Shields/Combat: What's gonna be left?

What would I train there?
They shoot me down within a few seconds at 1400m. There is nothing to train here, as they just start to shoot and it's over.

I normally fly close, try to somehow stay behind them as good as possible, shields 4 pips, rest in weapons, to fire my multis, and that's it. Finger on the shield cell hotkey.
That's how I kill them in a Viper.

Now, make the shield cells uneffective and there's no chance I can beat them.
I killed one with lasers only, too, so I can survive in a Viper against them, but ONLY with shield cells. That's how it is.

Wait till they are enganged before you attack. Work as a team with the other ai. When it starts directing its attention at you boost away and it will go back after the ai. If you keep kiting it you can watch it, and eventually when it's distracted you'll get a chance to get in behind it. Their attention does have something to do with the damage you are causing it I think. So don't shoot till your in position and then try and hold it.
 
When you do an assassination mission, it's you alone vs the Anaconda. There will be NPCs at some point, but only after a few minutes, and you'll have and keep aggro the whole time. All they add to the fight is a little DPS, they don't help with the tanking.
 
When you do an assassination mission, it's you alone vs the Anaconda. There will be NPCs at some point, but only after a few minutes, and you'll have and keep aggro the whole time. All they add to the fight is a little DPS, they don't help with the tanking.

My npcs take a lot of fire and usually die all from the turret fire. If all turrets keep firing on you and not at least some at the authority vipers than you might reconsider your positioning.

How do you use your chaffs btw? Do you wait for the moment when the gimbals & turrets start hitting you or do you just spam them?
 
You do manage your energy properly and use 4 pips to shields often enough to recharge your shields?

edit: To be honest, I fear it just your flying.
 
See, what I don't get is how you don't get damage and chuck potions like a mage in Ultima Online against a dexxer.
The fights aren't long either way, unless I go all beams (right now, I got 2 beams, 2 dumbfire). I can get and somehow stay behind them, and at a not so high range, the problem is - they spit bullets out of their rear*. There's no spot where you can just sit and hark away, and the shields are rather unreliable.

Well I manage energy all the time. It's twitchy, but if I don't, I don't even get close and die at range.

Btw, Viper, not Asp, keep that in mind.

* I wasn't aware this forum has a word filter :p
 
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See, what I don't get is how you don't get damage and chuck potions like a mage in Ultima Online against a dexxer.
The fights aren't long either way, unless I go all beams (right now, I got 2 beams, 2 dumbfire). I can get and somehow stay behind them, and at a not so high range, the problem is - they spit bullets out of their rear*. There's no spot where you can just sit and hark away, and the shields are rather unreliable.

Well I manage energy all the time. It's twitchy, but if I don't, I don't even get close and die at range.

Btw, Viper, not Asp, keep that in mind.

* I wasn't aware this forum has a word filter :p

I actually don't go in close, if you aren't perfect it's pretty deadly there. I'm usually 500m to 1k I'd guess and keep at the belly or the back, far less accurate and not very strong guns there. The sweet spot for me is behind around 300 ish meters and a little above or below with thrusters and matched speed. Also recheck your loadout because I can take a pretty good barrage in a light eagle from anything but the death laser. I can at least run down a full cap of weapons on them before I have to regroup.
 
You know, I don't know what to say anymore.
I take damage whatever I do (even at belly/back, tried that already) and shield recharge/strength is a joke. So I chuck cells like a junkie and not look forward to the next patch. I never sit in front of them, I'd explode in one or two volleys - almost had me there when I tried the "fly backwards" tactic earlier.

At least they'll bring wings, so we can gang up on them, that should make the whole process a bit better I hope.
 
You know, I don't know what to say anymore.
I take damage whatever I do (even at belly/back, tried that already) and shield recharge/strength is a joke. So I chuck cells like a junkie and not look forward to the next patch. I never sit in front of them, I'd explode in one or two volleys - almost had me there when I tried the "fly backwards" tactic earlier.

At least they'll bring wings, so we can gang up on them, that should make the whole process a bit better I hope.

It's pretty rare I get one without using a shield cell alone. Maybe 1 in 10. Usually if you hunt a nav a bunch of security will roll in and then a conda and it makes it really easy to play around with them so just wait for a good opportunity. I wipe my saves so I'm pretty cautious but after taking on a couple with a bunch of ai security to act as targets I had learned enough from them I was comfortable taking them on 1v1 but I don't ever look for it. It's hard to explain but each of the weapons has a different effective range so there are sweet spots if you can avoid the nose. With some you have to keep popping in and out of range and I've fought one that I tore a new one fa off parallel with it at about 1k. The thing just couldn't hit me but kept trying. I dont ever just barge in there I always check what kinda damage it can dish far out first. Shield cells are a good insurance but if I have to pop one in the first run I'm out of there because you'll probably need another before you jump.
 
Do you have an A Grade Power Coupling?

This is my fitting (weapons atm: 2 beam C2, 2 multi C1)

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It's pretty rare I get one without using a shield cell alone. Maybe 1 in 10. Usually if you hunt a nav a bunch of security will roll in and then a conda and it makes it really easy to play around with them so just wait for a good opportunity. I wipe my saves so I'm pretty cautious but after taking on a couple with a bunch of ai security to act as targets I had learned enough from them I was comfortable taking them on 1v1 but I don't ever look for it. It's hard to explain but each of the weapons has a different effective range so there are sweet spots if you can avoid the nose. With some you have to keep popping in and out of range and I've fought one that I tore a new one fa off parallel with it at about 1k. The thing just couldn't hit me but kept trying. I dont ever just barge in there I always check what kinda damage it can dish far out first. Shield cells are a good insurance but if I have to pop one in the first run I'm out of there because you'll probably need another before you jump.

The nav points and general bounty hunting is not the problem here - it's the hitman missions for 120-200k that cause me a headache, you know. This is where the damage comes in.
I do take a cell once in a blue moon while "out in the wild", for example when ships gang up on me, but in this special case (pirate lords et al), the damage is too much, so I have to take cells. And not just one, I have to take them repeatedly.

With how shields are now, a nerf to the cells will make them unkillable for me in a Viper/Cobra. I'd have to bring an Asp or something and spam missiles to burst them down - which can't be the goal of the changes, right?
 
That is basically a yellow painted version of my merc viper. Besides that my backup plan is just an A2 Cell and I use a C1 Interdictor and a C3 Fuel Scoop for convenience. Which oddly enough makes my ship a good deal lighter.


Uhm. Time for flight school in game? Did you check the example video?
 
Yes, I watched all videos in this thread.
Let's hope for the Wings update to come soon (supposed to be around in March, isn't it?), then we can actually team up and you can watch what I do while fighting and see what I'm doing wrong.

Right now here on the forums, it's a back and forth with you telling me what works for you and me telling you that I keep taking damage anyways - which is kind of frustrating. For both sides I guess ;)
 
Well, with these changes to shields and SCBs, it might actually be worthwhile to put armor on ships again, and it will certainly make maneuvering more important.

This is my fitting

This is an extremely heavy Viper; heavy enough to really start impacting it's greatest strength.
 
Well, with these changes to shields and SCBs, it might actually be worthwhile to put armor on ships again, and it will certainly make maneuvering more important.



This is an extremely heavy Viper; heavy enough to really start impacting it's greatest strength.

I just notice, it is above optimal weight, mine is just 5 tons lighter, but brings it below optimal. How the thruster bonus for ships below optimal is calculated in elite? Was that a 10% bonus, or did I understand something wrong?

edit:
Wow it's bloody good thing I checked the files rather than spreadsheets. Turns out a lot if not all C class thrusters have the wrong modifier values so you wouldn't be getting the benefit you expect. In the example you gave both should see the best modifier the thrusters can provide because they're both under the min mass the thrusters support so the C should be better because it would give you 10% increase to the performance. But it looks like it's giving 3% where the D is giving 6%!


I shall get this fixed asap but can't say when it will make it into the public build.

Actually it might be even quite a bit more if D thruster give a 6% bonus and C already a 10% bonus than A might give a 21% bonus for being below optimal, which would might explain that your lateral thrusters have not enough power to evade fire. If that is true, than essential your Class 3 shield cell is killing you :D

edit2: But thinking more about it, if E gives 3% and D = 6% and C = 10% than it might be more reasonable to assume that the C3 cell is costing you 18% or 19% of your thruster power.
 
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Okay now, I tried the "fly backwards and fire, he can't hit you" tactic. Result: Shields down before a shield cell could recharge the shield (Viper), hull to 47%, shortest attempt ever. So obviously this doesn't work.
.

Well if I can do it in a cobra with much weaker shields and presenting a much bigger target then it shouldnt be too hard in a viper. Only thing you have to watch out for is if its got a plasma cannon.
 
Just no.. if you remove cell, keep the assassination missions and stuff the way they are, then people in vipers and cobras can't do them, and you have something to work against, and give actual combat ship a progression feel..

¨~ Chris
 
the only way (for me) to kill a Anaconda thats mission value 180k and above without shield cells is 2 T2 Dumbfire+ 2 T1 Dumbfire .. get glose full engage at th belly stay close while reloading full engage at the belly boom about 30 seconds adn 24k creds in ammo.
not the smartest way but by far the fastes.
 
Balancing for PvP is a terrible idea. Pandering to small factions of players is troubling.
Stop lying dude or show evidence PVP is a small faction of players. PVE + PVP must be balanced equally well. Stop with these blatant "ED is a PVE game, others go suck a lemon", lies.

Shield cells had been already beaten to death. Developers stated they were indeed OP and way off with numbers. Too bad the OP didn't even bother to use basic search function (hell... that thread is always at the top anyways and is quite beefy as of now).
 
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