Everyone needs to switch their perspective of ED from game to simulator.

Simulation of something that doesnt exist only means developers are more free to make it fun for more people.

Thats not to say FD are doing a bad job, merely that "Simulation" doesn't change any problems that do exist.

Also, as advertised, ED would be a simulator not of a spaceship, but of many other things too. A mining simulator. A exploration simulator. A trade/market simulator. etc.
 
Euro Truck Simulator 2 is a simulator. When I bought that I wasn't promised a living universe, blazing my own trail, the possibility of being a street pirate, bounty hunter, trader, miner.

In ETS2 if I'm sent from Poland to Spain I'm paid according to the distance. In ED if I'm sent in a mission to deliver something to a station 90Ls away or to Hutton Orbital 0.22Ly away I'm paid the same amount.

The thing is, ED can be many things, but in each aspect of what it can be there are this kind of issues that shouldn't have been there, that should work in a more logical way, but they don't.

Euro Truck Simulator 2 is a great game! I wish Elite had contract runs like in that game, where you can see the credits per light second and estimated time for the route, etc. Also, to see where the contracts were, and fly to the station to pick up the goods, and hope no one else takes the job before you get there.

Good times that Euro Truck Simulator 2! I really loved the Majestic Line in that game. and Rotterdam was my favorite garage! Yay BeNeLux! (I'm an American so all that Euro stuff is like visiting an alien world to me, especially the UK cause they all drive on the wrong side of the road there.) So cool! So Cool! :cool:
 
(I'm an American so all that Euro stuff is like visiting an alien world to me, especially the UK cause they all drive on the wrong side of the road there.) So cool! So Cool! :cool:

Yeah, pity we never had knights over here in the states. If we had to pass other horses with our right sword-arm toward the other person, we'd probably drive on the wrong side of the road too. We were a nation built on firearms, so it is easier to shoot at things on your left. Cultural norms are funny things. ...but I digress, sorry, having fun on the forum simulator.
 
I think people need to switch their point of view and instead of looking at ED as a game and start viewing it as a space simulator.

People are getting bored due to lack of content and the repetition of mechanics after 10-20 hours of play. They're not getting bored simply because they've miscategorized something in their heads. Your suggestion is not a solution to anything by a long shot.

Now I am not saying it is completely accurate representation of what it would like to travel thru space

Good, because we all know it isn't, and we also know that being as close to reality as possible is what a simulator strives for. That is not the case here. ED is, at best, only half a simulator.

You're confusing the game being slow as the reason for people claiming they're bored. While supercruise speed, for example, is one of the more complained-about "slow" things of the game, the pace of gameplay itself isn't the problem here, and you seem to think it is.

Maybe the ED community has been approaching ED from the wrong perspective.

And maybe they've haven't.

This is not a bust on anyone's point of view it is just an observation

An observation of what? What have you observed? I don't think anyone believes you're bashing anyone else's opinion, but that's all this is, too. This isn't an observation of anything, it's an opinion on switching viewpoints to solve a semi-related problem.
 
Too simplified to feel like a simulator, too empty to feel like an adventure game.

Don't get me wrong, I think it's on a good level - interesting but not 'please read these 20 pages to learn the start-up sequence'. However, in its current state its far too stale to be enjoyed for a prolonged length of time.
 
ed is a way to make you watch all those movies and shows you never had the time to XD
It simulates the space trucker life perfectly :D I;d only add police stops and checks of your mileage and if you had a proper rest.
 
Yeah, pity we never had knights over here in the states. If we had to pass other horses with our right sword-arm toward the other person, we'd probably drive on the wrong side of the road too. We were a nation built on firearms, so it is easier to shoot at things on your left. Cultural norms are funny things. ...but I digress, sorry, having fun on the forum simulator.

Blame it on Napoleon, you could all still drive on the correct side if the road if it wasn't for him. Short, left handed with a god complex ;-)
 
I thought ED wasn't finished with development and content?

By no means we merely have placeholders and barley functioning systems till they iterate additional additions.

Funds and dev team are expanding. They recently added to system map the security level of the system in terms of saftey.
 
No, E: D is definitely not a simulator. But that is ok since it was never envisioned as one.

It is a game (surprise!). Although it lacks many a things in that department for the moment, future updates will add sufficient content for us to enjoy, or hate.
 
Blame it on Napoleon, you could all still drive on the correct side if the road if it wasn't for him. Short, left handed with a god complex ;-)

I read that there are 2 theories as to why the US drives on the wrong side of the road,

1 when they cut all ties with England they were so anti England those in power refused to do anything the same. (not very plausible in reality)

2 to do with the whipping hand on horse drawn carriages (with a team of horses) being on the inside of the carriage so as to be able to strike the horses easier at the front and theen positioning the driver in the centre of the road, (a lot more likely)
 
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Anyone remember Cosmos? Sagans ship of the imagination. Can you even imagine what Carl would have thought of this amazing game? This is not a flight sim or space combat sim. Its a galaxy sim, which for me is much more awesome
 
This is nonsense. Following your logic there couldn't be any space sim because fighting in space is unrealistic in general.

So I could call it a Sci-Fi sim and you can't prove me wrong because the flight mechanics are part of the fiction ;)


For me ED is a sandbox. I would compare it to games like Mount & Blade, which is kind of a sim aswell and has many of the same problems. But I love both games...

no in kerbal space programe you have quite reallistic space flight and if you know what to build also some........ well very wierd kind of space fight..
 
This. Also the flight model annoys the hell out of me. Flight assist on shouldn't exist.

Yes, it should! I get panic attacks just thinking about turning it off...
Feel free to do so tho, I won't stop you even if you don't seem to extend the same courtesy to those like me ;)
 
This discussion is so ridiculous.

If someone wants to see this game as a simulator he is perfectly entitled to do so. There is a simulated politics system, a simulated market, a simulated galaxy and simulated navigation. These aspects try to have a realistic touch and in my opinion this works quite well.

Opposed to the OP I dont think that anybody "needs" to see it that way, but if someone does there is no reason to call him wrong. Of course it is not a serious simulation like truck simulator or flight simulator. But in regard to game genres the term space sim is perfectly fine. That's actually the term the international press uses for games like ED. And no, just because the flight system is unrealistic that doesn't stop me from calling certain game aspects a simulation.
 
No, it is not a simulator or simulation. And I'm a DCS player, preferring the old aircrafts.

I have been reading thru the threads and noticed a lot of people complaining about game content, and saying they are bored etc. etc.

They are because the game lacks depth and implements just the very basics of the planed features as the devs even confirmed in the case of mining. Also it's freaking randomness makes it terrible boring. Got a RANDOM mission, fly to RANDOM USS do that 15 to 120 (!) minutes until the game spawns the totally RANDOM USS with the right mission item for you.

Simulation is the imitation of the operation of a real-world process or system over time.[1] The act of simulating something first requires that a model be developed; this model represents the key characteristics or behaviors/functions of the selected physical or abstract system or process. The model represents the system itself, whereas the simulation represents the operation of the system over time.

Is it a real world process? No. Is it a system? No because it is totally random dice rolling.

This is not a bust on anyone's point of view it is just an observation, I think the people who seem to be enjoying the game the way it is more then likely are simulator fans, and bought ED because it is a simulator. The rest maybe expected something different and got a simulator.

I think people enjoy the game as it is because they never moved on from their 84 perspective and just want to move virtual stuff from A to B. Which is highly boring and repetitive for the most people. Not to mention that there still seems to be something wrong with the background "simulation". Every other Game mechanic in the game is so simple and repetitive as well and everything looks and smells the same, the game is simply totally shallow. If I would like to imagine things myself I prefer reading a book.

Why is a real simulation now more interesting than ED? Because it has depth. Even trying to fly in a perfect straight line (a humane wont never fly perfect) requires you to watch your instruments. Landing requires you to be very very careful and manage your instruments and it requires some training and skill. Also you need to know your planes specifications of what it can do and for how long. You need to know about energy management, no kids, I'm not talking about the three energy bars in ED... This is especially important in dogfighting. So a real flight sim requires me to pay attention basically all the time. ED does not. Most of the time you spend time in super boring cruise flying in a perfect straight line to your target and the only danger is an interdiction. You just don't need to forget to nanny your speed. But this makes it more annoying than interesting, it just prevents me from doing something interesting while flying pretty bored my 150k LS to my target.

I've stopped playing ED for multiple reasons an deleted it ~1 month ago. It is far more entertaining for me flying hours in DCS without landing or doing anything fancy than playing ED for just 1 hour.
 
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