Done playing

Status
Thread Closed: Not open for further replies.
No one cares that I'm done. I know. But I wanted to rant because... this is bad design.

I care. I don't think any one should be left in the blackness of space without being heard. I understand how that is frustrating, and where video games are concerned it is not an ideal solution to be forced to retread old ground either. This game will not be something for every one, and perhaps this something that is not for your needs right now. It is a simulator first and an action adventure RPG maybe dead last. Others who have spent more time on it than I, may have more to say about it but I hope you do find something more in line with what makes you happy and that in time, you might reconsider what this game offers.

Best of luck and if you do decide to return, look up CMDR Jollyman I'd be happy to trail the skies with you some day.
 
With all the respect in the world, you were flying a ship you couldn't afford to replace in a manner that put it at risk. I'm not sure it's everyone else's implications you should be disbelieving.
Your conclusion doesn't flow from your premise. The earlier poster was lying. One cannot make that sort of money, in this game, in a Cobra, in that timeframe.

And yes, it is extremely frustrating to lose a whole lot of gameplay time over a stupid death, but the fact that you were making bad decisions and not assessing the risks correctly is not a result of bad game design.
You have an arbitrary definition of "bad game design".

In my case: I'd define "bad" as "not fun". And, for me, it's not fun any more. I'm not alone as many of you are complaining that I'm far from the first to make this complaint.

So it's a well designed game that's feature poor, not fun for a lot of people, not easily played for many more (due to the lack of a pause), and lacks something promised in its Kickstarter (offline)?

Whatever. I'm not interested in the semantics.
 
Oh, the idea of making 2 mil in a cobra in 30 mins in nonsense, no doubt.

But I stand by my point.

Wait now I'm completely lost man lol. What point are you standing by? That you do make 2 million in 30 mins with a Cobra or that a player like the OP shouldn't be in a position to disbelieve other vets of the game? That last point I could agree on :)
 
Naturally an individual who thinks that X-rebirth is a good game will not understand ED.
X-Rebirth is a terrible game. I'm sorry I ever purchased it. Egosoft had done so well with the X franchise up until that point that I grabbed it as soon as it became available.

According to Steam: I have played it for 3 hours. Could not stand the thing.

But you really should read more carefully... because unless your comment is intended to be entirely random, it's a failure to pay attention to what's being said.

- - - - - Additional Content Posted / Auto Merge - - - - -

Wait now I'm completely lost man lol. What point are you standing by? That you do make 2 million in 30 mins with a Cobra or that a player like the OP shouldn't be in a position to disbelieve other vets of the game? That last point I could agree on :)
I'm confused.

I'm not in a position to disbelieve other players, but I'm also complete right in my disbelief that you can make several million in a cobra in 30 min of trade runs?

And why am I not in such a position anyway?
 
Last edited:
It's all a question of how you approach the game and what you want out of it.

Heck, I just got my Cobra shot down in game (first kill that wasn't a traffic accident in station) and rather than use the insurance and take out a loan I decided. Naw, I'm dead. That was a decent run, but I was really just learning the basics. Call it a training to get my license. Back to a Sidewinder for me and let's see how far I can go without dying for realz!

I was tempted to even blank the account and start over completely, but I never really got past "mostly harmless" and its variants in the other categories.

The way I intend to play, if the death is a station accident or in some way you could plausibly get rescued, take the insurance. If you fly into a sun or get splashed in space in a way where there's no hope of rescue, start over. But that's just how I feel for now. Maybe that will change. Point is, the only goal doesn't have to be to "build". Why wouldn't that loss be part of a larger story in which you battle back from near financial ruin? Heroes don't just keep winning, some of them get beaten down only to come back stronger.
 
Your conclusion doesn't flow from your premise. The earlier poster was lying. One cannot make that sort of money, in this game, in a Cobra, in that timeframe.

You have an arbitrary definition of "bad game design".

In my case: I'd define "bad" as "not fun". And, for me, it's not fun any more. I'm not alone as many of you are complaining that I'm far from the first to make this complaint.

So it's a well designed game that's feature poor, not fun for a lot of people, not easily played for many more (due to the lack of a pause), and lacks something promised in its Kickstarter (offline)?

Whatever. I'm not interested in the semantics.


Pff. You seem VERY interested in semantics. Your definition of bad is at least as arbitrary as mine :) I also don't agree that I was making a non-sequitur there.

Either way. It seems like you're not having fun and not going to have fun. I can respect your decision that it's not for you. I don't agree that this is due to bad design, but fair enough, we're using the term in a very different way.

- - - - - Additional Content Posted / Auto Merge - - - - -

Wait now I'm completely lost man lol. What point are you standing by? That you do make 2 million in 30 mins with a Cobra or that a player like the OP shouldn't be in a position to disbelieve other vets of the game? That last point I could agree on :)

I never said I made 2 mil in a cobra, you've confused me with someone else. I stand by the point you're agreeing with. :D
 
Don't think it's bad design per se, but players really need more warning on the consequences of dying without a cash cushion. Having played EVE for a while this was natural to me but I guess people used to single player save/load games tend to overlook this.

Maybe they can add a tutorial where you experience a simulated death?
 
Pff. You seem VERY interested in semantics. Your definition of bad is at least as arbitrary as mine :) I also don't agree that I was making a non-sequitur there.

Either way. It seems like you're not having fun and not going to have fun. I can respect your decision that it's not for you. I don't agree that this is due to bad design, but fair enough, we're using the term in a very different way.

- - - - - Additional Content Posted / Auto Merge - - - - -



I never said I made 2 mil in a cobra, you've confused me with someone else. I stand by the point you're agreeing with. :D

Oh I got you now. HAHA I'm an absolute and complete lost moron in this thread with no hope. I'll just see myself out now :)
 
Yesterday I bought an ASP, fitted it with a few million credits worth of upgrades to trade, and began to build up my money back. I realized I mis-calculated the amount of credits needed to fit the cargo hold of 128 tons, so I had to fly without insurance.

I've done this many times, I knew the risk, I knew that one mistake would make me lose everything. So I begin earning money..


After a few runs, getting close to being able to fly with insurance, and still getting used to the ASP's speed compared to the T6. I found myself overshooting right before entering the station slot, I braced for impact...and...poof.

I lose around 10-11mil and pretty much all progress with trading, however I did have a cobra stored in another system.


I'm not going to say I didn't mad, but I also realized that I was grinding too hard, I would become bored shortly with this blind trading. So in a way, losing my progress helped me plan my goals better, I'm doing trading runs in the cobra until I can get a T6 again, and shortly afterward I will outfit the cobra for some real fun, and take a break by bounty hunting or even pirating.

My point of this is, despite losing almost everything, I will eventually have more fun in the end. Don't think of this as losing all of your progress, think of this as a new beginning, now you know what you want to do, so go out and have fun, no one is forcing you to get a fully equipped Anaconda and quit the game because you have nothing left to buy.
 
insurance-insurance.jpg

Unbelievable that people still fly around without it.
 
The way I intend to play, if the death is a station accident or in some way you could plausibly get rescued, take the insurance. If you fly into a sun or get splashed in space in a way where there's no hope of rescue, start over. But that's just how I feel for now. Maybe that will change. Point is, the only goal doesn't have to be to "build". Why wouldn't that loss be part of a larger story in which you battle back from near financial ruin? Heroes don't just keep winning, some of them get beaten down only to come back stronger.
Sure.... except that it's dull.

The early days of the X series had the same problem. It was an issue with Privateer 2 as well.

As I said earlier in this post: I may well have worked my way up to an Anaconda, flown around for a day or three, and said "this is boring" and wandered off. The universe is so large as to make it feel uninteresting in many ways; and there's little else in the way of goals or narrative.

I mean: I love sandbox games. More than 600 hours in KSP as an example. Though to be honest: I have just as much fun in modding (which can't be done here) as in the games themselves sometimes. But E:D is very MMO-grind in construction.
 
In my opinion several million would imply at the least 2 million. With that said I agree with the other guy. There is no way in hell you are using a Cobra to make 2 million minimum in 30 minutes. No way in hell. If you are you are most definitely exploiting somehow. Even then though I don't believe you.


Now I know a route with rares that will net about 1 million in 30 minutes. Not everytime but it does fairly often depending on how lucky you get with supply. This route could be done with a Cobra possibly.

few hours and a few million sure is......... rares
 
X-Rebirth is a terrible game. I'm sorry I ever purchased it. Egosoft had done so well with the X franchise up until that point that I grabbed it as soon as it became available.

According to Steam: I have played it for 3 hours. Could not stand the thing.

But you really should read more carefully... because unless your comment is intended to be entirely random, it's a failure to pay attention to what's being said.

- - - - - Additional Content Posted / Auto Merge - - - - -

I'm confused.

I'm not in a position to disbelieve other players, but I'm also complete right in my disbelief that you can make several million in a cobra in 30 min of trade runs?

And why am I not in such a position anyway?

Apologies if I miss the important point you were making. I'll read your reply again and again until I find the hidden truth buried there...
 
Last edited:
Not another " I didn`t have enough to cover the insurance rage quit " *FacePalm* when will people learn not to fly what they can`t afford to lose ?
The answer for me is "about 30 min ago".

The game is uninstalled. I'm going to go play Civ while X3 loads back on the machine.

When will game designers learn that a system where weeks of work can be obliterated by something basic is... a design I'm not interested in playing. Perhaps others are. More power to you.



I believe the game should make it more clear and give warning if not enough credits for insurance.
Others disagree.
So I am wondering.
Did you fly knowing you did not have enough to cover the rebuy insurance costs or you just didn't know?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom