3 Questions for the Frontier guys...

Tar Stone

Banned
1. Is the ten second bounty rule staying as it is or will it be reduced?

2. Are USSs placeholders for mission objectives or is this the final design? In particular is the way they spawn going to be improved? Can they be persistent per player?

3. Are persistent NPCs still on the table?

Genuine questions :)

This is going to disappear off the page. I loaded up the game last night after a few weeks of a break, updated to 1.05, and the ten second rule made me feel like a complete cheat, getting a 40k bounty for practically nothing.

The ship was miles away when it popped and gave me the bounty.

I haven't seen this mentioned in a while so thought I'd ask, thought it would have been adjusted already.

Questions 2&3 are like the holy Grail of Elite for me right now, alongside Kremmen's suggestion for getting the danger into appropriate systems.
 
This is going to disappear off the page. I loaded up the game last night after a few weeks of a break, updated to 1.05, and the ten second rule made me feel like a complete cheat, getting a 40k bounty for practically nothing.

Don't worry, you make 40k for farting in your cockpit while trading. No need to feel bad.
 
I'll help keep it on this page if you kindly explain the "ten second bounty rule"
Basically, if you damage a ship and it dies within ten seconds, you get the credit.
This makes getting bounties or combat bonds, and farming for combat rank in conflict zones and capital ship areas, trivially easy.
You just tag a ship with a laser and move on - if it gets killed by local security or nearby capital ships, and it usually will - win.
Edit - I tested it in a capital ship zone, getting 100,000 credits in a few minutes is easy and I ranked up to Competent in one session. Didn't take any damage and was totally bored.
I expect FD will fix this, it only happened because there was a lot of people complaining about NPC kill stealing, which I must admit was irritating but was better than how it is now.
 
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I tested it in a capital ship zone, getting 100,000 credits in a few minutes is easy and I ranked up to Competent in one session. Didn't take any damage and was totally bored.
I really don't get the logic with this kind of thinking.
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You are going out of your way to find the simplest, quickest way to make combat money and then complaining you are getting bored. You are making yourself bored.
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Instead of milking the combat for cash and exploiting an obviously not intended game mechanic, why don't you go and get some basic guns on a basic ship and then come back and try to actually kill your targets yourself, rather than letting the AI do it for you?
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If you want an interesting and exciting game, its very easy to make it happen. If you want to farm an exploit and have the AI fight for you, prepare for boredom.
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You have the power to shape your own enjoyment. This is what ED is all about. Play the game in a way it makes it interesting and exciting. Its not all about the money grind.
 

Tar Stone

Banned
Bumping for attention.

In response to the previous post, I was in a stock Sidey when I got that 40k bounty, it could easily have been a 100k bounty. It's not an exploit. I'm asking if it's going to change.
 
[video=youtube;LhUq36EO1EU]https://www.youtube.com/watch?v=LhUq36EO1EU[/video]

I got over 300k in a few minutes from using the 10 second rule. Yes I agree, it feels like cheating.
 
Edit - I tested it in a capital ship zone, getting 100,000 credits in a few minutes is easy and I ranked up to Competent in one session. Didn't take any damage and was totally bored.
I guess the real lesson is that somebody will always complain no matter what you do. I mean with all these threads saying trading is the only viable way to earn credits here Frontier gives you a better option and some pople still come here to complain about it. I think Frontier just needs to shut the forums down and concentrate on the features they planned.
 

Tar Stone

Banned
I guess the real lesson is that somebody will always complain no matter what you do. I mean with all these threads saying trading is the only viable way to earn credits here Frontier gives you a better option and some pople still come here to complain about it. I think Frontier just needs to shut the forums down and concentrate on the features they planned.

The 10 second rule was in response to players complaining that NPCs were kill stealing.

Getting the last hit in, as it was before, was a frenzy of luck and skill. Now it's a playground game of tag.

Half a second would be enough.

Bumping for attention...
 
The 10 second rule was in response to players complaining that NPCs were kill stealing.

Getting the last hit in, as it was before, was a frenzy of luck and skill. Now it's a playground game of tag.

Half a second would be enough.

Bumping for attention...

I'm pretty sure it was Sandro who said during the beta phase that Frontier had no intention of changing the kill stealing as it provided a sense of tension.

Yes half a second or even 1 second would be more than enough.
 

BlackReign

Banned
Basically, if you damage a ship and it dies within ten seconds, you get the credit.
This makes getting bounties or combat bonds, and farming for combat rank in conflict zones and capital ship areas, trivially easy.
You just tag a ship with a laser and move on - if it gets killed by local security or nearby capital ships, and it usually will - win.
Edit - I tested it in a capital ship zone, getting 100,000 credits in a few minutes is easy and I ranked up to Competent in one session. Didn't take any damage and was totally bored.
I expect FD will fix this, it only happened because there was a lot of people complaining about NPC kill stealing, which I must admit was irritating but was better than how it is now.

Thx for the explanation. After many hours bounty hunting, and many times getting "wanted" as a result of some idiot authority vessel dropping in front of my firing gimballed mc's, perhaps now I can pull away and let them finish the remaining life of a bounty. then again, where's the fun in pulling down the panties, only to abandon the prize.
 
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