Is The Python Worth It?

Just remember the Python will have its manuvability nerfed.
Ugh.. Now you're making it sound like the Python needs a nerf. I don't want to work my butt off for a ship that's going to get nerfed soon... >.>

Even if they nerf it on that point, it still stays a very good ship. There is no better ship in that region to spend your money for. Especially the trading capability as well as its heavy weapon load and the ability to land on outposts make it very versatile, the maneuverability is a bonus and not the most important feature of this ship.
And if the reduced maneuverability would hit that hard for you, than you can simply sell it again, the loss should be no problem (around 5 million) if you can afford such a ship. For me there is no better ship worth my money atm. I personally won't buy an Anaconda, flew one in Beta and hated the ship layout because of that long nose.
But maybe if FD releases new ships soon and nerf the Python, then there could be a good alternative for it. At the moment I never had a better ship.

Edit: If they do anything to the python It should be remove a C6 slot from it

That indeed would be a much heavier hit than a reduced maneuverability would be in my opinion. And it would make sense I have to admit.
 
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just pulled a 4 hour session, and am up to 47 million credits now, up from 34 million. It won't be long now, precious....

My... PRECIOUS......!

Damn it Mephane. Your sig is influencing my train of thought.
 
That indeed would be a much heavier hit than a reduced maneuverability would be in my opinion. And it would make sense I have to admit.

I think the issue is its too good at everything, so rather nerfing the none trade element of it I feel like they should nerf the trade element really... The way I play I really wouldn't mind this but I know plenty of people would have major beef with this of course but at least the traders have 2 other high end ships to move to, everyone else doesn't! (currently)

I'll even given an in game reason, I can't understand how you can create a large floating cuboid, with terrible hull and manoeuvrability (type 7) and manage to have less cargo room in it than something medium with multiple weapons and large subsystems. Unless the pythons expense is a cargo bay of holding from d&d it doesn't stack lol.

On the topic of the scoop, python fuel is 13k/10%~ if you have a jump route involving multiple long range jumps you may or may not save money with a scoop it only takes 94s to do 100% of a tank with an A4 or 19s for 20%. Essentially the more long jumps between your two trade points the better a scoop will be as it scales with fuel use, and the faster your route the worse it is, as it has a time usage.
 
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You could save even more weight by downgrading to an A3 power plant. :)

Agreed. Ditch that fuel scoop as well; unless you're running a really long route, it's just not cost effective to stop and scoop fuel especially if you're sacrificing 16 tons for a class 4 scoop.
 
You could save even more weight by downgrading to an A3 power plant. :)

Yep and the power distributer could come down a fair way as well, but seemed to be much smaller benefits after a while (I admit to running with some beams on my 'trading' python as well, so need the power!)
 
Traders have no other ship beside the anaconda to fly that does not turn into chaff at first shot though.
After the ASP only Python and Anaconda can be called merchants with self defense.
 
Agreed. Ditch that fuel scoop as well; unless you're running a really long route, it's just not cost effective to stop and scoop fuel especially if you're sacrificing 16 tons for a class 4 scoop.

Totally disagree with the fuel scoop comment. Some ships just cost way more per tonne, and the Python is one of them. I can easily rack up 20K of fuel costs with a single 15ly jump and the fuel scoop picks it back up for me in no more than 20 seconds. CR/hr the fuel scoop is very cost effective.
 
In Elite 1 the python was an freighter who could lay out serious hurt on you

I classed it always as armed merchant.. with the real big guns, like the Anaconda.

I like that the ships are too expensive to buy and maintain in ED though so they stay true to there role for the most part.
 
The python is a freighter, not a fighter(as some what it to be) in the Elite lore.

If thats the case I would question why at release their choice was to have the initial start ships up to cobra, then asp for exploration and 7 freighters? like progression isn't everything but really? They couldn't find it in themselves to have one high end combat ship or even a mid?... sorry not a personal attack Just can't understand their thinking.
 
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Totally disagree with the fuel scoop comment. Some ships just cost way more per tonne, and the Python is one of them. I can easily rack up 20K of fuel costs with a single 15ly jump and the fuel scoop picks it back up for me in no more than 20 seconds. CR/hr the fuel scoop is very cost effective.

How long does your route take?

Lets consider a route that takes 9 minutes to run, round trip, and nets 2500cr/ton while costing 40k in fuel:

with no scoop - 9 minute runs:
284T * 2500 = 710,000 - 40,000 (fuel) = 670,000 cr /run * 6.67 runs/hr = 4.466 million credits/hour

with class 4 scoop, and 20 seconds of refuel time (which, I can't refuel a 15 LY jump in 20 seconds, but maybe you're better than I am at it), so 9:20 runs:

268T * 2500 = 670,000 cr / run * 6.43 runs / hr = 4.307 million / hour.

Admittedly, it's pretty close, but as you can see, you have to really be jumping a long way, and be able to fill up quickly for the scoop to be a win.
 
I went from ASP -> T6 -> T7 ->Clipper.
Now I'm eyeing up the Python. The Clipper is great trading ship. But the ability to fight back or do some fighting makes the Python better imo.
 
I went from a type 7 to my python and its an absolute dream to fly, agile and very capable as both a trading ship or bounty hunter, make sure you have spare cash in abundance though as parts and running costs are not cheap.

As for the devs looking at ship prices/upgrades i hope if this is indeed true, the prices increase not decrease as to be able to buy a python a month after release is IMO too quick/easy.

i presume you have seen the shipyard site here
Too quickly for whom? The grinder, the jobless, the hardcore 24/7 gamer?
And my rate of play, it takes me about 2 years if not more to afford an Anaconda. And it's okay i guess since i'm not that eager to get one. And taking non-stop players into account it is a reasonable price. But don't say it needs to be increased. It needs to be okay for everyone (if something like that is possible), but not be a complete game stopper for casual players.
 
If thats the case I would question why at release their choice was to have the initial start ships up to cobra, then asp for exploration and 7 freighters? like progression isn't everything but really? They couldn't find it in themselves to have one high end combat ship or even a mid?... sorry not a personal attack Just can't understand their thinking.

There is a large fighter upcoming as far as I know.
 
Lets consider a route that takes 9 minutes to run, round trip, and nets 2500cr/ton while costing 40k in fuel:

Right now my route is closer to 12 minutes and netting 2600cr/ton, but with two jumps between stations. So my fuel costs are actually coming in at around 60-70K for the round-trip.

I generally scoop whilst aligning myself for the next hop so suspect that's where the difference is coming in, in that it's both pretty time-efficient and works out better for my credits than buying fuel.
 
Right now my route is closer to 12 minutes and netting 2600cr/ton, but with two jumps between stations. So my fuel costs are actually coming in at around 60-70K for the round-trip.

I generally scoop whilst aligning myself for the next hop so suspect that's where the difference is coming in, in that it's both pretty time-efficient and works out better for my credits than buying fuel.

Plus. Getting your own fuel just feels better then "paying the man" for it. Also breaks up the grind a bit...
 
I'm aiming for a Python, I was just interdicted by one whilst fuel scooping looks impressive but I still managed to kill it with my Cobra.
 
I think its worth it, but I genuinely needed a ship that could do everything because I do a bit of everything I think if you want to trade you should skip it and go from type 7 - type 9.

If your gonna buy one and run it with no shields I think you should just blow up on leaving the dock personally lol don't tarnish the python like that!

Edit: Not convinced they'll lower the price of the bigger ships either as that would be the equivalent of godmode for the traders its much more likely they will address the income holes for the other professions. They will probably lower the maintenance costs though, repair / fuel / integrity etc.

I fly a python with no shields. It's so easy to fly it's no problem.
 
Overall, No, it's not worth it, there is no place for a ship that cost 100 millions right now, it will always be a problem to keep up with credits, and you'll find yourself forced to trade, which is a real shame for a fighting ship isn't it ? each jump will cost you a lot in repairs, so you can't really travel to, avoid big ships for the moment cause nothing is balanced for them.

The most useful/cost efficient ships are Cobra and ASP, for anything really, they are in the top 4 fighters, top 5 traders, top 3 fastest, top 3 explorers, very cheap, the earning money potential is extreme, clearly those are the best ships overall, they have no drawback whatsoever and everyone should use them at almost any situations (except heavy hardcore traders "maybe"), so clearly beside those two monsters nothing is really worth flying mathematically speaking.

Now if we try to forget about them, well even then they are cheaper ships that can deliver everything you need in terms of speed, attack, defense and Jump distance, without the extreme cost of a Python, for example the Imperial Clipper which is a beauty, can hit very hard, can jump fairly good and is fast, you can do everything in it and for a lot less

But those who fly those kind of ships, i mean very expensive ships like pythons and anacondas, all they want is to be the big bad-ass dude, the kind of ship that can't go down just like that you know ? that's why i have some respect for them cause it requires some serious balls to risk so much credits all the time.

PS: the only real advantage i can think of for the Python, is that they only need a medium pad to dock
 
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