PvP Groups claiming systems

So what consequences are Solo mode traders facing.. by your logic they should get less return on trades.. Dude there is nothing wrong with the game the way it is... you can make a choice of 4 BILLION other places to go besides those few systems that pirates are enjoying role play...

They are facing this consequence: They don't get instanced with people. Which sucks.
I don't see why, following my logic, they should get less return on trades. There's no instancing in the real world, and the people in solo mode are treated as members of the same universe.

I don't see why you think that I think there's something wrong with the game as it is, or why I should leave these places. If there's pirates enjoying roleplay, I hope that having system security forces actually do something properly to stop them will aid them in their roleplaying.
 
There is one really important principle (IMO) in games that are like Elite in that they are Sandbox games, but not sandbox games of the ''Random messing around type'':
When stuff like this happens, you don't prevent it, but you make sure that the ones doing it face the consequences.

The consequences of doing this should be similarly fatal as doing it in real life

Immediate response: System authority intercepts the victims. The clock should start ticking when they notice that someone is being interdicted, not when the crime report comes.
After that: Pirate Hunter Task forces hunt and intercept those with high enough bounties, and we're not talking about two Vipers here.
Finally: Naval Squadrons are peeled off and used independently to stop those who pose enough of a threat. Now we're talking about Frigates, escorted by Patrol Cruisers and Heavy fighters. Other groups might stay in supercruise nearby and make sure that anyone trying to flee through Supercruise gets intercepted.

I would take it even further. There must be the drop of mothership fleet surrounded by hundreds if not thousands of remotely controlled fighter drones even on only thought of participating in pirate activity.
 
What makes me chuckle is that anyone "claiming" a system is soon going to learn that being there all the time makes it very unprofitable very quickly, this game is designed for you to move around. I can Ssee why people want to support their chosen Faction Feds/Imps/Alliance and defend them but simply owning a system is going to get very very boring...

That's what support and logistics is for. You must be new to this organization thing eh?
 
They are facing this consequence: They don't get instanced with people. Which sucks.
I don't see why, following my logic, they should get less return on trades. There's no instancing in the real world, and the people in solo mode are treated as members of the same universe.

I don't see why you think that I think there's something wrong with the game as it is, or why I should leave these places. If there's pirates enjoying roleplay, I hope that having system security forces actually do something properly to stop them will aid them in their roleplaying.




an·ar·chy
ˈanərkē/
noun
noun: anarchy



Origin



DROPS THE MIKE... do you really want to continue?
 

an·ar·chy
ˈanərkē/
noun
noun: anarchy



Origin



DROPS THE MIKE... do you really want to continue?
.....
|
Yes...
|
..........
|
You didn't link lawlessness, what does that mean?
 
What makes me chuckle is that anyone "claiming" a system is soon going to learn that being there all the time makes it very unprofitable very quickly, this game is designed for you to move around. I can Ssee why people want to support their chosen Faction Feds/Imps/Alliance and defend them but simply owning a system is going to get very very boring...

Yes; In the "Lugh" system, (where this is taking place), expected results are taking place (very slowly). Not with the speed some 'Eve'rs' had hoped for; so they lose some players to the cause (it becomes boring), but they gain some back when their valiant leader harangues them to come back. Michael Brookes is doing what he can to help their 'meta gaming' efforts to the degree that the Elite game will support it. - There have even been fixes to the server to assist them in this regard.

So you should know to some degree FD. is supporting this. Also note personally I don't want this kind of game; it appears to me to be a bit of a slippery slope....Soon, if not already, they'll want Faction recognition, Clans and colors. And some will break from this Lugh group when their methodology becomes solid, to attempt forming actual 'Empires'. So down the line FD. will have to make some decisions...
 

an·ar·chy
ˈanərkē/
noun
noun: anarchy



Origin



DROPS THE MIKE... do you really want to continue?

Uh yes, to clarify:
Was not talking about anarchies. You can do whatever you want, well almost: There's still kings in kingless lands, so there might be consequences to doing disruptive stuff in anarchies too.

Must say, if the op goes like this: Does anyone else find it a little contradictory that its mainly core systems that are suffering from this. Would have thought these systems should be more than able to assert their own sovereignty.
And I talk about system security, it's a bit odd that you assume that I speak of anarchies.
 
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Yes; In the "Lugh" system, (where this is taking place), expected results are taking place (very slowly). Not with the speed some 'Eve'rs' had hoped for; so they lose some players to the cause (it becomes boring), but they gain some back when their valiant leader harangues them to come back. Michael Brookes is doing what he can to help their 'meta gaming' efforts to the degree that the Elite game will support it. - There have even been fixes to the server to assist them in this regard.

So you should know to some degree FD. is supporting this. Also note personally I don't want this kind of game; it appears to me to be a bit of a slippery slope....Soon, if not already, they'll want Faction recognition, Clans and colors. And some will break from this Lugh group when their methodology becomes solid, to attempt forming actual 'Empires'. So down the line FD. will have to make some decisions...

You act as if this wasn't supposed to be a game mechanic already. He didn't all of a sudden start supporting it and add a fix. Its a fix because the 'slow progress' was bugged and missions results weren't being applied, either because it went to the wrong system, or because it was sitting in a queue.
 
If I told people Santa Clause was a cross-dresser they would still argue with me even after knowing that it was their mom putting the presents under the tree... i'm done
 
If I told people Santa Clause was a cross-dresser they would still argue with me even after knowing that it was their mom putting the presents under the tree... i'm done

And they would be right... Their mom is the cross-dresser (and identity theif), not Santa Claus.

=p
 
Yes; In the "Lugh" system, (where this is taking place), expected results are taking place (very slowly). Not with the speed some 'Eve'rs' had hoped for; so they lose some players to the cause (it becomes boring), but they gain some back when their valiant leader harangues them to come back. Michael Brookes is doing what he can to help their 'meta gaming' efforts to the degree that the Elite game will support it. - There have even been fixes to the server to assist them in this regard.

So you should know to some degree FD. is supporting this. Also note personally I don't want this kind of game; it appears to me to be a bit of a slippery slope....Soon, if not already, they'll want Faction recognition, Clans and colors. And some will break from this Lugh group when their methodology becomes solid, to attempt forming actual 'Empires'. So down the line FD. will have to make some decisions...

I think it's a given that Fdev will eventually allow player owned guilds and systems but unfortunately that's a rocky road that puts off potential new players. I'll never work for a guild or corp as I have no intention of doing someone else's bidding in my free time.

If you think about it though all that will happen with the Lugh situation is that the players involved will isolate themselves as people start to get wind of it through people getting PKd for flying through "their space" the community will avoid the area forcing them to either isolate or move on and change.

The Elite galaxy is wonderful for because of its size and it really dose make owning your little patch of space pointless because there are no real "choke points" You may cut someone off from the odd rare item but you'll never hold anything worth while that players can't get else where.
 
The only problem i see in that is that ED does not really encourage (the game mechanic) some degree in tactics and let say logic.
Right now the ship with most shield cells wins. (Ok there is skill involved too but shield cells rule)
Ships are balanced... meh.. If i tried to attack an heavy in EVE i was flattend if the pilot was not rather silly.

Right now there is about one or two fighter ships that can own everything in the hands of an skilled pilot, no matter the size of the other ship, no matter if it costs a lot and no matter what hardware it carries.

I was hoping for something like blockade running but frame shift, interdiction and pocket universes do rather hard come down onto that idea (Either you carry cargo or you fit out for fight, but very little in terms of tough freighter barreling glorious through walls of laser fire)

I was hoping on fitting an anaconda with a drive and best shield, plasma cannon and all forward big guns, burn through blockades.. it would be glorious but i do not see how to pull it off with the way space works here...

All the luck in "claiming" an systhem, I muck around in the outer fringes where it is 99% anarchy and have not seen inner systhems in ages *(3 weeks) so no idea what happens there (hell, was not in lave yet even, but i found arrakis, no planet there though
 
It's a sandbox. People can do whatever they want.

So yes, they can do that in Elite: Dangerous if they want.

Can't disagree with that...and players, inventing new ways to enjoy themselves, can only be a good thing.

Difference is, in Eve they can actually claim a system, here they can RP claim a system.....i think, perhaps that's what he was getting at.
 

Viajero

Volunteer Moderator
PvP Groups claiming systems

Which ones of the roughly 100 billion? :p

I think the galaxy is big, and the game modes generous. I may even pass by for some good PvP.

I say let them! And Godspeed!
 
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After I finish laughing my rear end off? I go into the solo or private group lane and laugh at the pewpewers as I pass 'em by while they're in the other lane and go on into town and do my bidness. They've got their little park to play in and I've got mine--everyone's happy.

So you essential leave the system as they have told you :D
 
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