I love bounty hunting, so I am doomed not to progress.

NPC pirates, yes, but real cmdrs? It would be silly. Just interdicting a T7 with your python results in a massive repair bills. And you'll either get a few tons (not covering the costs), nothing at all (no income at all, even if you shoot the trader) or a 100 ton in loot. The last case would have you spend 20 minutes scooping them all up, plenty of time for retaliation by the victim. As a pirate you want to be fast, cheap, with reasonable firepower and some cargo space. A cobra is much, much more suited at that role compared with a Python. A bounty hunter in a Viper should have no problem there. As for the Clipper, I'm afraid I dont know enough about it, sorry. :(

The cargo should despawn anyway faster than you can scoop it up, just shooting everything with your laser and do a trade run yourself in the time safed seems more profitable :D
 
I achieved everything there is to achieve in this game (money wise), that's not my point. The professions are not balanced but they are supposed to. That's all. There is no room for discussion or opinions on this, it's a balancing issue.

You in your balance are counting only money. If a thing that only gives money only gave as much money as a thing that gives money and other stuff, how would that make them balanced?

Money isn't the game's scoring system, no matter how much people try to make out it is. It isn't.

Obviously, this is only an opinion though. There's plenty of room for discussion on it.
 
There are traders saying they do 8 million per hour, though. But maybe they're just more skilled at the game. ;)

I'm sure there are traders doing 8 million an hour, and I have no problem with that. Some of them are quite skilled in recognizing an optimizing routes, and all of the ones that trade habitually have tolerances for certain activities that are much higher than my own.

However, I like flying my Viper, and if I need a few million credits, it doesn't take me prohibitively long to get them with it.
 
You are making here a claim without backing it up and contracting irrc even a dev posts that stats that the proffesion are not meant to be balanced against each other. They are not supposed to be equal in income and that is a reasonable design decision too imho. You just are not agreeing with that decisions for 'reasons'.

I'm sure they said they are supposed to provide same chances for everyone, some time in beta, regardless of what profession they choose. That's nothing I make up just because I don't agree with it.
 
Every time I see these threads I wonder why people think they should make as much money having fun bounty hunting as as they make grinding a trade route. How is that balanced?
 
You in your balance are counting only money. If a thing that only gives money only gave as much money as a thing that gives money and other stuff, how would that make them balanced?

Money isn't the game's scoring system, no matter how much people try to make out it is. It isn't.

Obviously, this is only an opinion though. There's plenty of room for discussion on it.

I don't know how I could make this clear. I don't care about the money because I already have more than I will ever need. I don't care about money being the scoring system of this game, all I care about is fracking balance, is that so hard to understand.

- - - - - Additional Content Posted / Auto Merge - - - - -

Every time I see these threads I wonder why people think they should make as much money having fun bounty hunting as as they make grinding a trade route. How is that balanced?

Oh yea grinding one stupid AI after another sure hell is fun.
 
How are you being punished? If you don't want an expensive trade ship anyways then what's the point of amassing vast sums of credits?
Whoever said having most credits and/or biggest ship was the point of the game?
While trading is part of Elite (and has always been to some extent) it is just a game mechanic. Not the game mechanic.

Hmm..

I don't think trading should be nerfed, because there has to be some reason to do it, I think the point is that its by far the most secure and easy way to make credits. When I do it, I end up watching a vid at the same time. More effort required to do other stuff.

I know places where I can make ~700/800k round trip which takes 10-15 minutes in my Clipper.. If I was in a Type 9 it would be silly money. So I think the problem is that Bounty hunting doesn't scale as well as trading, bar those missions to kill Anacondas but there is an awful lot of wasted time trying to find the ships.
 
Last edited:
Every time I see these threads I wonder why people think they should make as much money having fun bounty hunting as as they make grinding a trade route. How is that balanced?

Every time I see one of these comments I wonder why people think trading is supposed to be boring, and how this correlates with being disproportionately rewarded for it.
 
I'm sure they said they are supposed to provide same chances for everyone, some time in beta, regardless of what profession they choose. That's nothing I make up just because I don't agree with it.

Same chances and same income are quite different things. The devs would need to do a math mistake in magnitudes size and ignore all player input to consider mining comparable to its income than trading.
 
Same chances and same income are quite different things. The devs would need to do a math mistake in magnitudes size and ignore all player input to consider mining comparable to its income than trading.

Ah nah, they pulled a different excuse for that one. Mining is at its first state, the bare minimum and will be improved in the future. That's what they said.
 
And in the real world, incomes per profession are completely disproportionate. Some people go for money and status so they can show off, because to them, that's the end game of life, and many will do so while absolutely hating what they do, just to achieve what they want. Others don't worry so much about the money, and have a very different vision of their end game.

In the end, so long as a person is comfortable with where they are at, what the hell else matters?

Tongue in cheek here...sort of. This reminds me of someone complaining that they don't have the biggest mansion and fanciest car, and that they should be able to get it by working at McDonalds. It's not fair that they would have to become a doctor or celebrity.
 
And in the real world, incomes per profession are completely disproportionate. Some people go for money and status so they can show off, because to them, that's the end game of life, and many will do so while absolutely hating what they do, just to achieve what they want. Others don't worry so much about the money, and have a very different vision of their end game.

In the end, so long as a person is comfortable with where they are at, what the hell else matters?

Tongue in cheek here...sort of. This reminds me of someone complaining that they don't have the biggest mansion and fanciest car, and that they should be able to get it by working at McDonalds. It's not fair that they would have to become a doctor or celebrity.


You guys are making awful comparisons. Bounty hunting has risks, actual risks. You fight, your ship gets damaged, you may die (or at least beginners do). So you don't only have that lower income but also the additional risk, while trading is really nothing else than space trucking without any difficulties. Been there, done that, made millions in stupid quick time. So now I would compare trading being working at mcdonalds (oh been there as well btw) and hunting being something you actually gotta put some work into.
 
I was flying a Viper doing BH jobs and it was ok but a bit... dull. I'd upgraded my ship so had no cargo cap. I eventually bought a Cobra but kept the Viper to fall back on if things didn't work out in the mk3. That was 2 weeks ago and I never went back. The Cobra opens up so many more possibilities just by having a decent cargo capacity while still being, arguably, comparable/better to the Viper. My career is now mostly BH but I can do a bit of piracy or smuggling or hauling/delivery. I have more fun now, by an order of magnitude, than I did before.

I should add that I hope players will have the option of putting bounties on player pirates. That way mega rich traders can spread the wealth and make top end bounty hunting more worthwhile.
 
Last edited:
we are just very very short of ship options and modules.. more fitting complexity and nuance is badly needed..

if we had 30 combat ship options between sidewinder and python, all with very minor and subtle differences, things would be a lot more interesting.

I am also a 90% bounty hunter (pve). my assets are around 15million credits now. I'm in an asp, but until I get more A grades in it, I prefer the cobra, there should be 3 or 4 ships between Cobra and Asp, they could nerf the cobra then. Currently in pve bounty hunting all you need is a cobra..
 
I just had a 97k Anaconda Master ranked jump on me at 70% shields 100% hull.

That really needs to stop. Really, really, really.
 
So as a question to FD, I have chosen "my path" and I love everything about it, well almost. Bounty hunting is great, I love the flight model in game, it never gets old for me. Dog fighting in extraction zones, bobbing and weaving asteroids and taking down bounties with my viper and x55. It's a blast! But Holy crap man, I have been stuck with my viper for a while now, and it has quite a lot of upgrades. The next ship in the line up is a type 6,but I refuse to buy it due to it being a trading ship. I tried trading and it almost ruined the game for me, way too Boring even if the money is great. So tell me FD, why am I being punished? The most fun aspect of the game for me doesn't pay enough! I really don't see how players can trade for hours everyday. Just running from point A to point B over and over and over again... If that's the only way to make millions in this game it is a failure!

And don't tell me there is more of a risk while trading, that's complete crap. Good shield gen, shield cells, improved hull, and boost out from any interdiction. Running away linked with zombie like gameplay equals big money in this game, and that just baffles me.

I'm not asking to buff bounty hunting to make millions, but nerf the heck out of trading. Balance it so players aren't forced to trade to progress in the game, please.

Here come the flames, bring it on.

Hello friend,

I believe others have mentioned it but I will jump in as well. Go to a station in a friendly system and look for the missions with a crosshair that pay 100,000+ credits. Those are Elite Anaconda missions. Generally I can pick up 3 or 4 of those and knock them out in 25 minutes or so using my Viper. They generally pay ~150k each. Pretty good loot... it's not trading loot sure... but who wants to sit around in one of those rust buckets when there's bounties to be caught?!


I don't think trading needs to be nerfed... I think it needs to be more dangerous. It pays so well - it should be perilous and players should be feeling the pinch from time to time contrary to what they may believe. :)
 
Back
Top Bottom