The Logoffski Manoevre

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A trader in a Type-9 full of Palladium files in Open Play? That's pretty much an invitation for many to shoot at. So Pirates aren't happy because Traders don't want to be their personal slow moving low combat ability targets? How sad. Keep the logoff as is.
 
A trader in a Type-9 full of Palladium files in Open Play? That's pretty much an invitation for many to shoot at. So Pirates aren't happy because Traders don't want to be their personal slow moving low combat ability targets? How sad. Keep the logoff as is.

OK then. Enjoy the grind. A grind made all the more rerwarding, I'm sure, by the fact that it's done in utter solitude and ultimate safety. Sounds great. Such an epic sense of achievement, no doubt.

Never mind though, its a game. Play it your way. Some people enjoy Football. Each to their own.

:D
 
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A trader in a Type-9 full of Palladium files in Open Play? That's pretty much an invitation for many to shoot at. So Pirates aren't happy because Traders don't want to be their personal slow moving low combat ability targets? How sad. Keep the logoff as is.

Depending on what the pirate is flying the size of trader is meaningless. if you have 500 tonne cargo but he can only take 50 tonne then theres not much point asking for more that he can carry. If all he wants to do is blow you up so he can sit and cackle to himself about how much damage he has done to your game then you have every right to log off and sit and have a cackle yourself
 
OK then. Enjoy the grind. A grind made all the more rerwarding, I'm sure, by the fact that it's done in utter solitude and ultimate safety. Sounds great. :D

What is a grind for one person is sheer joy for another. I know some guys who use flight sims and will literelly fly a 747 with 'nothing' happening from one destination to the other (somtimes 6 hours +!!) - incuding a 30 mintute + 'pre flight check'.

I think they are insane, I cannot fathom how they could get enjoyment from doing such a thing (why not become a pilot and get paid for it?!) nevertheless, they enjoy it - despite whatever opinions I may have on the matter.

Similary, you may think that trading is a 'grind' whist others think the complete opposite. You may find PVP fun, whilst others find it a complete bore.

It takes allsorts to make a world.
 
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Depending on what the pirate is flying the size of trader is meaningless. if you have 500 tonne cargo but he can only take 50 tonne then theres not much point asking for more that he can carry. If all he wants to do is blow you up so he can sit and cackle to himself about how much damage he has done to your game then you have every right to log off and sit and have a cackle yourself

[video=youtube;65uXrHY-T20]https://www.youtube.com/watch?v=65uXrHY-T20[/video]
 
Just playing solo here... for that exact reason...
Ever wondered WHY the only people complaining about solo or those kind of manoeuvres are.... pirates ???? :p

because someone who wants to play to have fun BUILDING something will always HATE to have to share the same room as someone who's only fun is to BREAK the exact same thing someone worked hard to build...

sorry for you pirates and bad guys, but for once a game makes your life hard, it's pretty funny to see how many posts are here with you CRYING as HARD as all the other "carebears" you are usually killing...

I still wonder if one day pirates will just understand why others don't want to play WITH them :D
Oooo I bet pirates in real life are also the ones always giving the first punch... or hated beeing punched all the time and now they just take their revenge in game...
Sorry always been a nice guy IRL as well as in game... so I just can't stand the easy free "I need to kill someone because I feed from their tears..."
Just seems to me that FD does not really want much of that basic gameplay... or at least give the opportunity to not beeing forced to endure YOUR playstyle, thanks to them...

You know what ??? you could pirate NPC... they will not escape that much :p... but I know they will not go crying on forums so it's not fun for you...

Sorry, it's not intended to you personally OP... but just had to say this once :D

have fun and fly safe all of you out there

well, nothing wrong with them playing solo then......

but when you play open, don't pull off a logoffsky, they made a choice to have interactions with other payers, but as soon as said interaction actually happens, they flea....nonsense

so go solo, or go open and commit to it, they have a choice but still cry about the consequences of THEIR very own choice.....
 
Pirate ruins gameplay for Trader = fine?
Trader ruins gameplay for Pirate = fine, also?

:-D

I want to feel bad, but... no, actually I don't. Heh!
 
I am trying to understand the op's frustration at loosing time for interdictions without the compensation of the kill. He opens 2 threads with the same topic. Wasting more time cause he already got the answers on the other thread. Its a bug its the way some players play what ever. He can open a 100 of these threads if the devs listen and grant him his wish that the player's ship stays in game as an npc these players will stop playing open and play only solo. Result less players to interdict so he still looses. Take away solo devs might consider it but some players will just stop playing ED and there will be a smaller community in the vast galaxy. So its a lose lose situation.

I would also love to have my rules considered.

Reporting of pirates and giving them higher bounties for taking your cargo even if they don't shoot at you.

Getting a fine for interdicting someone that has no bounty. In real life only police and criminals stop your car while driving and Police do it only if they suspect that you are breaking the law.

Bigger fines then the Insurance plus cargo cost when destroying a ship and its cargo.

Well we all know where all of this is going it is just a waste of time cause nothing will happen.
 
Another thread with the same people arguing about the same thing. Nice. I have conceded over and over again, Combat Loggers are cowards. But, even if FD does something about it, you won;t be happy. They aren't going to auto-pop a ship on log-off, they're not going to leave it sitting form minutes so you can have your jollies, they just won't. All of this bickering will continue for ever if you don;t just accept it, and move on. You're not being cheated of game play. Anyone who does this isn't a challenge for you. Look for peeps that are up for a fight, fight them. There are no guarantees, just play on.
 
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Pirate ruins gameplay for Trader = fine?
Trader ruins gameplay for Pirate = fine, also?

:-D

I want to feel bad, but... no, actually I don't. Heh!

I really need to htfu. I feel griefed from players not enjoying getting chased by me. Why they first tease me and then do not want to play with me 'Han Solo and Pirate'. If they want to grind as fast as possible credits than they have a better experience in solo.
 
OK then. Enjoy the grind. A grind made all the more rerwarding, I'm sure, by the fact that it's done in utter solitude and ultimate safety. Sounds great. Such an epic sense of achievement, no doubt.

Never mind though, its a game. Play it your way. Some people enjoy Football. Each to their own.

:D
I'm sure it must be nothing compared to the epic sense of achievment you get when you chase down a player who is unable to run or fight back, right? Must give you such a thrill to be the "wolf" among the "cattle". So not bothered by your apparent need to have real people to beat down.

The only argument of pirates I get is from those who say only players carry worthwhile loot. I think that should be fixed by tweaking the cargo of NPCs though...
 
Good idea...

All those events... dog pooing on router etc... would not save the player from crashing or being terminated in a station (would they?) so why should they save you from an interdiction. Even disregarding this, 1 genuine case of dog pooping is probably going to occur for 100 intentional disconnects... small price to pay for a working game.
 
Sorry guys. I only play open and I have pulled this "maneuver" several times.

.

Whilst I commend your honesty, I cant help but feel it is a scummy thing to do (and this is coming from someone who has zero interest in PvP), I really hope this exploit is closed - equally tho, at the same time as all the other issues are also fixed which mean gankers have nothing to lose whilst traders lose everything, but that is for another thread.
 
This is interesting, I no quantum physics guru, but, I would have thought that the frameshift interdiction tether would prevent entry to hyperspace ?

I thought so too, but I've done this a few times. Only once against a player though*. Once the countdown starts, it stays there. Align with the destination and you jump, interdiction or no.

*I didn't WANT to! The ship just jumped me out of the system!
 
Just report everyone who does this until the fix rolls out. Nothing much you can do now.

This is kind of why I brought up the frameshift thing. I don't know what it wouldn't look pretty much like I disconnected to the other commander when my frameshift kicked me out of system.
 
OP, your idea is stupid and overly punitive. You must be angry and butthurt. Preventing someone from logging back on after a disconnect to defend themselves would be ridiculous especially since if a system such at that was in place the player would already know about the consequences of logging off before hand and wouldn't choose to log back in right after if they deliberately logged out. This would only hurt people who had internet issues at some point during an engagement.

A real solution would be a variant of Eve's. If you are engaged in player combat you get a 5 minute timer that refreshes every time you are hit with anything be it an interdiction tether or a bullet. The idea is that if a player has directly interacted with you in a way that you would actively respond, your logoff timer is now 15 minutes (not 5) if you log off at any point during the 5 minute engagement timer. Scans probably shouldn't, but tethers and weapons for sure. This timer should probably be applied even if the player has initiated their log out already but I would hope elite would implement a safe log off procedure in lieu of something like that, also very much like Eve. 15 minutes to kill someone is MORE than reasonable, if you cannot kill a ship sitting still or flying in one direction with your weapons in 15 minutes you probably had no business interdicting that ship with the intent to destroy in the first place.

The original Eve implementation was a straight 15 minute log off timer that refreshed every time you were hit but 15 minutes for a timer to go away from someone you have already escaped from is a bit too much in Elite. A 5 minute engagement timer with a 15 minute log off timer starting when you log out during the engagement timer is probably a better implementation for Elite. If you are docked at an outpost or station you should log off instantly even if you have a timer, it's a safe haven there is no need to wait to log off.

Some will probably moan about it and complain that they shouldn't have to wait 5 minutes after escaping to log off if they have pressing matters to attend to but dropping out of supercruise, boosting in a random direction makes you nearly impossible to find during your log out timer once you are out of scan range of the low-energy FSD wake. NPCS still might be able to find you but that's a problem that FD would have to correct, NPCs shouldn't be getting results that players cannot.
 
Talk about groundhog day, this one is beat to death, if I was to add anything to the debate it would be this...
[video=youtube;7ZS2-4-iUJ4]https://www.youtube.com/watch?v=7ZS2-4-iUJ4[/video]

JD
 
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