It's a giant alien linear particle accelerator...
... that will be the secret to unlocking Galaxy jumping wormholes in ED Xpac#4: "Travel Beyond the Milky Way"
It's a giant alien linear particle accelerator...
Also, Space Engine doesn't have an entire game going on at the same time.
It's time to take a break from the computer, Johnny.
Cute. I'd rather not lower the conversation down to the level dismissing opinions by vapidly implying that the person who holds those opinions is upset, as if that means anything. Seems like it would be better to post a relevant reply next time.It's time to take a break from the computer, Johnny.
Being an 'entire game' is a long-term goal for SE, although it's still irrelevant on the specific feature of procedurally generating the galaxy without glaring flaws that apparently, won't be fixed. Being an 'entire game' does not excuse that.
Also, Space Engine doesn't have an entire game going on at the same time.
To be honest ED doesn't have an entire game either. And this flaws only make you wander, in what aspect of ED did Frontier completely delivered, and is not just WIP or flawed with no intention of fixing.
Agreed, there was an interesting conversation going on here with Michael about the challenges of recreating this galaxy and fixing it, then it became a one person critique of ED's galaxy vs Space Engine. I started to go look at Space Engine because its all very fascinating, but I think I'll pass now.
That seems reasonable to me, and it also seems reasonable to be disappointed that a game that made its main selling point about a semi-accurate/plausible 1:1 simulation of the milky way isn't going to bother addressing bugs/oversights or improving that simulation.
This is the last thing I will post because this thread is getting too far off topic and becoming negative (and I'm sorry that I've contributed to that, it was interesting). But where do you get off implying ED isn't going to bother addressing bugs/oversights and improving the simulation. Again, just like I mentioned to the other naysayer, if you read just some of Micheal's responses in this very thread you will see that they are working on ways to improve things. At no point has he or anyone at Frontier said, "Ours is the best simulation and we are DONE!". Get off your high horse man!
I've read all of Michael's posts in the thread, and while very interesting, were mostly explaining the challenges/things that would impede the malformed section of the milky way. When I asked him if they had any plans, he didn't really answer the question and instead talked further about the complications of fixing it and said that they were probably the best simulation of the milky way available. None of that says to me that they're working on it fixing it, more like explaining why it's too much of a hassle to fix it now that the game has launched. I'm not attacking Michael or the game, I just asked for more clarification on if they intend to fix it or not while expressing that it would be disappointing if not, and disputed his statement about ED probably being the best simulation of the milky way.
No need to get defensive and overlay a negative context where there was none.
It's a completely different issue.
Michael
Has anybody checked the same area in Space Engine? Does it have similar issues?
Space Engine is not a map of the actual galaxy; it is an entirely hypothetical PG universe.
Being an 'entire game' is a long-term goal for SE, although it's still irrelevant on the specific feature of procedurally generating the galaxy without glaring flaws that apparently, won't be fixed. Being an 'entire game' does not excuse that.
Space Engine does not overlay as much stellar data of the real galaxy on a PG map, so such flaws (in meshing fragments of a real star map with a surrounding PG map) do not occur as much. But they are there: http://en.spaceengine.org/forum/8-260-1. It even has known flaws in the orbital data of our own solar system.
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Moreover Elite Dangerous does have a whole game going on, on top of it all. Whether you think it is unfinished or flawed or not, it is still a huge set of processes. To draw a simple comparison with Space Engine Shows a profound ignorance of either sim.