Well the idea was that you could do anything in game, the sandbox thing. But if you look at the ships on release there is a clear implication of progression, simply because as you climb the cost there is an increasing ability in all things, however it now seems that combat is not one of those things, you cannot have one ship that is better at combat than others regardless of cost, size etc, which I find ridiculous. It is not reflected in real life military combat vehicles at all, the bigger you are and costlier you are, you sure as hell have greater capability than the cheaper alternatives. What is wrong with cost/size = greater capability, the only crowd who benefit from a level playing field are 1 - 1 PvPers, and that makes a mockery of the whole concept of costlier ships. Yes I know that the Python has greater firepower than most, but its useless if it cannot be brought to bear (Imperial Clipper I'm looking at you), I accept even that the Python needed toning down somewhat, but I am worried about where this will end.
The purpose of this thread was to get a response from FD to give some guidance/direction about their design philosophy with ships so I can put nerfs and buffs in context and not get irritated, and worried that this game is already starting the slide into WoW PvP hell.