Tar Stone
Banned
1. Is the ten second bounty rule staying as it is or will it be reduced?
2. Are USSs placeholders for mission objectives or is this the final design? In particular is the way they spawn going to be improved? Can they be persistent per player?
3. Are persistent NPCs still on the table?
Genuine questions
This is going to disappear off the page. I loaded up the game last night after a few weeks of a break, updated to 1.05, and the ten second rule made me feel like a complete cheat, getting a 40k bounty for practically nothing.
The ship was miles away when it popped and gave me the bounty.
I haven't seen this mentioned in a while so thought I'd ask, thought it would have been adjusted already.
Questions 2&3 are like the holy Grail of Elite for me right now, alongside Kremmen's suggestion for getting the danger into appropriate systems.
2. Are USSs placeholders for mission objectives or is this the final design? In particular is the way they spawn going to be improved? Can they be persistent per player?
3. Are persistent NPCs still on the table?
Genuine questions
This is going to disappear off the page. I loaded up the game last night after a few weeks of a break, updated to 1.05, and the ten second rule made me feel like a complete cheat, getting a 40k bounty for practically nothing.
The ship was miles away when it popped and gave me the bounty.
I haven't seen this mentioned in a while so thought I'd ask, thought it would have been adjusted already.
Questions 2&3 are like the holy Grail of Elite for me right now, alongside Kremmen's suggestion for getting the danger into appropriate systems.