Well thats odd... A 450 Light Year 'Corridor' of stars

Also, Space Engine doesn't have an entire game going on at the same time.

Being an 'entire game' is a long-term goal for SE, although it's still irrelevant on the specific feature of procedurally generating the galaxy without glaring flaws that apparently, won't be fixed. Being an 'entire game' does not excuse that.
 
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It's time to take a break from the computer, Johnny.

Agreed, there was an interesting conversation going on here with Michael about the challenges of recreating this galaxy and fixing it, then it became a one person critique of ED's galaxy vs Space Engine. I started to go look at Space Engine because its all very fascinating, but I think I'll pass now.
 
It's time to take a break from the computer, Johnny.
Cute. I'd rather not lower the conversation down to the level dismissing opinions by vapidly implying that the person who holds those opinions is upset, as if that means anything. Seems like it would be better to post a relevant reply next time.
 
Being an 'entire game' is a long-term goal for SE, although it's still irrelevant on the specific feature of procedurally generating the galaxy without glaring flaws that apparently, won't be fixed. Being an 'entire game' does not excuse that.

Respectfully, I am not convinced you possess the expertise to make that call. Neither do I, as it happens, which is why I'm not trying to tell FD what is or isn't excusable.
 
To be honest ED doesn't have an entire game either. And this flaws only make you wander, in what aspect of ED did Frontier completely delivered, and is not just WIP or flawed with no intention of fixing.

Wow this is coming out of left field. If you read all of Michael's posts in this very topic you will see that much of this ED is working on refining and is fixing if its a possibility.
 
Agreed, there was an interesting conversation going on here with Michael about the challenges of recreating this galaxy and fixing it, then it became a one person critique of ED's galaxy vs Space Engine. I started to go look at Space Engine because its all very fascinating, but I think I'll pass now.

I mentioned Space Engine because Michael stated that their simulation of the galaxy was probably the 'best' available, which is a disputable statement. And I continued to use it to illustrate that indeed, you can avoid bizarre and visually obvious flaws in the way the galaxy is generated in reply to other users saying things like "gee it's 400 billion systems you should expect some flaws." That seems reasonable to me, and it also seems reasonable to be disappointed that a game that made its main selling point about a semi-accurate/plausible 1:1 simulation of the milky way may not bother to address bugs/oversights or improving that simulation. For something like simulating the entire milky way, I expected it to rough on release, just like SE was (and still is). I also expected it to improve, have broken things fixed, and expanded on with updates over the years. Just saying, it would suck if that doesn't happen, and we're left with a malformed, fetal-alcohol-syndromey milky way.

But hey, if you're really so childish to deprive yourself of something you allegedly found very interesting all because somebody holds a critical opinion about the current state of the milky way in ED, suit yourself.
 
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That seems reasonable to me, and it also seems reasonable to be disappointed that a game that made its main selling point about a semi-accurate/plausible 1:1 simulation of the milky way isn't going to bother addressing bugs/oversights or improving that simulation.

This is the last thing I will post because this thread is getting too far off topic and becoming negative (and I'm sorry that I've contributed to that, it was interesting). But where do you get off implying Frontier isn't going to bother addressing bugs/oversights and improving the simulation. Again, just like I mentioned to the other naysayer, if you just read some of Micheal's responses in this very thread you will see that they are working on ways to improve things. At no point has he or anyone at Frontier said, "Ours is the best simulation and we are DONE!". Get off your high horse man!
 
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This is the last thing I will post because this thread is getting too far off topic and becoming negative (and I'm sorry that I've contributed to that, it was interesting). But where do you get off implying ED isn't going to bother addressing bugs/oversights and improving the simulation. Again, just like I mentioned to the other naysayer, if you read just some of Micheal's responses in this very thread you will see that they are working on ways to improve things. At no point has he or anyone at Frontier said, "Ours is the best simulation and we are DONE!". Get off your high horse man!

I've read all of Michael's posts in the thread, and while very interesting, were mostly explaining the challenges/things that would impede the malformed section of the milky way. When I asked him if they had any plans, he didn't really answer the question and instead talked further about the complications of fixing it and said that they were probably the best simulation of the milky way available. None of that says to me that they're working on it fixing it, more like explaining why it's too much of a hassle to fix it now that the game has launched. I'm not attacking Michael or the game, I just asked for more clarification on if they intend to fix it or not while expressing that it would be disappointing if not, and disputed his statement about ED probably being the best simulation of the milky way.

No need to get defensive and overlay a negative context where there was none.
 
I've read all of Michael's posts in the thread, and while very interesting, were mostly explaining the challenges/things that would impede the malformed section of the milky way. When I asked him if they had any plans, he didn't really answer the question and instead talked further about the complications of fixing it and said that they were probably the best simulation of the milky way available. None of that says to me that they're working on it fixing it, more like explaining why it's too much of a hassle to fix it now that the game has launched. I'm not attacking Michael or the game, I just asked for more clarification on if they intend to fix it or not while expressing that it would be disappointing if not, and disputed his statement about ED probably being the best simulation of the milky way.

No need to get defensive and overlay a negative context where there was none.

"Adding stars is problematic as that changes the system and galaxy generation so it's unlikely we'll add these at this stage, especially for populated systems.

Michael"

^ that is where he said 'no' if you were having trouble finding it.

Also: Sure Space Engine may fix things, but what consequences are there in Space Engine when a change is made? Even if the entire procedural universe had to be re-created, what would it hurt? In E: D there is a lot of interdependent stuff going on, not to mention live players traveling through in a persistent way. I don't see how they are comparable in this sense.
 
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Being an 'entire game' is a long-term goal for SE, although it's still irrelevant on the specific feature of procedurally generating the galaxy without glaring flaws that apparently, won't be fixed. Being an 'entire game' does not excuse that.

Space Engine does not overlay as much stellar data of the real galaxy on a PG map, so such flaws (in meshing fragments of a real star map with a surrounding PG map) do not occur as much. But they are there: http://en.spaceengine.org/forum/8-260-1. It even has known flaws in the orbital data of our own solar system.
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Moreover Elite Dangerous does have a whole game going on, on top of it all. Whether you think it is unfinished or flawed or not, it is still a huge set of processes. To draw a simple comparison with Space Engine Shows a profound ignorance of either sim.
 
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Space Engine does not overlay as much stellar data of the real galaxy on a PG map, so such flaws (in meshing fragments of a real star map with a surrounding PG map) do not occur as much. But they are there: http://en.spaceengine.org/forum/8-260-1. It even has known flaws in the orbital data of our own solar system.
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Moreover Elite Dangerous does have a whole game going on, on top of it all. Whether you think it is unfinished or flawed or not, it is still a huge set of processes. To draw a simple comparison with Space Engine Shows a profound ignorance of either sim.

I never said that that Space Engine doesn't have flaws, or never did. Just that typically, he aims to improve/fix at some point. That example you listed is very old, though, being from 2011 and all. I just booted up the recent 9.7.2 version and, well, it seems like it was improved.

a352b1bb49.jpg

Yes, I know that having a game going on adds additional complications, and I fully expected ED's milky way to be rough at release. Still, doesn't stop it from being incredibly disappointing when there's a glaringly obvious flaw that may never be fixed.
 
So Space Engine, which only has to focus on map generation and nothing else, had three years to fix the flaw then? Shall we give Elite Dangerous at least one year? Given that it also has a whole game to debug, enhance and generally take care of?
 
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