I have been reading thru the threads and noticed a lot of people complaining about game content, and saying they are bored etc. etc.
I think people need to switch their point of view and instead of looking at ED as a game and start viewing it as a space simulator. Now I am not saying it is completely accurate representation of what it would like to travel thru space, but it does attempt to give you one point of view how it might be eventually.
So lets compare ED to say Flight simulator X or X-plane or train simulator. I am a big flight simulator X fan so I will compare it to that. FSX gives you a bunch of planes, a bunch of airports to fly from and to and a very complex simulation to imitate flying (and FSX isn't 100% accurate either). So once you learn the ins and outs of how to fly a plane getting from point A to point B can seem pretty boring for some, but not unlike ED the user is meant to insert a little imagination. For example when I fly FSX, I imagine I am delivering cargo, or passengers to my chosen destination, plan a complex flight plan and make sure I fly my ILS points and communicate with the tower adding, all which emersion for me in the game.
ED has that same feel for me, with quite a bit more simulation aspects in it. An actual way of carrying cargo, dogfighting, and other options to fill in more of the blanks for me then FSX.
Maybe the ED community has been approaching ED from the wrong perspective.
If you want a dog but you get a llama instead, you probably won't be happy with a llama.
This is not a bust on anyone's point of view it is just an observation, I think the people who seem to be enjoying the game the way it is more then likely are simulator fans, and bought ED because it is a simulator. The rest maybe expected something different and got a simulator.
I think people need to switch their point of view and instead of looking at ED as a game and start viewing it as a space simulator. Now I am not saying it is completely accurate representation of what it would like to travel thru space, but it does attempt to give you one point of view how it might be eventually.
So lets compare ED to say Flight simulator X or X-plane or train simulator. I am a big flight simulator X fan so I will compare it to that. FSX gives you a bunch of planes, a bunch of airports to fly from and to and a very complex simulation to imitate flying (and FSX isn't 100% accurate either). So once you learn the ins and outs of how to fly a plane getting from point A to point B can seem pretty boring for some, but not unlike ED the user is meant to insert a little imagination. For example when I fly FSX, I imagine I am delivering cargo, or passengers to my chosen destination, plan a complex flight plan and make sure I fly my ILS points and communicate with the tower adding, all which emersion for me in the game.
ED has that same feel for me, with quite a bit more simulation aspects in it. An actual way of carrying cargo, dogfighting, and other options to fill in more of the blanks for me then FSX.
Maybe the ED community has been approaching ED from the wrong perspective.
If you want a dog but you get a llama instead, you probably won't be happy with a llama.
This is not a bust on anyone's point of view it is just an observation, I think the people who seem to be enjoying the game the way it is more then likely are simulator fans, and bought ED because it is a simulator. The rest maybe expected something different and got a simulator.