greetings,
these are my system specs: intel q9400 quadcore @3ghz, gtx560ti 1024MB VRAM, 4GB RAM
the game runs very good most of the time. i get 80+ fps in 1080p.
there are two occasions where my framerate goes down to 45fps.
1) at bigger stations (which is understandable)
2) in busy systems - not so understandable, because everything in the system is mostly visible on my radar. only things i see are either dots from planets or the green flare from other ships in supercruise. but still, my framerate goes down. why? bad optimization? aren't there any LOD levels? i mean, when everything is so far away that i only see dots, shouldn't this reduce the amount of stuff that is rendered?
edit: i should also add that my framerate is low even when i look in the direction of empty space which makes things even weirder.
well, that's the issues i have with performance. now to my question. i put my ship in front of a station to test various quality settings and see what affects performance most. as it turns out, nothing affects my framerate except when i go higher than 1080p. lowering resolution does nothing, so does disabling shadows (which normally costs most performance). am i right with the assumption that when lowering the resolution won't positively affect the framerate that there is a CPU bottleneck?
i'm currently planning to get some new parts for my pc but i'm unsure if i should invest in a more powerful gpu or a better cpu. some clarification would be much appreciated. i'm also curious if other players have the problem of lower framerates in busy systems.
these are my system specs: intel q9400 quadcore @3ghz, gtx560ti 1024MB VRAM, 4GB RAM
the game runs very good most of the time. i get 80+ fps in 1080p.
there are two occasions where my framerate goes down to 45fps.
1) at bigger stations (which is understandable)
2) in busy systems - not so understandable, because everything in the system is mostly visible on my radar. only things i see are either dots from planets or the green flare from other ships in supercruise. but still, my framerate goes down. why? bad optimization? aren't there any LOD levels? i mean, when everything is so far away that i only see dots, shouldn't this reduce the amount of stuff that is rendered?
edit: i should also add that my framerate is low even when i look in the direction of empty space which makes things even weirder.
well, that's the issues i have with performance. now to my question. i put my ship in front of a station to test various quality settings and see what affects performance most. as it turns out, nothing affects my framerate except when i go higher than 1080p. lowering resolution does nothing, so does disabling shadows (which normally costs most performance). am i right with the assumption that when lowering the resolution won't positively affect the framerate that there is a CPU bottleneck?
i'm currently planning to get some new parts for my pc but i'm unsure if i should invest in a more powerful gpu or a better cpu. some clarification would be much appreciated. i'm also curious if other players have the problem of lower framerates in busy systems.
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