Game feels like its still a year from release.

generation-"early access"

there was a time when games were finished and polished at release.

now we have a player-generation-"early access", who think it´s cool if the game is sold and finished afterwards.

I turned my back on those games and companies, but as an old fan just made an exeption for elite.
Well, then came the E.D release day and again I got an unfinished product. It´s so frustrating nowadays...
 
there was a time when games were finished and polished at release.

now we have a player-generation-"early access", who think it´s cool if the game is sold and finished afterwards.

I turned my back on those games and companies, but as an old fan just made an exeption for elite.
Well, then came the E.D release day and again I got an unfinished product. It´s so frustrating nowadays...

I wouldn't have minded if it was just 'unfinished', its just not even release ready.

There is no balance. There are few ship options. There is pretty much no reason to fly anything smaller than a python when you can afford it. There are pretty much no missions actually worth doing. There are no story-lines. There is no character to the universe at all.

Its bland and empty.

The combat is the worst bit, its just well... boring I think is the best way to describe it. There is no challenge. The skill cap is extremely low to the point where most combats just end up with whoever has the best fit or runs out of shield cells last wins.

Thats not even talking about the massive design flaws that its quite clear that FD don't have a clue how to address like in-combat logging, stations which are useless because they are 0.3ly from the jump in location and many more.

- - - - - Additional Content Posted / Auto Merge - - - - -

nobody forces you to play now, wait a year and try again then.

And when in a month or so, there are very few people left in game, this will be why.
And they won't come back in a year. They will be playing something else and have forgotten about Elite.

Then the servers will die because no-one is paying for the game anymore, so there won't be a game to come back to.

Unless there are MASSIVE MASSIVE fixes in the pipeline very soon (aka before March/April), its very likely Elite will pretty much end up as a ghost-town.
 

Snakebite

Banned
+1 Op I pretty much agree with everything you said, unfortunately.

I'm still playing, but only barely hanging in, and that's only because I have waited 30 years for MMO Elite
 
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I agree with OP as well. A worry I have is that now the spike in revenue from game sales has passed will there be enough money in the kitty to progress game to the degree required. It could be a year of very little real progress in content.
 
I'm tired of reading the same thread everyday by a different author, with the same replies from the same people, over and over again.

It was made abundantly clear before launch that the game would be just like it is.

I paid my money ( I spend £35 in the first couple of hours of a night out, and I've been playing this for weeks ) and I'm having a whale of a time, plus I have lots to look forward to.

The way I see it we all have two choices, we can get on with it, or move on. A third option of Posting the same old " Oh it's got no depth, It's got some bugs, OMG Star Citizen..., They lied, It's a conspiracy, DB/FD sucks e.t.c " ad nauseum is fairly pointless imho.

Ymmv.
 
I feel like the space devs are toying with us we've got two products at either end of a 6 mile spectrum, ED release a superb framework early without any features and SC plan so many features it'll never be released! Why!! Just release something finished for once :p of course pointless to moan about now they made their decision and I don't entirely regret their choice, I see so much potential it does offend me a little that it was released early, not in best game ever territory (which it could have been, at least for me).

All we can do is hope they bring features thick and fast.
 
I think I must be the most easily-pleased person on Earth.

I bit the bullet at 10:00 UTC on Launch Day, paid my £35.00 and have simply, genuinely, not played any other video game since my download completed.

I missed the original, despite being a gamer at the time, never played the sequels, had just a few weeks playing Oolite by way of training myself up, and am completely loving the whole experience.

Yes, I'm looking forward to content updates, but I get a great amount of joy from the game as-is.
 
I agree with OP as well. A worry I have is that now the spike in revenue from game sales has passed will there be enough money in the kitty to progress game to the degree required. It could be a year of very little real progress in content.

Yep, that's my concern too. Or we'll be buying the proper release game as an "expansion pack".
 
Is it just me or does this game feel woefully incomplete and in places badly thought through?

It's definitely not just you! It's not me either though. I'm enjoying the game immensely. Admittedly, it is currently what is known in the trade as a Minimum Viable Product. With that, you can either focus on the "minimum" or on the "viable". Both are equally true in my mind. Is the game the most polished and fully featured I've ever played? No it's not. Is it playable and highly enjoyable in the state that it's in? Yes it is. Everything I need from a modern day Elite is here. There's a lot of other things I still want, but it's also completely viable in its first release form. I've had dozens of hours of entertainment from it already and I'm far from bored.

Once you did a few hundred missions, killed ~1000 wanted npc, mined, explored ~1000 systems... what's left?

Yes, that is a problem! After you've done the thousands of things there are to do in the game, there's nothing left to do!

To be honest, Ouiche, I find this a pretty weird complaint. I run out of things to do in most games a lot quicker than I have in ED.
 
Whilst I agree there is a lot to add yet (nothing new here, the devs have been saying this for a long time), I think that if this was a beta test a year off release, it'd be the best beta test I've ever played.
 
Is it just me or does this game feel woefully incomplete and in places badly thought through?

I've been playing on/off since beta<snip>

In the words of some rude person I saw on the telly, "Imma stop you right there...".


What puzzles me is this:


Just like me, you have beta access.

It therefore matters not to you and me whether the label hung on this game is "Beta" or "Release". You and I still get to log on and play as much as we want... or as little as we want. Neither you nor I needed this game to be released in order to gain access to it.


What does that change of label mean, then, for you and me?

In Beta,
  • We were guaranteed to find ourselves reset at some point to 1000CR and a Sidewinder.
  • Lower player population.
  • Our play area was constrained, for various reasons (development, low player population).
  • Fault-fix priorities were set with a focus on development-risk. Things like that big, in-your-face render issue and those "BUY+ESCAPE = free money" glitches were left unfixed for ages... "because Beta".

After release,
  • Progress is progress.
  • Larger player population.
  • Our play area is galaxy-sized, save for those 0.001% of systems "reserved for future use".
  • Fault-fix priorities are set with a focus on improving stability, reducing annoyance factor items, closing exploits.


So... why upset?


You could play before. You can play now. So it's not that.

Are you unhappy there are still bugs? There were bugs before, in Beta. Until Beta 1.06, my client crashed every 15-45 minutes. And news flash... there will always be bugs.

Are you upset there is not enough "content" yet? If it was still Beta, there would surely be about the same content for you to experience with your Beta access.

Are you unhappy to have more players jostling for room in the galaxy, compared to Beta? Unlikely, as you are no longer limited to a "bubble" or "pill". And what right to we Beta Access players have to bemoan the game being made available to the whole world, for the base cost of a retail game? That was the whole point of developing it.

Are you missing progress resets? Bet you're not. :)

Are you worried the game will be savagely savaged by savage reviewers? I think we can all move past that now.

Are you sad you won't get frequent updates to try out? You will... the first week of each month, you get to BE IN BETA ALL OVER AGAIN. :D



Me, I totally, utterly fail to see anything I could rightly complain about.
 
I'm tired of reading the same thread everyday by a different author, with the same replies from the same people, over and over again.
simple solution: don´t read it.
It was made abundantly clear before launch that the game would be just like it is.
no it was not. they completly left open what would be in at release, so the forum archives proof you are wrong.
 
...

We were guaranteed to find ourselves reset at some point to 1000CR and a Sidewinder.

...

Me, I totally, utterly fail to see anything I could rightly complain about.

There you go, right there. We're basically still playing a testbed version... and it won't ever be reset. You asked the question (albeit of someone else ;) ) and there's the answer for why the game is essentially flawed from start to finish for me at least.
 
for me at least.

And that's the keyword ... refreshing to see the ability to confine the "truth" to "an opinion"

Myself? I'm having a blast, and have had since beta.
Enjoying weekly fixes, seeing active developers in the forums, and the news we get about "more stuff" is enough for me to not only be content, but rather hopeful that my experience of ED will only improve over time.
 
What puzzles me is this:


Just like me, you have beta access.

I'm coming from the other side of the fence - I waited until release to play the 'final' version - and I'm equally puzzled. I've paid my money and I've had what I would conservatively estimate as 50 odd hours of entertainment, and I'm still being entertained every evening.

I've been entertained as much and as long as virtually any other similarly priced game you could care to name. I'm therefore not moaning. Is it polished? No. Is it perfect? No. Is it, despite all that, still the most fun game I've played in the last year? Yes, it is.
 
i don't get this "disappointment" of some people here. i mean, sure, the game is rather flat in it's current state. but what it offers is really great. i don't agree with the ships feeling samy or interdictions being not thought through. i think ships feel different enough and interdictions are a great mechanic. i don't know how interdictions could be modified to be honest. there could be more things that could happen during supercruise but interdictions are pretty much perfect. they could happen more often though. especially when you're doing traderuns and have a full cargo hold.

over the long run, the game needs more stuff though, no question about it. planetary landing/planetary activities will be the biggest thing for me personally. but this needs to be fleshed out before it gets implemented. just entering the atmosphere of a planet and flying around won't add a lot to the game. you need to do stuff on the planet. but, you know, this basically is a new game on it's own, especially when your also able to leave your ship and walk around. it just takes time.

so, to me this game is complete in it's current state but it lacks long term motivation. so, i would just not play when you think that there's nothing to do. take a break and come back when you want to play it. i have downtimes, too. don't know what to do or why to play at all. but then i get back into the game and just enjoy the core mechanics of it. it's just fun to play.
 
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