Thanks as always Sandro for taking the time to post.
I don't suppose anything is being one to simply stop individuals close the ED executable when they are interdicted? ie: Spot they are repeatedly "dodging" at this point in the gane (durin ginterdictions) and do something?
Obviously a lot of people "dodge" even from NPCs too. Are you able to comment on how trustworthy NPCs are at pirating? ie: If you drop some cargo do they even pay attention (& do not then try and kill you)?
So if someone commits murder they can't just scoot off to a station and pay a fine to remove the bounty, but instead need to live X hours in the game with the bounty before they can pay it off? Note: Time docked does not count
I don't suppose anything is being one to simply stop individuals close the ED executable when they are interdicted? ie: Spot they are repeatedly "dodging" at this point in the gane (durin ginterdictions) and do something?
Obviously a lot of people "dodge" even from NPCs too. Are you able to comment on how trustworthy NPCs are at pirating? ie: If you drop some cargo do they even pay attention (& do not then try and kill you)?
This sounds much like shield generators where it actually makes sense to own two (or more) of them to simply have a continual supply of chaff/shield cells.* Chaff is too powerful: Chaff launcher capacity is being reduced (and the munitions is being made more expensive). Like a few other modules that use resources, our initial numbers managed to get out of line with other module balancing passes.
And the premise of a bounty on an individual for murder that cannot be cleared until X (gameplay hours) after the (last) murder?* Murder is not serious enough: This is an interesting one that has a couple of different strands to unpick. Firstly, we are looking to add in a future update a change that will cause any bounty claimed to become a special, non-expiring fine for the perpetrator. The idea is that when you commit a crime you are expected to pay at some point. Currently some game play flow options remove the bounty completing when you are killed, which is not what we want.
So if someone commits murder they can't just scoot off to a station and pay a fine to remove the bounty, but instead need to live X hours in the game with the bounty before they can pay it off? Note: Time docked does not count
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