In my defence, that was before release. I was willing to give them the benefit of the doubt that the game would be a bit more...game-like on release. I was mistaken.
Anyway, I don't hate the game (as a concept), or I wouldn't have paid a penny. And I'm not an idiot, or a troll, despite what you might think. I have good reasons for my irritation.
My review thus far - a decent (if very flaky) partial framework for what might eventually become a game, but that's all it is. It's got more game in it than, say,
Space Engine - but only slightly. I'm not drinking the Kool-Aid.
Also, Braben has always talked the Procgen talk, but all the game assets we can actually interact with are hand-crafted. His idea of exploiting PG to it's fullest, which appears to be bolting together pre-made assets like lego in new and "exciting" ways, and mine, which is not that, are obviously different.
No Man's Sky is going in more of the direction I hoped this game would, with that kind of natural selection-meets-procedural generation ethos. It may be a bit cartoony for my tastes, but at least they're having a bit of a go with the technology. For such a supposedly ambitious game, Elite looks very conservative to me.
Also, most of the major mechanics in the game are rudimentary at best, and broken at worst. (They reportedly have 30000 trouble tickets open at present, which tells a story on it's own.)
Mining. Really? Trading, which has been the cause of more patches than Joe Camel and is still hopelessly wonky. Combat, which may as well be called "Shield Cell Bank Top Trumps". Exploration. Toot a horn and magically find stuff without doing anything, it's like a Flash game. In fact, there's a lot of stuff in this game that, taken in isolation, would not look out of place on Newgrounds circa 2004.
And that background sim is currently a parody of what they talked about way back when they wanted our money. The reason the developers have been keeping their cards close to their chest about how stuff works re: faction politics and takeovers, has nothing to do with spoiling the illusion - they obviously have no difficulty doing that in other areas. No, it's probably because they haven't finished the "simulation" yet, and are acting like the Lost screenwriters, scrambling to throw stuff at us that looks like it might make sense.
I cut this game a lot of slack before, but there's just too much that's shambolic about it. Maybe that will change. I hope it does.
But the idea that the studio could even consider "releasing" this as a game, slap each other on the backs for a job well done, and not expect anyone to suspect it was purely done to grab those deferred payments in order to keep the lights on and keep the shareholders happy? For that they deserve some scorn to be poured. And right now, I've got a jug full ready for them.