games) others that do... Mostly 'harder' mode is just harder and playing the game on that mode IS the reward...



But your Limiting the Scale to Adventurers.
To those who Play the Game to seek Thrills and Adventure.
But thats only one out of the 8 Groups I named earlier.

PvPers and Adventures dont seek Progress they only Progress to challenge bigger Risks anyways.

I play a multitude of the roles in your 'groups', a lot of people do not just play for 1 play style, in fact Elite has always been a game where you can change play styles at any time you wish to and I feel it is one of the reasons for its longevity as a franchise, because you can get bored doing one style of play and change it up for a while then change it down when you wish to as well...

That is the thing, Space is really a big adventure, you can swashbuckle around busy systems, you can bounty hunt swashbucklers and ne'erdogoods, you can blast roids and scoop up valuable resources, you can salvage the wrecks of ships found drifting in space and smuggle your ill gotten gains to market, you can trade to make money, you can explore the vast reaches of the galaxy, what more could an adventurer want? The game is not about ONE aspect... How you play it is up to you ultimately, if you wish to be a merchant trader, a space pirate, a mining magnate, a psychopathic killer, an explorer, a smugger or a hunter of men you can choose to do so...

I seek challenges and progress, and NOT only in the challeneges of increased risk, I seek progress through trading, assassinations, mining and exploring, I seek challenges in exploring, bounty hunting and smuggling, and maybe at some point will try swashbuckling...

Yes you can do all of this in the 'relative' safety of SOLO, I do however enjoy the human contact in open, seeing another commander, shooting the breeze for a bit, or just saying hello as they pass through my area of space etc...



But not all Players are like this.
Many Players look mainly for Progress and Immersion.
For them its part of the Game to choose the safest routes to avoid Pirates and try to get as much Profit as possible to Progress through the Game.

And right now this Choice of the Safest Route is extremly Simple.
Its called Solo Play.

So by immersion you mean not meeting other people in space? I think given the number of NPC's you meet in space that NOT meeting other commanders and chatting with them etc would almost by definition be immersion breaking (perhaps thats just me).
The choice we each make on how we play ED is the right choice, are you inferring that us playing in open are making the wrong choices?



To those of us who actually consider themself an Spaceship Pilot, the Loss of our Ship rides on our Decision making and its actually an scenario we try to avoid at all costs (unlike PvPers which regard loss of their Ship as part of the Game since it just happens regular anyways)
And the act of throwing ourselfs senselessly into an route where we might lose our Ship while not having any benefit from it.

Sorry but wont Happen.

So you are stating that because we play open, we must not consider ourselves space ship pilots and do not have regard for losing our ships? You would consider that doing a trade route that has the potential for player interactions (piracy etc) would be senseless because you might lose your ship? I wonder how many commanders who play open doing the common rares trade routes lose their ships because they are not prepared for the risks on those routes? Maybe a handful of the hundreds that traverse those routes every day, there would probably be MORE who get pirated and drop some cargo for the pirate than there would be those who get outright destroyed I think...



3.
Well its what I will do.
I.ll play Solo and Grind to Millions.
I will never show my Anaconda to Open cause that would be Stupid in my eyes.
But I.ll now and then join Open with an Fitted Viper and Kill people.
Cause thats the only thing to do in Open anyways...

So essentially you will grind in solo to earn the money to come to open to wreak havoc killing people???
And you wonder why people make suggestions that there should be 2 different commander slots, 1 for open 1 for solo and no ability to transfer between them... or that others suggest it should only be OPEN PLAY... (I personally do not subscribe to such suggestions)

I really don't care if you choose this path, that's your choice and it will have very little effect on my gameplay... It do think that FD did the right thing having open and solo modes as they are right now, as it gives a way for anyone being actually 'griefed' a way to avoid the griefer... not that I think there are many of those in the game anyway...



4.
Ehm nope actually the do just the Same.
The Difference is that in Conflict Zones they cope for Threats and do additional Work to counter these.

Thats the same as Open and Solo actually.

Solo = Trader Flies around without Shields or Weapons etc and just turns his rounds.
Open = Trader has Shields and Weapons aboerd to Defend himself.

Solo = People move around on a whim to check things out and will take profitable routes regardless of position when they want something.
Open = People will move around when needed and make sure to take safer routes even if theyre a bit less profitable.

Soldiers do the same in Conflict Zones.
Their Primary Work is to be a Garrisson.
But they adapt this to the Threat.

Oh gee open is more like it would really be in a futuristic space environment then, having to choose if you are going to maintain defensive and offensive capabilities or forego them for more trading capacity and the risks that come with them...

Perhaps FD do need to tweak the AI some to give solo players more of a challenge then? At least that is what I am understanding from your comments here... That there is not enough challenge in solo mode for players...

Yes in open you have to 'adapt' to the environment and the fact is that environment is ever changing as different 'groups' of people do different things to affect gameplay... That is one of the challenges of open play that solo players do not get to experience...

Maybe FD should create solo mode 'NPC groups' that affect the environment there similarly to how human players do it here in open (declaring a system a no fly zone or a system as part of a crusading blockade etc)

Maybe that would be better for SOLO players and give them a richer experience?
 
what the hell is it with you people? oh we are better than you because we play open, if you pay solo then that goes against the meaning of tha game blah blah.. what a crock!! the risks may not be great in solo but they do exist, its all a matter of perspective and relative to the individual playing. who are you or anyone else to discredit another player for their choice at how they play this game? follks may be responding to 1 individuals post here, but you are basically tossing out insults and discrediting anyone who chooses to play solo.

nope. singleplayer games tend to opt into portraying the singleplayer as the single one hero and center of attention, that being said i don't mind people who prefer a singleplayer experience over a multiplayer one, if you prefer this that's fine.

i specifically discredited players who who strictly isolate themselves from risks whenever applicable, because they cannot cope with a loss. at the same time those'll often be the same type of guys who'll hop into open play eventually, but only after they feel that they have the advantage and come out on top, and if all fails they end up frustrated and alt+f4. put those guys in the open play pot and you'll exclusively have Anacondas with pilots in them hoping for a Sidey to try something stupid. similarly to how in dayz these type of players will exclusively hang out on 1-man servers until they've gathered all the topnotch gear before eventually giving higher populated servers a go.

i don't agree with that practice.

be offended all you want, none of the above is an insult. it's an observation.

edit: oh and if anything, there shouldn't be a reward OR penalty for either solo or open players. instead don't allow ships or funds from either mode to carry over to the other, simple as that. that way you can be solo and safe in your own little world, without having an impact on the outside world at your own convenience.
 
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Open player here; unless network problems. Dealing with Psychotic players is part of the Danger in Elite and Dangerous.
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The other day I met CMDR Ras 'al Ghoul in Morgor. He jumped me while I was minding my own business observing other CMDRs bounty hunting. I was about to leave when I found a Cobra with a bounty and no one was after it, so I engage and killed the cobra with some damage to my shields. He took me by surprise from my blind spot and I was down to 64% hull in my ASP (reinforced armor + C6 shields) within 2 secs of "under attack." That's some fire power he had on that Python; I didn't even have time to reach for my shield cell switch on my X55 Throttle body (that's how fast my shields fell.) I made a fight or flight decision. Routed all power to engines with voice attack and hit the boosters. The ASP has the higher top speed. Plus most people have gimbled weapons. Boost + Chaff... 4km between me and him and I am already setting up Dahan as destination. FSD engaged.. and I am gone! Lived to fight another day. Had a hefty repair but my honor intact. I saved the ship and in my book that was victory.
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Tell you what, the next time I see CMDR Ras 'al Ghoul he is going to find a very angry ASP up his ass. :D
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Elite and Solo is for those who don't like danger. :p
 

Jex =TE=

Banned
Nice insult there. You have style sir.

Nope it's a fact, trading is duller than anything, especially in soloplay. It's repetitive to the extreme. You can better understand the mechanic if you take away the fly part in between - so let's put in a teleporter instead and it takes 10 seconds to teleport back and forth - now the monotony is obvious, is it not? The way to break this is to have a little more interaction with a little more danger. Hiring escorts (the armed, piloted kind!) and giving us something a little more complex than "here comes generic AI #345".

How about solar flare activity, radiation clouds, "actual" navigation. Avoiding interdiction is more enjoyable than combat - that tells you something. I'd rather take a trade route through Lave (in OP) with some escorts than bounce back and forth between some remote locations knowing that in another 87 trips I'll be able to buy x.

ED's environment is sterile. Every trip, other than randomly generated AI (which also get randomly generated even when your 20,000ly's away), is the same pretty much - there is literally nothing else to do, no ship systems to monitor, no "space weather" to look out for. Even landing is easy - why not make us have to use a docking hatch that we have to align without flight assist meaning we have to match the rotation, etc which then makes the docking computer a lot more valuable.

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I did not equate 2 hours to anything. All i did is state my experience, this is a fact. I don't claim that open is all about griefers, i didn't even use this term even once. (Because then everyone fights about semantics) I will not explain to you what the discussion is about. I assume you are intelligent enough to figure it out for yourself. It's your decision to engage in meaningful conversation and debate, or not.

Your post is nothing more than a whine because you thought you got rammed. Most of us don't care but we are prepared to add evidence and facts to your thread so other people reading this aren't put off by your "experience".
 

Jex =TE=

Banned
2 things.

1.) it pains me to see this happening but your argument is so entirely questionable that i find myself forced to skip on the sarcasm because i'm afraid you'd take it literal.

2.) i'm not sure i can break this down to a level were you can comprehend this...but in real life you can't switch to a mode that allows to you isolate yourself from danger when facing risks. implying you understand this, then surely you understand that if you were to relocate goods worth millions of dollars in real life, you'd likely face tangible threats. great risks come with the potential of great payouts, that's the nature of the territory.

anyway. yes, you can isolate yourself and grind your way to billions in solo and only show yourself in open once you got a max. kitted Anaconda to parade around in with all advantages on your side, and you'll likely not be the only one to follow that path, but it defeats the purpose of the idea behind Elite DANGEROUS. it'd be respectable and a job well done to finish a trade run done while facing the potential risk of losing the cargo, ghosting through an empty universe with millions aboard is cheating your way out of the situation. it's that simple and it can in no way, shape or form be compared to avoiding risks in real life.

and no, soldiers in Afghanistan or any territory marked as conflict zone for that matter, don't do the same as soldiers that are deployed in a peaceful area. jesus christ.

If he's the Sunleader from WarThunder, you're wasting your time....;)

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This was not a bloody piracy problem, how often do i need to repeat this?

Except you have no idea what it was. You're making a baseless assertion from your opinion of OP that you think trumps other peoples opinion that have been playing in OP 100 times the amount you have. There's useless, baseless opinion like yours, making up the crime to justify your lame exit from OP and then there is an informed opinion by people that are worlds apart from you in the experience sector that say you talking crap.
 

Jex =TE=

Banned
BTW, I am not even sure if SOLO trading does upload to the background simulation. In Open Trading as a big effect on the background simulation, you can have great effect on outposts, stations and factions by just trading with them. Making them much more important, which is one of the interesting things about the game. Can you do this even in Solo or do you just suffer and benefit from the effects that open players have on the background sim?

I don't know though it only makes things a little more interesting to people that want to affect a change - the risk doesn't go up and even in OP, unless you're in a system known for being dangerous like Lave is (which btw wouldn't be with no MP), the risk still isn't massively increased because the universe is huge.

My biggest problem in OP so far has been having to wait to dock because there were so many other real people trying to do the same. Sitting ducks all over the place and not once did anyone try to kill, ram, etc.
 
Except you have no idea what it was. You're making a baseless assertion from your opinion of OP that you think trumps other peoples opinion that have been playing in OP 100 times the amount you have. There's useless, baseless opinion like yours, making up the crime to justify your lame exit from OP and then there is an informed opinion by people that are worlds apart from you in the experience sector that say you talking crap.

I made an assumption about you in #298, well you proved me wrong.

And since the devs already stated that they are aware of the problems mentioned in this thread, and are working on a solution, i don't really see any reason to keep this thread going.
 
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I suggest keeping your free Sidewinder for open play. It is free to replace, so it won't cost you anything losing it against another player. Take it to a Nav Point an hassle the other bounty hunters and pirates. You will get practice against humans very fast.
 
with the way reply´s are going for this thread i must say im happy with my decision of only playing in group and solo.

as it looks like now, it seems that the rule in open world is something like, "if u can kill someone then it is also okay to do it" grief ftw. no wonder open world players are complaining that traders go solo :)
 

Jex =TE=

Banned
Correct, it might not be broken since it was designed that way, but it is incredibly terrible game design.

What I'm worried about is staying in OP but flying with my friend and making sure that if we go to Lave, for example, and it's blockaded, we're both going to be in the same instance of play. I also wonder if there are any large battles, how is their netcode going to handle it - will people be dragged out of one instance into another?
 

Jarn

Banned
I suggest keeping your free Sidewinder for open play. It is free to replace, so it won't cost you anything losing it against another player. Take it to a Nav Point an hassle the other bounty hunters and pirates. You will get practice against humans very fast.
Good advice.
 
Here's a thought, could these so called rammings be something else? Has anyone thought that these could be people exiting Super Cruise? The deceleration isn't instant and can be any distance from the target? Its only a theory though. I could be totally wrong and its just psychopaths out to ruin peoples day for no good reason. :)
 

Jex =TE=

Banned
quote_icon.png
Originally Posted by Knightshark
No, just no. This is not what Elite is about. This has nothing to do with awareness of my surroundings. When i am in my car, driving, i also do not expect that the guy in the SUV who just drove passed me suddenly decides to play destruction derby.


You really should. No, really. Defensive driving. You should expect everyone is going to do something that can get you killed. Theres no respawns here.

Aaaah so now we're getting somewhere - OP thinks the world owes him. He doesn't need to pay attention to anything around him because everyone should watch out for him. He has this attitude in RL and then transfers it to the game world and as soon as things don't go "his" way, he rants on the forums. I'd say the OP got exactly what he deserved - his attitude towards others around him is what got him killed.

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nope. singleplayer games tend to opt into portraying the singleplayer as the single one hero and center of attention, that being said i don't mind people who prefer a singleplayer experience over a multiplayer one, if you prefer this that's fine.

i specifically discredited players who who strictly isolate themselves from risks whenever applicable, because they cannot cope with a loss. at the same time those'll often be the same type of guys who'll hop into open play eventually, but only after they feel that they have the advantage and come out on top, and if all fails they end up frustrated and alt+f4. put those guys in the open play pot and you'll exclusively have Anacondas with pilots in them hoping for a Sidey to try something stupid. similarly to how in dayz these type of players will exclusively hang out on 1-man servers until they've gathered all the topnotch gear before eventually giving higher populated servers a go.

i don't agree with that practice.

be offended all you want, none of the above is an insult. it's an observation.

edit: oh and if anything, there shouldn't be a reward OR penalty for either solo or open players. instead don't allow ships or funds from either mode to carry over to the other, simple as that. that way you can be solo and safe in your own little world, without having an impact on the outside world at your own convenience.

No let them come in their big, fancy expensive ships and get owned by a guy in an Eagle because their combat experience is negligible. Then they'll ALT-F4 like a chump.

Edit: Oh, and they'll accuse the Eagle pilot of cheating ;)
 
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Jex =TE=

Banned
I made an assumption about you in #298, well you proved me wrong.

And since the devs already stated that they are aware of the problems mentioned in this thread, and are working on a solution, i don't really see any reason to keep this thread going.

When you have something meaningful and reasonable to talk about, a conversation can be had. I don't put up with baseless assertions and people claiming to know things they clearly don't. You have no experience of OP worth talking about, you make assertions that are baseless and are not backed up with any evidence and then you come on the forums and try to point out that SP is better than OP in an effort to ridicule OP. Myself and others are calling on your claims because we've had considerably more experience than you (even me though I haven't played that much and pale in comparison to most people here that play).

You're like the creationist that shows up at the Grand Canyon and tries to convince a bunch of geologists that it's not a natural product of the earth and instead a magic man in the sky. When this is pointed out to you, you still try to argue from a position of authority which you simply do not have,.
 
When you have something meaningful and reasonable to talk about, a conversation can be had. I don't put up with baseless assertions and people claiming to know things they clearly don't. You have no experience of OP worth talking about, you make assertions that are baseless and are not backed up with any evidence and then you come on the forums and try to point out that SP is better than OP in an effort to ridicule OP. Myself and others are calling on your claims because we've had considerably more experience than you (even me though I haven't played that much and pale in comparison to most people here that play).

You're like the creationist that shows up at the Grand Canyon and tries to convince a bunch of geologists that it's not a natural product of the earth and instead a magic man in the sky. When this is pointed out to you, you still try to argue from a position of authority which you simply do not have,.

I realize that my short report about my personal experience in 2h open has hurt you hard, but there really is no need to cry so much, buddy. Everything will be all right, you'll see. All these tears, makes me so sad. If i had known that reporting my experience will cause you and your little friends so much grief, i'd reconsidered for sure. I really didn't want to be a griefer! So here you have it: I promise, i'll give open another chance sometime, and i'll even bring my toy, so we when we meet we can all have fun together.
 
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2 things.

1.) it pains me to see this happening but your argument is so entirely questionable that i find myself forced to skip on the sarcasm because i'm afraid you'd take it literal.

2.) i'm not sure i can break this down to a level were you can comprehend this...but in real life you can't switch to a mode that allows to you isolate yourself from danger when facing risks. implying you understand this, then surely you understand that if you were to relocate goods worth millions of dollars in real life, you'd likely face tangible threats. great risks come with the potential of great payouts, that's the nature of the territory.

anyway. yes, you can isolate yourself and grind your way to billions in solo and only show yourself in open once you got a max. kitted Anaconda to parade around in with all advantages on your side, and you'll likely not be the only one to follow that path, but it defeats the purpose of the idea behind Elite DANGEROUS. it'd be respectable and a job well done to finish a trade run done while facing the potential risk of losing the cargo, ghosting through an empty universe with millions aboard is cheating your way out of the situation. it's that simple and it can in no way, shape or form be compared to avoiding risks in real life.

and no, soldiers in Afghanistan or any territory marked as conflict zone for that matter, don't do the same as soldiers that are deployed in a peaceful area. jesus christ.

The "but in real life" argument is so lame and outdated not to mention full of baloney it is not even funny. This argument doesn't take into account the other important IRL factors. Irl you can haul cargo with so little danger, barring accidents, it is not even funny. IRL people that go around pretending to be "pirates" face severe consequences that are never really put in game.

The internet and forums in particular are proof that people do not act like they do IRL otherwise we would need more hospitals, prisons , jails and cops from all the amateur fisticuffs that would come about from the way we act online.

Oh and I am from a military family and find your reference to Afghanistan and other such conflict zones repulsive. These are serious things and not to be used as comparison in a damn video game. I would say more but what I would have to say about it is not something you say online.

Shame on you.
 
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I've never had any issue with another player. Encountered few, died to one (and he died too cause we crashed into eachother during a fight, lel), got also interdicted by one, but he failed to kill me, so I just laughed and went on my business and...
Okay, pardon, had one issue. This player seemed to have a life plan to kill anyone in something weaker than himself. Bit unpleasant, but just left the system, without even switching to solo.
 
Sorry Mate.
But if you go to Open for Trading then this is only one thing.
Inefficient.

i always trade in solo dude, its my peaceful, metric generating ocd time lol. i spend most of the time in discomfort from a neuro condition, the distraction of trading in solo where i can really squeeze my efficiency and organisational skills to their max, really helps distract me from the discomfort and also keeps my mind active. i have frequent hand spasms which can crash me into folks.. i dont mind being the reason for my own losses, but i wouldnt like to be responsible for plowing my python into someone else and ruining their day. Like i keep saying to folks, there are many reason for why people choose to play in solo, unfortunately we seem to be judged by many open players.. they see solo players in a negative light, as they judge us by their own standards. which says more about them than it does about us lol.
 
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