Do You Pull The Plug When Losing?

Do You Pull The Plug?

  • No - Thats For Weenies

    Votes: 504 84.6%
  • Yes - How Else Am I Suppose to Survive!

    Votes: 40 6.7%
  • You Can Do That!!!!

    Votes: 52 8.7%

  • Total voters
    596
  • Poll closed .
most of communication is direct, so your IP has to be revealed (watch for that firmware update on your router if you griefed somebody accidently ;) and don't use default passwords ;)

That seems like a huge security risk. The only entity I'm comfortable revealing my IP address to in this setting is Frontier so they can let me connect properly.

Can't Frontier use encryption to hide the addresses?
 
Can't Frontier use encryption to hide the addresses?
You have to reveal your address to be able to communicate. All addresses you communicate to show up on your firewall and in traffic, so there is no point in encrypting them. And yes, it is a security risk. You might get more than what you bargained for if you steal some one's platinum in the game :) You should be good though if you home network is secure. If not, watch out and better stay solo.
 
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If I knew the answer, I wouldn't have asked. ;) All legitimate questions are based on a degree of ignorance upon the matter at hand that one is seeking to obtain additional knowledge about. :p

The irony is that frontier could hide the addresses just fine, all they would need to do is to switch to a server based instead of peer2peer based multiplayer modell. But that would costs them a some cents per player per month extra. ;-)

As long as you establish direct connections with all players involved you can naturally note hide those addresses. What you could do is simply use a VPN on your end and hide that way your IP, naturally this comes with some extra latency.
 
Sometimes in PVE, if i accidentally shoot the station.

This game has no save/load button, then i made my own save/load button.

No way to restrict it in solo mode without killing the player on connection failure event, it will be abused.
 
The irony is that frontier could hide the addresses just fine, all they would need to do is to switch to a server based instead of peer2peer based multiplayer modell. But that would costs them a some cents per player per month extra. ;-)
That would cost them a complete game rewrite as well and is likely to introduce unacceptable performance in many cases where it works fine now. Oh, and the solo players who don't care about that PvP ****hole called "Open", are you going to model the world for them on the server as well? That would be a waste and likely get them 3.14ssed. This game is designed to be played "with friends". If you make some enemies, watch out :)
 
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That would cost them a complete game rewrite as well and is likely to introduce unacceptable performance in many cases where it works fine now. Oh, and the solo players who don't care about that PvP ****hole called "Open", are you going to model the world for them on the server as well? That would be a waste and likely get them 3.14ssed.

The silly thing is that frontier decided to pull this p2p networking in the first place to save them money and accepted that fact that people will cheat like crazy, it is not like the performance is better with p2p, it is worse, except when you are lucky and are the host of the game.
Makes you wonder if all those spontaneous exploding ships are not already based on cheating. ;-)
But nah, there is not a complete rewrite necessary and their current netcode does not work reliable anyway.
 
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The silly thing is that frontier decided to pull this p2p networking in the first place to save them money and accepted that fact that people will cheat like crazy, it is not like the performance is better with p2p, it is worse, except when you are lucky and are the host of the game.
It was not silly, as a backer I wouldn't give them a dime if they proposed a centralized architecture understanding full well that the offline mode won't be possible :) So it was the only way for them to make the game happen even when they basically had to cheat me and others out of our pledge money. And you are always a host of your own private universe, so you will only see lag in other player ships. I have to disagree with you on the performance comments
 
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If someone ALT+F4 it should keep the player ship active for another 15-30 seconds. So that they can be shot and killed!

This is P2P. Frontier keep saying, there's no practical way to do this and as you cannot tell if a disconnect is deliberate or accidental you cannot penalise players. They knew this when they chose P2P implementation and you're just going to have to live with it.
 
It was not silly, as a backer I wouldn't give them a dime if they proposed a centralized architecture understanding full well that the offline mode won't be possible :) So it was the only way for them to make the game happen even when they basically had to cheat me and others out of our pledge money. And you are always a host of your own private universe, so you will only see lag in other player ships. I have to disagree with you on the performance comments

As if the lousy and small kickstarter money was an issue. Many people did throw lots of extra money on star citizen just because frontier did not ask for more money and rather invested their own money and get some loans. ;-)
The kickstarter was used to test interest, similar to what the original plan for star citizen was, not to really finance the game.
 
As if the lousy and small kickstarter money was an issue.
Oh, it was. I still remember how the graph was fluctuating up and down when Frontier was struggling to come up with a message on this subject. The push to have offline was pretty heavy back then. It is hard to come up with the exact numbers but kickstarter was anything but certainty until probably the last week of it. And it is either that or they (Frontier) just didn't have a clue what they are going to deliver :)
 
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I combat logged last night for the first time. I didn't do it because I was afraid of losing, I did it because oddly enough I couldn't do any damage to the CMDR that I was involved in the dogfight with. I do not want to beleive he somehow cheated or was "hacking" the game. I'd run into issues before where I couldnt further damage an NPC, I assume this was due to server lag as it's never seemed to happen while in SOLO play. I simply didn't want to eat a loss due to a game breaking glitch. I attempted to relog into OPEN afterwards and reinitiate the fight, but could not find the other CMDR again. Does this make me a horrible player, perhaps. Maybe in time the little glitches will be worked out. I am however glad that I had the option to bow out of an unwinnable engagement without suffering loss though.
 
Oh, it was. I still remember how the graph was fluctuating up and down when Frontier was struggling to come up with a message on this subject. The push to have offline was pretty heavy back then. It is hard to come up with the exact numbers but kickstarter was anything but certainty until probably the last week of it.

Not in the star citizen community. Many held back their money and simply watched how the kickstarter was going, we had a lot of motivation not to pledge for elite if not needed, because those shiny ships Chris Roberts was promising us. The Scythe seems to be worth every penny, such a lovely ship. So why back Elite when Elite made it pass the 'finish line' so easy? Stretch goals for elite were not all hyped like for star citizen either. *g*

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I combat logged last night for the first time. I didn't do it because I was afraid of losing, I did it because oddly enough I couldn't do any damage to the CMDR that I was involved in the dogfight with. I do not want to beleive he somehow cheated or was "hacking" the game. I'd run into issues before where I couldnt further damage an NPC, I assume this was due to server lag as it's never seemed to happen while in SOLO play. I simply didn't want to eat a loss due to a game breaking glitch. I attempted to relog into OPEN afterwards and reinitiate the fight, but could not find the other CMDR again. Does this make me a horrible player, perhaps. Maybe in time the little glitches will be worked out. I am however glad that I had the option to bow out of an unwinnable engagement without suffering loss though.

No, you had an absolute legitimate reason to re-log and a finished game should send you straight back into your fight after relogging. Furthermore you still could have just use your fsd to run.
 
Never in combat; that's despicable. I would consider it as defense against a glitch like having a station shoot me down because a T9 had crashed and blocked the entry, but I've never done that yet.
 
This is P2P. Frontier keep saying, there's no practical way to do this and as you cannot tell if a disconnect is deliberate or accidental you cannot penalise players. They knew this when they chose P2P implementation and you're just going to have to live with it.

I'm not convinced that there's no way to deal with it. In the DDF there was a whole topic on this starting in February 2013, and Frontier clearly were anticipating and engaged on the issue:

https://forums.frontier.co.uk/showthread.php?t=4671

"Live with it" was not really one of the options discussed. And we never really had any resolution from Frontier on the issue. P2P was never brought up as a barrier to addressing it. So, perhaps it gets dealt with in a patch at a later time. Or perhaps whatever solution they might have had got left on the cutting room floor. I don't know.

Also, where has Frontier said "there's no practical way to do this"?
 
I'm not convinced that there's no way to deal with it. In the DDF there was a whole topic on this starting in February 2013, and Frontier clearly were anticipating and engaged on the issue:

https://forums.frontier.co.uk/showthread.php?t=4671

"Live with it" was not really one of the options discussed. And we never really had any resolution from Frontier on the issue. P2P was never brought up as a barrier to addressing it. So, perhaps it gets dealt with in a patch at a later time. Or perhaps whatever solution they might have had got left on the cutting room floor. I don't know.

Also, where has Frontier said "there's no practical way to do this"?
That is what Frontier have told us in the last few days. Take up the matter with them. And no, I am not your personal Google.
 
That is what Frontier have told us in the last few days. Take up the matter with them. And no, I am not your personal Google.

Usually, if you're going to quote somebody, it's standard practice to be able to back up your sources. Otherwise, there is no way to verify whether you are properly representing what you say other people said.

Back up your sources, sir.

On edit: I'm not saying there hasn't been an update, but I am asking for a source.
 
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Never mind I found it:


* Combat Logging
: unfortunately there isn't a panacea we can apply to make it go away. We're investigating various options to mitigate the issue. I can't really add anything more at this point in time, other than to say that we're aware of the issue and we're looking at what we can do to both "escapee" and "victor" to improve the situation.

They're still investigating. They have not closed the book on the issue. All he said is that there is no cure-all. Which is not the same as "there's no practical way to do this," which clearly, as I suspected, misrepresented Frontier's position on the issue of combat logging. Finally, since I note you were involved in that thread, you could have kindly pointed me to the topic, since you knew which thread it was.
 
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