Modes The Solo vs Open vs Groups Thread [See new thread]

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Robert Maynard

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@Robert Maynard Yeah, that would be totally unheard of though, none of the other online games have this.

You forgot the sarcasm tags.... ;)

I take your point - other games have this. The fact that other games have this does not mean that Frontier *have* to include it, of course. The fact that they did not include it in the original stated game design over two years ago may just speak volumes as to their intent for the game.

.... and you'll never really know for sure how any player has accumulated their wealth when you meet them in space.
 
Ofc, but some of us hauling want to be killed by player pirates, but not by someone who has "cheated" their way into a bigger ship in a safe trading mode.

This argument is as old as the product of a horses backside that has been buried in field and discovered ten thousand years later. It still makes no sense. Solo is no safer than open. There is no cheating by switching modes. It exists inside your head that it is harder in open. If thought out you will see that all the 'pirates' and the gankers and the campers and the pkers are all hanging around the systems that get most traffic. All anyone has to do is jump three systems away and it is practically like solo.
 
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I am personally of the opinion that people should do a little research before they buy, rather than try to change it after because they don't like what they bought.

And you've got the right for that opinion :) but just because something is, doesn't mean it's right. Reminds me of the Finnish government releasing a statement that they simply can't change the laws regarding same-sex marriages because there are already laws against it.
 
And you've got the right for that opinion :) but just because something is, doesn't mean it's right. <snip>

Right?

We are talking about a game here? Bringing down a definition of what is right and wrong in to this is... is like calling in a squad of commandos because your 4 year old sister took your best teddy...

This is what the Game is. If you don't like it you can do one of a number of things:

Moan about it endlessly while still playing and eventually give up because you have a breakdown
Adapt to it and enjoy it with the rest of us
Stop playing it
Go play Eve
Take a hammer to a TV set every now and then to relieve the tension
Anything you like
 
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And you've got the right for that opinion :) but just because something is, doesn't mean it's right. Reminds me of the Finnish government releasing a statement that they simply can't change the laws regarding same-sex marriages because there are already laws against it.

hmmm

Tweaking/ updating some laws for people to have legal relationships ....
Vs
Destroying the whole game concept and design process for a few people who couldn't be bothered to read up on the game

Yea, that is so on even footing there :rolleyes:
 
I am personally of the opinion that people should do a little research before they buy, rather than try to change it after because they don't like what they bought.

Am I trying to change it? Do I even think I can? Have I somehow given you the impression that I'm an illiterate or an out and out moron? It is what it is, I just think it's a dumb system. That's it.
 
Am I trying to change it? Do I even think I can? Have I somehow given you the impression that I'm an illiterate or an out and out moron? It is what it is, I just think it's a dumb system. That's it.

I'm reminded of the quote that goes with this:
starwars1_clip04.jpg
In any case you are entitled to your opinion. The question is "Do you understand the reason these modes were put in?" That's the reason you are getting the responses to "I don't believe solo mode should exist."

Oh, and in a hostage situation the hostage is only valuable to the hostage taker if he is alive!!!
 
This argument is as old as the product of a horses backside that has been buried in field and discovered ten thousand years later. It still makes no sense. Solo is no safer than open. There is no cheating by switching modes. It exists inside your head that it is harder in open. If thought out you will see that all the 'pirates' and the gankers and the campers and the pkers are all hanging around the systems that get most traffic. All anyone has to do is jump three systems away and it is practically like solo.

Ofc solo is safer than open :D I distinctively remember David Braben saying all NPC ships are made so easy that a fresh new player is more dangerous. And it's only logical that pirates concentrate on areas with most traffic / best loot, which pretty much means the areas where rare trading happens, areas which are a gazillion times more safer in solo. Jump three systems away and my oh my.. no rares... ;)

So now you're accusing people of "cheating" for playing the game how it was intended and designed - wow, you guys really have run out of points now haven't you.
Shame the accusation of "exploiting" (same vein as cheating) was covered and debunked by people posting the game design information -snip-

Hence the quotation marks. Go ask any solo trader why they don't do it in open: more CR faster, safer, than on open. No risk of the big bad wolf. That on the other hand is unfair for people who want to play fair. And it's not the solo players, or the mobius guys, the ones that truly use this in a exploiting manner is the so called griefers.

You forgot the sarcasm tags.... ;)

I take your point - other games have this. The fact that other games have this does not mean that Frontier *have* to include it, of course. The fact that they did not include it in the original stated game design over two years ago may just speak volumes as to their intent for the game.

.... and you'll never really know for sure how any player has accumulated their wealth when you meet them in space.

True, but the fact that they've marketed the game differently the closer to the launch it got, to me it seems more of a have to than a carefully thought out choice. But whatever it may be, Frontier indeed don't *have* to include it. I just find it weird that they don't. But that's just me.
 
Am I trying to change it? Do I even think I can? Have I somehow given you the impression that I'm an illiterate or an out and out moron? It is what it is, I just think it's a dumb system. That's it.

No you have not given me that impression.

This springs to mind when these posts pop up again & again though.

http://followpics.me/insanity-is-endlessly-repeating-the-same-process-and-hoping-for-a-different-result-albert-einsein/

Not directed at anyone in particular.
 
hmmm

Tweaking/ updating some laws for people to have legal relationships ....
Vs
Destroying the whole game concept and design process for a few people who couldn't be bothered to read up on the game

Yea, that is so on even footing there :rolleyes:

Don't change the subject. The subject was the concept of changing something that is, and that's precisely the same in both cases.
 
Suggestion - 5-10% Trade Transaction bonus for Open Play traders Suggestion - 5-10% Trade Transactio

Just posted this in a thread in General Discussion, figured I'd put the idea here with a bit more fleshed out to it. Sorry if it's been suggested before.

Open Play is, certainly for traders, far more dangerous than group or solo play. You'd think that would be more fun but apparently not; I'm reading traders moving to solo or PvE quite regularly, because the profits are better (no player pirates to contend with).

I reckon if there was a monetary bonus to offset the risk, traders would have more incentive to play in Open Play. The route is riskier, and they might have to hire protection, but the extra bonus at the other side (assuming they make it) could be a nice bonus to the paycheck at the end!

What about a 5-10% trade transaction bonus at station if you've been in Open Play for, say, more than 4 hours consecutively? It wouldn't count to bounties, but trading of goods and exploration data, to encourage non-combat players into a PvP environment.
 
Well this topic has devolved pretty rapidly. There really is no reason to name call and get so worked up on both sides.

The only change that I think is worth making is separating the economies of Open and Solo. With that said I think you eventually have to create two instances of the universe PvP and then PvE. I could care less if Jonny goes and amasses billions in solo, quite frankly I am more worried about Jonny alt+F4'ing when I got him down to 50% hull, that IMO is WAY more game breaking and immersion breaking.

The fact is, if Frontier wants to create a living breathing universe where player interaction matters, you can't have solo people in the background changing the dynamics. With that said, it sounds like some of those dynamics aren't quite in place yet or not working as intended. I am a newbie so I have no clue what Frontier's plans are...

I will say this in closing, Frontier wanted to create an online dynamic, so like it or not this is going to be on the front line of player's minds until it is addressed one way or the other.
 
As has been discussed before - any "bonus" in Open play would be exploited to Hull and back.

It's a silly idea, please, that's enough of this.
 
Open Play is, certainly for traders, far more dangerous than group or solo play.

Disagree. Played Open last night, trading rares, and the "pirates" are so bad at interdicting (or I'm so awesome at avoiding) that it's no greater danger at all. :)
 
Right?

We are talking about a game here? Bringing down a definition of what is right and wrong in to this is... is like calling in a squad of commandos because your 4 year old sister took your best teddy...

This is what the Game is. If you don't like it you can do one of a number of things:

Moan about it endlessly while still playing and eventually give up because you have a breakdown
Adapt to it and enjoy it with the rest of us
Stop playing it
Go play Eve
Take a hammer to a TV set every now and then to relieve the tension
Anything you like

I find the fact that you mixed moral in this quite hilarious.

-"Braben, here's the new HD texture for Planet Earth you asked for"
-"Hmmm.. looks crisp and clean, very good work, unfortunately we have the old texture in place and changing it, would be like calling in a squad of commandos because your 4 year old sister took your best teddy..."
-"Huh?"
 
Did I say something about holier than thou...?

Mobius' group is a good example of how a pure open PvE mode should exist as well (change solo to open PvE and be done with it..). It's quite clear that the current game modes are insufficient.

EDIT: It took me a while to understand how pointless your suggestion of a PvP group is :D How would that work exactly? If I spot a Hauler we kick him out? :D What prevents somebody to go grind some CR in solo and come back in a pimped Viper? The thing is, PvE doesn't need to be regulated as it is already regulated by the game mechanics, PvP on the other hand needs strict regulations for it to be fair and balanced.

Reading these and similar comments gives me the feeling that the way the game works is not fully understood by everyone.

When you log in, you talk to the ED servers. They retrieve information about your ship and the location you are at. Based on this, your local client renders for example the space station you are at. Also, information about NPCs hanging around is probably provided by that data. The rest, how those NPCs are flying, when they potentially open fire on eachother, etc... is all handled by your local client. So with a little data (very narrow bandwidth neccesary) your own computer makes everything else happen. Important changes, for example, getting a bounty on your head, or selling cargo or getting missions is exchanged with the central server.

Going into SC (or dropping out) are moments when information is retrieved about what the local client needs to render, but every thing else is done locally. If you are fighting an NPC, it's your own computer trying to kill you, not the frontier servers.
The reason there is no offline mode is that, while data from any transition is small, the total amount of information in the universe us huge, so it wouldn't comfortably fit on a local computer. (I have no idea how big, but I imagine terrabytes, so not realistic to ask this of anyone's computer, let alone the weeks or months of download time for the client)

Now, all this data consists of a single instance of the universe. So tracking how many goods are available at a station, what affiliation it has to the three factions, what part of the universe has been discovered, all that is the same for everyone. Regardless of the mode, we all play in the same instance with regards to the data that is held on the servers. If the price of a commodity drops at a spacestation, it drops for everyone, regardless of mode, because when your client contacts the server to retrieve the price, there is only one instance available.

Now with regards to seeing other players: Since having everything bounce over the central server is a networking nightmare (keeping track of your flightvector and all the changes to it needs a hell of a lot more bandwidth than just the information of rendering the instance), this solved by doing this through P2P. When you see another commander, the information is directly exchanged between your and their computer. Handling the bandwidth is your and their responsibility. To make sure that this doesn't spoil the experience (with lag), instances are created with a maximum of 32 players. When you have 32 players in an instance, you have 32 computers talking to 31 other computers at the same time. That is 496 concurrent connections (if I remember my middle school math correctly). If a few people have a flaky connection, you can imagine the frustration of those players.

Since those connections have to be fast, they use ping times to decide which players should be together in an instance (for example around a station). If the ping between two players would cause their experience to be unpleasant due to lag (for example a player in the UK and in Aus), those players are not placed in the same instance. This is what the matchmaking does. It tries to keep instances as pleasurable as possible for everyone (based on their networks)

What groups does is limit the people you can see in an instance. Only those in the group are even considered for matchmaking. But there is still no guarantee. If the network times would cause troubles, you still won't see eachother. Friends tell the matchmaking engine to, if at any way possible, to get those people in the same instance. It probably lowers the threshold at which point the matchmaker decides that it no longer makes sense to put two people in the same instance and allows for more lag (meaning you might see your friends ship outside the station while he is already inside on his own computer) because the social experience will hopefully outweigh the reduced reliability of what you see.


Now to get back to the arguments we are having about modes: Mobius does not use a separate instance of the Elite servers. It just tells matchmaking which people can potentially see eachother in an instance.
Likewise, if people who like PvP were to set up a group (don't know if one already exists), it would mean that the people in that group are far more likely to meet others who enjoy PvP that for example in open. So creating a group like that would mean more PvP that for example in open, because there you might meet someone who will just run away.

Basically, open is: everyone that is not in a group or in solo. If people in open have a large friend list, you might still not see them, because they keep getting matched with their friends and not with a random commander.
Groups, like Mobius or a PvP group filter and make sure that if you are matched to another commander, they will share the same preferences (based on what the group is created for)
Solo just means that the matchmaker doesn't need to bother. You only retrieve data now and then from the servers to create your instances and that's it. No communication with other computers.
 
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