Keep in mind, that's the python that was destroyed in about 15 seconds. Yes 4 pips really don't make that much of a difference, I've been on the receiving end enough to know.
Asp? Four seconds
Anything below that and its less then two seconds.
Cost to user? 50k after suicide.
Cost to target? 100k+ on death, half a million in repairs if the target was in a good enough ship to survive until they ran out of ammo.
When a player can outfit say an eagle for 100k in total, and never have to rearm due to the buy back being cheaper then the resupply, its perfect. Even excluding this, the price to pull this off on anyone in the game is toilet money.
Plot twist, there is no counter to this build, you look at them, your already dead. No amount of point defense or backpedaling will do enough to suppress the spam even if the missiles had hitboxes. Hell if you are within 2k of them for about three seconds, chances are, your dead.
For example, 4 chan has dozens of Webems showing the shear power of dumbfires currently over the course of just as many threads. It was the primary load out of the crusaders back when they sieged Lave and Eravate.
Dumb-fires break the combat model entirely.
Whats worse is that it took the Python getting smacked before anyone finally decided to mention something that really needed addressing, and its going to get swept under the rug because of it. Splash as well could fix the issue if one missile got shot down the whole volley would go up with it
Ironically enough the most simply way to fix it would be to take away the class one version.