A Flawed Frontier
The player-populated universe is clearly intended to be a major selling point here. In worlds like Eve: Online the players make up for any lack of developer-led narrative (ie. boring MMO missions) with their own power struggles, machinations and galactic conflicts. Unfortunately, there hasn’t been much player-on-player action in all my time playing, despite actively seeking it out. Conflict zones, where players can join NPC factions as they vie for control in a spacey dogfight, are the only place I have seen people interacting – and even then it is simply to destroy one another. Although tales of piracy, hold-ups, blockades and revenge attacks sometimes appear on the game’s Reddit, I was sad to see so little of it myself. Still, I was not entirely surprised, considering there is no infrastructure for organising large clans and that the communications system is fiddly, unresponsive and sometimes just plain broken.
In fact, the closer you look at Elite, the more the flaws become evident. It is like looking at the earth from afar. Oh wow, what a sight. Beautiful, moving, inspiring. I think I am catching Overview Effect. But when you get in close you can see the piles of rubbish building up in the landfills, the oil spilling out over the Mexican bay. The number of things that simply malfunction is staggering.
Here are some bugs I have encountered.
Bounty rewards not being honoured (ie. not receiving my space paycheck)
Being stuck in warp indefinitely
Being unable to press any buttons on the menu
Mouse cursor disappearing on starport menus
Text of Mission titles reading things like “Deliver goods to $##DestinationStationName;”
Ship’s computer consistently announcing ‘Landing gear not deployed’ when the landing gear is fully, undeniably, unmistakably deployed.
NPCs broadcasting blank messages
NPCs broadcasting under blank aliases
NPCs mining empty space
NPCs going round in tight, slow barrel rolls endlessly for no reason at all
NPCs stealing kills from me (lost a 150,000 credit bounty thanks to this one)
Being fired on by friendlies in conflict zones
Being given a bounty for attacking ships marked as enemies in conflict zones
Missions not registering kills
10 floating cargo cannisters vanishing into thin air, shortly after being dropped
Friends not appearing in the same instance
Friends not receiving communications messages
Friends’ messages not being received by me
Etc
Etc
Oh God
Etc