My one major disapointment as an 84er

I Was very surprised to find myself still alive last night, after drinking two bottles of wine and falling asleep at the computer for four hours, just on full throttle with a cargo hold full of gold in anarchy space.
 
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Good, come play in open and maybe you'll see playing against the computer should be left in '84 or for playing chess. Gaming has evolved so we don't HAVE to play against the computer where it only gets "harder" when it starts cheating.

Well that's a wonderful solution for anyone with a substandard Internet connection. ...
 
Before you go cranking up the difficulty "just because", you'd need to also adjust the reward structure. If it's going to be that much harder to take a 300000 cr load 10 ly away, with all the attendant extra damage potentially taken and costs added, why would anyone risk a 150 ly rare run being hassled and damaged the entire way and potentially end up profiting even less by the time they make it there, or destroyed and having nothing to show for it?
 
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Being an 84er I agree with OP.

My stupidity shouldn't be the only dangerous part of this game. I miss the tension of doing a run in riedquat, where the odds of getting to the station in one piece were small.

Dial up the npc danger, and nerf the shield cells. You should be able to lose every fight, victory shouldn't be so certain.

I miss the cargo barrels of failure too....
 
Before you go cranking up the difficulty "just because", you'd need to also adjust the reward structure. If it's going to be that much harder to take a 300000 cr load 10 ly away, with all the attendant extra damage potentially taken and costs added, why would anyone risk a 150 ly rare run being hassled and damaged the entire way and potentially end up profiting even less by the time they make it there, or destroyed and having nothing to show for it?

The thing is jumping from star to star wouldn't be much more dangerous than now as you're not in system very long.
But on a 6000ls SC journey through anarchy space - I should have a twitching ring without having to eating curry!
 
I'm not particularly bothered about the NPC capability (playing on a crappy laptop raises the difficulty quite nicely) but let's have more interdictions - Elite had loads, Frontier had plenty, ED has... barely any.

They should ramp up the quality of the opposition depending on the player ranking. If you're Deadly or above, you should be getting seriously capable bad guys, perhaps a couple at a time, hunting you down. Same goes for cargo -pricy items get serious attention (those leathery eggs....). At least ramp it up in solo play - it might give more confidence to players thinking about open.
 
That was about 1-upping the soviets, nothing else.

Is this supposed to disprove my point or something? Are they one upping each other on who can do the easiest thing? Or was it a one up because its more difficult? Did the achievement not inspire people? What are you getting at?
 
I'm not particularly bothered about the NPC capability (playing on a crappy laptop raises the difficulty quite nicely) but let's have more interdictions - Elite had loads, Frontier had plenty, ED has... barely any.

They should ramp up the quality of the opposition depending on the player ranking. If you're Deadly or above, you should be getting seriously capable bad guys, perhaps a couple at a time, hunting you down. Same goes for cargo -pricy items get serious attention (those leathery eggs....). At least ramp it up in solo play - it might give more confidence to players thinking about open.

This did have more. Every month it was reduced because people complained they wanted to grind free. At one point it got to one every 2 hours, it still wasnt enough, people wanted it never so in the end we got almost never. Those players have now moved on to farming simulator 2015 and hello kitty.
 
I'm flying my T6 now on Rares runs, first jump of the day got me player interdicted which imescaped

every jump into a new system with players in sees me running from nav point to station like a crazy guy, taking odd routes, to prevent anyone getting on my tail

im carrying a million in profit, it's scary out here
 
I Was very surprised to find myself still alive last night, after drinking two bottles of wine and falling asleep at the computer for four hours, just on full throttle with a cargo hold full of gold in anarchy space.

I approve of this method of flying, have some rep
 
The thing is jumping from star to star wouldn't be much more dangerous than now as you're not in system very long.
But on a 6000ls SC journey through anarchy space - I should have a twitching ring without having to eating curry!

I don't disagree but I don't want to have to play the interdiction game half a dozen times en route or submit over and over to swat flies. I'd be all for lots more combat that wasn't so financially punishing if you took even 1% hull damage in a large ship. If you take a major beatdown, sure, pyrrhic victories should be expensive. Otherwise cleaning the clock of a souped-up Cobra with a 2000 cr bounty that managed to inflict 15000 cr damage is going to make trading less appealing, and right now that's the only way to realistically afford better equipment in a reasonable time. Exploring would just go completely to hell if an hour spent scanning a system turns into a loss because an Eagle managed to get through your shields.
 
This is not meant to be a ranty post. I'll still be playing elite today. Its just a bit of a frustration.

I feel like Elite is a game they set on "easy" and if it were really a single player game I'd have bumped it up to "hard" by now. The NPC side of things is just trival. I've lost only once in combat after about 9 million in bounties and that was my first day in an eagle vrs a NPC that had rail guns. Once. I've had to flee from combat due to losing, never, (only when the cops started to chase me and I'd rather not "win" and lose standing).

I've made maybe 15 more million trading. I've been interdicted maybe 8 times, I've had a shot landed on me once. The only time an NPC has got my trader near death was when an NPC cop ship flew head on at me while docking (he died I lived).

Why do I only find pirate groups in USS's?
Why do I have to go to mining locations or illogical "nav beacons" for combat?
Why do I get to fly, with 2+ million in cargo, unmolested, every time?

In the original elite, getting to the station could be a very difficult task. It was a huge effort to dock in an anarchy system. I think in ED the interdiction rate is slightly higher in anarchy but its just boost boost fsd bye.

I want the dangerous sprinkles to my elite. I want to make a risky trade run for huge profit or settle for a low profit milk run. Right now they are HIGH profit milk runs. I want to be interdicted and then jumped by multiple ships. Currently the only way to get that is play in open in obvious trade locations.

I hear things were at times harder in beta/gamma. Bring that back soon (tm)! Add to it! Give me a reason to not be a solo multi millionaire with only the next order of magnitude bigger ship to look forward to.
+1
This is speaking!
Not those ies switching to Solo to have things easy. Have some rep!
 
Yeah, it's kinda easy to play this game. I only blew up 7 times since November 16. In games that are anywhere near "hard", you usually die 7 times in 30 minutes.

However, I understand why. There's no save system. After you die, you can't reload to earlier save game. So they can't make the game as difficult as games with saves or checkpoints. If they did that, people would stop playing it and the game would die.

Although, still, killing those anacondas with a viper is not exactly logical. You should need a bigger ship or several players to take them on. CMDR Thorrn is even driving away capital ships like it's nothing. All the time. In a single viper. He defeated like 50 capital ships by now (probably way more, even.) *In a viper*. *On his own.*

yes this post makes sense , i played in 84 know what op means about running to the station in an anarchic systen but i saved every spaceport , and i for one will admit to not taking on anacondas in my cobra i also dont use shield packs because i think they are morally wrong but i dont see any fun in dying 30 times an hour
 
OP the answer is right in front of you. You want more of a challenge? Then play how the game was majorly designed, to be played in an open world with other players. There is always a way to figure out how to beat every NPC, other people will constantly surprise you.

I for instance have 37 insurance claims worth 11.5 million credits lost at this writing (16 million in assets). I play elite dangerously and make my space bucks solely by pirating players for rares in Lave or other rare hubs. Some people drop cargo, some don't and escape, some forcefully drop by limpits, some I send to the insurance collector, and then every so often someone does the same to me for 100's of thousands and a couple players millions of credits in bounties. The fact is every encounter is different and everyone reacts dynamically to the situation. Instead of asking them to shift the NPCs like a thermostat where 70 is hot as hell, and 68 is freeeeeezing, but 69 is just right...but wait not for that skinny guy next to you, do your normal thing in open play instead where you actually can make decisions on how your ship is kitted out for in case you get in a scrap with players, or keep the same basic NPC killing spec and just run or beg for your life, give up cargo, or hell get destroyed by someone killing just for fun...it happens people it is a GAME.

How many great stories do you have about a life and death fight you had where you barely survive and came out the victor? Apparently none. I can guarantee some of the best times people have had in this game were successfully bounty hunting me, hell quite a few have posted stories or videos on here about getting pirated or searching me down and destroying me for that prize bounty. Mods tend to edit people's aliases out a bit too often for some childish reason, but I remember most of them and am happy they got such a blast out of the game, whether I was on the losing end or they were.

People grief. It happens and they always will. If you are too scared because of that to interact with other players then you will never get that full enjoyment you want back from 1984. You never will regardless anyway BTW, that's called nostalgia.
 
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