You are talking about different engines right? This is exactly not whats going on, imagine that the civilian engine produces 1800 lbs of thrust and the SAME engine on the military plane creates 15000 lbs of thrust while consuming the same amount of fuel. Would that make sense? This is what ED shield generators are doing.
This would be the case if I was talking about the shield generators. In my example I was trying (and apparently not succeeding) to refer to the construct/crutch that is the shield emitter / "magic hull shield number".
Same power is coming from the power plant to the same shield generator on both the Python and Asp, yet Python shield can absorb twice damage than Asp. We can assume shield generators take power and turn them into shield right? Since the Asp only has half the shield capacity of the Python where did the same power consumed go? Conservation of energy get it? It can't be created or destroyed, it goes somewhere, not into shield, something had to fill the tank, one has 1000 gallons the other 500, where did the extra 500 go? If something is more efficient than something else it means it wastes less. Energy being wasted goes somewhere, usually heat, could be radiation, either way it can't be destroyed. The power draw tell you the rate, and they are the same for both, if one has a straw and the other a 4" pipe, the one with the straw will overflow since the same amount is being pumped in from the power plant, the overflow is waste.
It can be difficult to convey points by analogy. I see the point you're trying to make, but still am not certain I agree yet
Given: Power plants generate power stuff.
Given: Shield generators take power and turn them into shield. (agree with you here).
Given: We have a "magic hull shield number" that FD want to use to make different hulls have different shield strengths. Let's call it an emitter.
Step 1: Power plant generates X units of power. This injects X energy into the system.
-- analogy: We have a water pump that can flow between 0 and 1 gallon per minute.
Step 2: Shield generator converts X units of power into Y units of shield with some entropy e. Energy / heat is created here due to the entropy, and is a factor of e, and the rate at which power -> shield units.
-- analogy: We have a machine that converts water to shield water by adding blue food coloring to the water, since shields are blue
Step 3: Shield emitter takes Y units of shield energy, and converts them to Z units of shield power at some rate Q.
-- analogy:
We have two identical pump -> tank setups (one named python, and one named asp).
At the bottom of each tank, we attach a spigot.
Lets say that each spigot is lined with teflon, and is ultra smooth, so that the entropy here is minimal.
The Python-machine has a giant spigot and a 30 ounce bin to catch the blue water. It can flow 10 ounces of blue shield water per minute to stop nasty attacks. If there is additional pressure in the tank, (due to an oversized pump + blue water converter device), it can flow 20 ounces of blue shield water with A rated equipment behind it.
The Asp-machine has a small spigot and 15 ounce bin to catch the blue water. It can flow 5 ounces of blue shield water per minute to stop nasty attacks. If there is additional pressure in the tank, it can flow 10 ounces of blue shield water with A rated equipment behind it.
In both the python and asp, they have the same capacity to generate blue water. They both can add a similar amount of extra water pressure (due to the weight of the water in the tank -- read better power plant and shield generator), but the outlet on the Asp is half the capacity (magic hull shield number), so it can only generate half the useful output.
I think where the stumbling block is, is that you're assuming that just because the power plant and shield generator "can" produce at some rate, that they perforce must do so. If you rate limit the output, nothing says that the excess capacity must be used or vented to space.
Put another way, just because the water treatment plant up the street is putting 10,000 gallons per minute into the municipal water supply doesn't mean that water in the system has to overflow when you can't turn on enough taps in your house to use all the capacity.
Also to be very very clear, this is just an explanation that seems to fit. It doesn't have to be completely accurate to the game world. For example, I've neglected to add in the effect of a better power distributor. However, it is internally consistent to the best of my abilities (and I can make mistakes here, no doubt) and doesn't involve leaps of physics-defying logic (I think).
Fact is, I think that it is up to FD to actually provide a lore-based explanation that makes sense, is internally consistent, doesn't involve too much bending of physics (some handwavium is necessary for good game play though) and presents all the information at hand when you're making relevant decisions (i.e. on the outfitting screen). The current "magic hull shield number" is, as you say, lacking in these qualities. However, it DOES exist, and for good game play reasons. We just need a better explanation that fits in with ED's lore.