Meh, difficulty is overrated. I rather have fun flying.
I would say that difficulty is underrated, and will not affect the fun I get from flying negatively.
Meh, difficulty is overrated. I rather have fun flying.
Meh, difficulty is overrated. I rather have fun flying.
Good, come play in open and maybe you'll see playing against the computer should be left in '84 or for playing chess. Gaming has evolved so we don't HAVE to play against the computer where it only gets "harder" when it starts cheating.
If everyone thought difficulty was overated, this game wouldn't even exist. Find fun in the challenge.
http://youtu.be/g25G1M4EXrQ?t=1m39s
Defeating the challenge not only inspires yourself, it inspires others, creates dreamers and makes us look outward.
It feels as though the difficulty has been set for a generation of kid gamers who don't like to lose.
Before you go cranking up the difficulty "just because", you'd need to also adjust the reward structure. If it's going to be that much harder to take a 300000 cr load 10 ly away, with all the attendant extra damage potentially taken and costs added, why would anyone risk a 150 ly rare run being hassled and damaged the entire way and potentially end up profiting even less by the time they make it there, or destroyed and having nothing to show for it?
That was about 1-upping the soviets, nothing else.
I'm not particularly bothered about the NPC capability (playing on a crappy laptop raises the difficulty quite nicely) but let's have more interdictions - Elite had loads, Frontier had plenty, ED has... barely any.
They should ramp up the quality of the opposition depending on the player ranking. If you're Deadly or above, you should be getting seriously capable bad guys, perhaps a couple at a time, hunting you down. Same goes for cargo -pricy items get serious attention (those leathery eggs....). At least ramp it up in solo play - it might give more confidence to players thinking about open.
I Was very surprised to find myself still alive last night, after drinking two bottles of wine and falling asleep at the computer for four hours, just on full throttle with a cargo hold full of gold in anarchy space.
The thing is jumping from star to star wouldn't be much more dangerous than now as you're not in system very long.
But on a 6000ls SC journey through anarchy space - I should have a twitching ring without having to eating curry!
+1This is not meant to be a ranty post. I'll still be playing elite today. Its just a bit of a frustration.
I feel like Elite is a game they set on "easy" and if it were really a single player game I'd have bumped it up to "hard" by now. The NPC side of things is just trival. I've lost only once in combat after about 9 million in bounties and that was my first day in an eagle vrs a NPC that had rail guns. Once. I've had to flee from combat due to losing, never, (only when the cops started to chase me and I'd rather not "win" and lose standing).
I've made maybe 15 more million trading. I've been interdicted maybe 8 times, I've had a shot landed on me once. The only time an NPC has got my trader near death was when an NPC cop ship flew head on at me while docking (he died I lived).
Why do I only find pirate groups in USS's?
Why do I have to go to mining locations or illogical "nav beacons" for combat?
Why do I get to fly, with 2+ million in cargo, unmolested, every time?
In the original elite, getting to the station could be a very difficult task. It was a huge effort to dock in an anarchy system. I think in ED the interdiction rate is slightly higher in anarchy but its just boost boost fsd bye.
I want the dangerous sprinkles to my elite. I want to make a risky trade run for huge profit or settle for a low profit milk run. Right now they are HIGH profit milk runs. I want to be interdicted and then jumped by multiple ships. Currently the only way to get that is play in open in obvious trade locations.
I hear things were at times harder in beta/gamma. Bring that back soon (tm)! Add to it! Give me a reason to not be a solo multi millionaire with only the next order of magnitude bigger ship to look forward to.
Yeah, it's kinda easy to play this game. I only blew up 7 times since November 16. In games that are anywhere near "hard", you usually die 7 times in 30 minutes.
However, I understand why. There's no save system. After you die, you can't reload to earlier save game. So they can't make the game as difficult as games with saves or checkpoints. If they did that, people would stop playing it and the game would die.
Although, still, killing those anacondas with a viper is not exactly logical. You should need a bigger ship or several players to take them on. CMDR Thorrn is even driving away capital ships like it's nothing. All the time. In a single viper. He defeated like 50 capital ships by now (probably way more, even.) *In a viper*. *On his own.*