Is elite dangerous really a full game?

20 bux for a paint job you can't even see and that is stuck to one ship model. It's more expansive than the ones in free to play games except this one is really not free.. and empty.

Which paint job did you get? I have gotten BUNDLES of paint jobs for around $20, but an individual paint job is between $3 and $5.
 
Face it... it is not your type of game. I've done it 100x times in boxed games or on steam. I buy stuff and realize I don't like it.

You say DLC are coming but you want them NOW? You want it all and not wait and not pay. FD needs to make money and pay all their employees.

What's damaging the game is the fact that you dig those "puddle" and "sand" analogies out of other threads just for the sake of trying to sound important. You're not getting anywhere. They won't pull it out of sales because you're not happy with your investment. Player reviews and industry reviews are great. You're wrong face it.

You can play as it is. Move on to other games you may like better. You can wait for Star Citizen. You can wait for the DLC to come out.

But please spare us you whining.

Thanks!

You could say "its not your type of game" to anybody, no matter how bad a game is; but yet you still recommend star citizen, which is exactly the same genre. This game is nowhere near as entertaining as it looked in the trailers, or as interesting as they described it as in interviews. For a full game it feels very empty. Im not whining, or trying to sound important. I just wanted to know how many people agreed with me.
 
The release trailer made the game seem like a fast paced space combat game, full of live action, and player interaction; but at the moment the game is nothing like that.
...

No exterior ship customization, unless you want to pay for a skin.
No real progression for each job type.
Lack of additional things to do such as races, raids.
400 billion star systems; almost identical.
Every profitable activity feels like a grind.
I shouldn't have to use imagination as an excuse to repeat the same activity over and over. Right now its just: grind-> money-> more expensive ship-> repeat.
You could argue that the game will get more content over time, but the game version says 1.0, so any additional content could be charged for.
While micro transactions may be necessary to keep the servers running; Adding paid dlc's like planetary expansion will most likely damage the game. Players will become even more separated, and the galaxy will feel even more empty.
I'm pretty sure many other dlc's are planned, involving content that should already be in the game, all because they rushed the release.
Its already being described as "an ocean as deep as a puddle", "a sandbox without the sand" which is why Frontier needs to start acknowledging user feedback if they want to gain a decent player base.
This seems to be common complaint, and while I do understand where you are coming from, we have problem, Houston. Simply put, this community is divided. The MMO(RPG) content that many want, is exactly what the other half of the community NEVER wants to see. I would be in that half of the community. I never cared for MMO's at all. I bought this game because a friend called me on Christmas Day to tell me that our favorite game in college had been remade with 21st century graphics, but the core of the game had been faithfully reproduced. We're both delighted with the game.

That's the problem in the nutshell. You can't have races, raids, pvp, et al without ruining the original experience.

Other things, like npc's being too easy is a preference thing. My (adult) son and I both play the Arkham games for example: I start on hard the very first time I load the game, because I like the challenge. He's younger and has better reflexes, but plays on easy, because in his view, it makes Batman feel more real when enemies melt in his path. Neither way of playing is correct, just different.
 
This is Elite: Dangerous...

EDW_Builders_CotY_2013_Entire_House_Framing_2.jpg


It is well built and solid. It just needs to be filled out.

I think it will be in time, we just have to be patient.

doesnt look very solid to me all wood..
 
I just hope the stuff they add to fill out the game is not payed for content. It really does worry me that in a 60$ game just to customize my ship will cost me 3-12 USD per paint job. There are things I think that are basic that seem to be missing from this game.
 
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It's a solid framework that's designed to grow, but yes-- it's definitely light on content. I think they would've waited another year to launch if Star Citizen wasn't coming out next holiday season.

Launching early let them get in on the holiday season without going up against Star Citizen, and they still have a year to fill things out before SC launches. It was a smart decision, I think, but bound to result in a lot of legitimate cries of 'where's the content?'.
 
also i think 'full game' is the wrong way of looking at it as it implies that its finished. ED will NEVER be finished as with such a large play area there is always something else that can be added to it.

Agreed. Look at Star Trek online: 5 years old this Feb and still getting regular (and massive) content updates. EVE: still gets support and I think content and its now 12 years old. WoW still has content added recent and its also 11 years old... ED will be around for at least half a decade, same goes for SC when it's out.

People forget just how long these games have taken to get where they are now.
 
20 bux for a paint job you can't even see and that is stuck to one ship model. It's more expansive than the ones in free to play games except this one is really not free.. and empty. Do you really think any other content will be free? Everyone will be bored before the release of the next expansion and will not want to pay for it.
If I choose just to bounty hunt which is the ONLY fun thing to do, it's a chore to find a battle. The coolest thing I found in the game (supercruise) transformed really fast into a chore. Is there an unidentified signal scanner in the game??? If you want to fight pirates for missions you waste you time slowing down for biowaste containers instead of your obectives and you get destroyed by something even not related to your mission and makes you loose your mission reward, your ship, your bounties, you data that they can't even upload to a station or icloud or Whatever? Yeah 3300 my *ss. Something I really don't get. Maybe they want my real money too? I'm better at staying parked at a station to be sure not to lose money AND my ship? The only goal of the game.

Well from what you just said I recommend you go to a different game dude. No offence.

But if you "ONLY" find Bounty Hunting enjoyable then... just stick to that. However I would seriously recommend finding something else to slot in between bounty runs otherwise you're likely just gonna keep on posting "whine posts" like this one because the game doesn't give you combat as readily as say CoD or Battlefield would. If you want more fighting go to conflict zones.

Personally I really enjoy trading, any combat, exploring and running elite conda missions if I fancy it. Trading to me isn't a laborious grind and neither does exploring feel pointless - but hey everybody is different. Do what you want and whatever you enjoy... that is the only goal of the game. Not to have the best ship, or the most money, or to be "the best" at one thing.

Unfortunately you seem to want something that rewards you for no effort (come on USS are seriously not that dangerous and pirate kill missions are practically too easy... hell even elite condas are essentially free money with the right set-up on a viper - you can kill a conda in mere seconds with dumbfires and beams and never even lose shields...), you want the ability to not lose mission rewards, ships or bounties... sorry aint gonna happen. I could bore you to death explaining why an "icloud" like feature would (a) be idiotic and (2) be obsolete in space, but I fear you'd simply miss the point.

Lastly if you're having so many problems that you literally need to stay parked to not lose money or your ship then (and I hate to say this) you're doing something seriously wrong... there are only 2 ways I've died so far: being overly aggressive on the throttle/boost while on approach to the station entrance (several times lel XD) and having an allied anaconda collide with my ships (i couldn't see him) moments after my shields got down to 1 bar and I hadn't popped a shield cell to recharge them quickly.
 
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No.

This is a beta that was rushed out for Christmas to get some more money in and I think the way the offline mode being removed was handled tells you everything you need to know about how FD views their customers. Releasing a decades old game design with half-baked multiplayer bolted on, a persistent environment that is increasingly looking anything but, a reputation mechanism so inane and convoluted that even if it worked as it's meant to (which it doesn't) is absurdly counter-intuitive, generic ships, identi-kit stations, and relying on a random event generator (the USS) to provide what little content there is seems almost inevitable in hindsight.

A mile wide, an inch deep is the best description I've heard for it.
 
Firstly, the lack of content in this game is very concerning. Even if you ignore the bugs, and balancing issues, the game still feels very rushed and unfinished.
£35-39 is the price of the common aaa game, but right now elite dangerous feels like half a game. The game is enjoyable, and the basics are there, but they are in desperate need of expansion.
The release trailer made the game seem like a fast paced space combat game, full of live action, and player interaction; but at the moment the game is nothing like that.
If frontier had acknowledged that the game needs more content, and plan on releasing them via free updates, then why are they calling it a full release?
They may have rushed it to get a release before christmas, and around the anniversary of the original, but this is no real excuse.
There are very few flyable ships.
No exterior ship customization, unless you want to pay for a skin.
No real progression for each job type.
Lack of additional things to do such as races, raids.
Npc's are all soul less and are too easy- they should all be 'elite'.
400 billion star systems; almost identical.
Every profitable activity feels like a grind.
I shouldn't have to use imagination as an excuse to repeat the same activity over and over. Right now its just: grind-> money-> more expensive ship-> repeat.
You could argue that the game will get more content over time, but the game version says 1.0, so any additional content could be charged for.
While micro transactions may be necessary to keep the servers running; Adding paid dlc's like planetary expansion will most likely damage the game. Players will become even more separated, and the galaxy will feel even more empty.
I'm pretty sure many other dlc's are planned, involving content that should already be in the game, all because they rushed the release.
Its already being described as "an ocean as deep as a puddle", "a sandbox without the sand" which is why Frontier needs to start acknowledging user feedback if they want to gain a decent player base.

I'm still not quite sure if I'm actually supposed to feel bad that you bought something without taking some time to research the product beforehand. A product which, I might add, has been more than transparent about what you are getting.
 
ED is like those 'Early Access' games on Steam, except that it tries to pretend that it's a finished product and asks full price for it. Well, at least games on Steam are honest about it.

I'm still not quite sure if I'm actually supposed to feel bad that you bought something without taking some time to research the product beforehand. A product which, I might add, has been more than transparent about what you are getting.
If it was transparent, they would call this alpha stage of development, not a release. And also show this trailer on the main page:
https://www.youtube.com/watch?v=DZeO-4F45WM

Even if you ignore all the missing features, lack of testing is extremely apparent, balance is broken and serious bugs are very common.
 
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Latest Ubi games crashing on release and buggy, latest EA games buggy and incomplete, many, many more latest releases buggy and irritating, people scream at them, but the size of their corporations the complaints just get lost. Elite is by far a bigger game than anything out there I have played, and I am amazed at how well it plays and how engrossing it is. I have never played any Elite games before this one, and for the first 12 hours or so I did struggle to "get the point" of the game, but having stuck with it and learned the game mechanics I can't stop playing it. So far all I see from people who complain is the games inability to bring them to virtual orgasm in 12 hours instead of 120 hours. It's the difference between driving 6 hours to a holiday camp, or flying to Barbados. You put in, you get out. Same as life really. Put the effort in, get rewards all day long. That's my two cents.
 
Define 'full game'. I'm with the crowd that can wait a while for the game to be enriched, instead of singing a swansong on the forums. If you don't have potential/hope for the game then you're spending your time unwisely being here.

When the faction mechanics are running more smoothly I suspect a lot of macro-gameplay can happen there. It seems for many they're more interested in having the quintessential viewpoint of how a game should be developed/marketed/played.
 
What a stupid title to a thread, is any game ever a 'full' game taking they nearly always have DLC these days? Even more so with games like this one that are constantly going through upgrades. :/ Was EVE a 'full' game when it was released?
 
Elite: Dangerous is like a BBQ with uncooked food. It looks awesome and you know it's going to be even better in the future. The base is exceptional, give them some time to flesh it out.
 
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