Too FD and david

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David Braben hasn't made a good game since 1984.

Frontier had some good ideas but the flight model sucked and it contained more bugs than <snip>...same for First Encounters.
Zarch was a shallow tech demo with a novel but ultimately rubbish control method.
Conqueror was better by far - but that was solely thanks to good work by Jonathan Griffiths.
Chris Sawyer made the Tycoon games i.e. games that generated some actual decent profits.
The Outsider was mismanaged so badly that it never even got released!
And now Elite: Dangerous, which might be good in 3 years, if the 4 million other space games coming out don't eat it's lunch. Talk about missing the boat.
 
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David Braben hasn't made a good game since 1984.

Frontier had some good ideas but the flight model sucked and it contained more bugs than <snip>...same for First Encounters.
Zarch was a shallow tech demo with a novel but ultimately rubbish control method.
Conqueror was better by far - but that was solely thanks to good work by Jonathan Griffiths.
Chris Sawyer made the Tycoon games i.e. games that generated some actual decent profits.
The Outsider was mismanaged so badly that it never even got released!
And now Elite: Dangerous, which might be good in 3 years, if the 4 million other space games coming out don't eat it's lunch. Talk about missing the boat.

can't have any type of positivity in these forums without some whining and complaining...
 
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Calling it how I see it, people. Braben talks the talk but he don't walk the walk. People have a go at Chris Roberts or Peter Molyneux for similar behaviour but Dave gets a free pass.
 
I don't think people here have slagged off at Mr Roberts! And it is offensive to the community for you to claim so. We are all wanting both games to play I suspect and all I have ever seen is positive comments towards Chris. You, sir, are a troll since plainly you don't like the game and don't play the game yet you hang around here looking for opportunities to make negative comments. I think we would all be better off without your presence.
 

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Cancel your subscription then!

Yes good game, bravo FD!

:D

LOL

12-18 months until this game has a two-tier system, with nice smooth servers for subscribers and the current P2P bugfest for the rest.

6-8 more months later until it all goes free-to-play, with more adverts than network TV, high taxes and numerous other new "gameplay elements" to drain your coffers - which you can replenish by purchasing a credits pack from the ED store alongside the paintjobs (buying credits with real money is in original pitch for the game).

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I don't think people here have slagged off at Mr Roberts! And it is offensive to the community for you to claim so. We are all wanting both games to play I suspect and all I have ever seen is positive comments towards Chris. You, sir, are a troll since plainly you don't like the game and don't play the game yet you hang around here looking for opportunities to make negative comments. I think we would all be better off without your presence.

I've seen it, both on here and elsewhere. I'm not saying it's exclusive or endemic to this place, but that kind of criticism exists. I'm not even saying it's entirely unfair to make it, but if it's fair to make it of Roberts and Molyneux, it's fair to make it of Braben as well.

I liked Elite, and I thought Frontier has good elements, with a crappy flight model. This game was promising, and could still be, but for me, those odds are longer than my...patience.
 
The game is a shallow truck trading sim with no real content, excel sheet quality NPCs, lol. Oh, and a whole boat full of promises.

No game support, premium price, lack-luster poor content.
 
Calling it how I see it, people. Braben talks the talk but he don't walk the walk. People have a go at Chris Roberts or Peter Molyneux for similar behaviour but Dave gets a free pass.

Because he gave us a full game a year before Mr. Roberts did (And yes, it's a full game, although not yet completed. There's always more content to add). But I haven't seen anyone here dissing Mr. Roberts. I'm having loads of fun. If you're not, then I suggest you don't play it. And remain silent, since you can't be grateful for the hard work of Mr. Braben and his team. Yes; I've always liked that saying. Be grateful or be silent.

 

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In my defence, that was before release. I was willing to give them the benefit of the doubt that the game would be a bit more...game-like on release. I was mistaken.

Anyway, I don't hate the game (as a concept), or I wouldn't have paid a penny. And I'm not an idiot, or a troll, despite what you might think. I have good reasons for my irritation.

My review thus far - a decent (if very flaky) partial framework for what might eventually become a game, but that's all it is. It's got more game in it than, say, Space Engine - but only slightly. I'm not drinking the Kool-Aid.

Also, Braben has always talked the Procgen talk, but all the game assets we can actually interact with are hand-crafted. His idea of exploiting PG to it's fullest, which appears to be bolting together pre-made assets like lego in new and "exciting" ways, and mine, which is not that, are obviously different.

No Man's Sky is going in more of the direction I hoped this game would, with that kind of natural selection-meets-procedural generation ethos. It may be a bit cartoony for my tastes, but at least they're having a bit of a go with the technology. For such a supposedly ambitious game, Elite looks very conservative to me.

Also, most of the major mechanics in the game are rudimentary at best, and broken at worst. (They reportedly have 30000 trouble tickets open at present, which tells a story on it's own.)

Mining. Really? Trading, which has been the cause of more patches than Joe Camel and is still hopelessly wonky. Combat, which may as well be called "Shield Cell Bank Top Trumps". Exploration. Toot a horn and magically find stuff without doing anything, it's like a Flash game. In fact, there's a lot of stuff in this game that, taken in isolation, would not look out of place on Newgrounds circa 2004.

And that background sim is currently a parody of what they talked about way back when they wanted our money. The reason the developers have been keeping their cards close to their chest about how stuff works re: faction politics and takeovers, has nothing to do with spoiling the illusion - they obviously have no difficulty doing that in other areas. No, it's probably because they haven't finished the "simulation" yet, and are acting like the Lost screenwriters, scrambling to throw stuff at us that looks like it might make sense.

I cut this game a lot of slack before, but there's just too much that's shambolic about it. Maybe that will change. I hope it does.

But the idea that the studio could even consider "releasing" this as a game, slap each other on the backs for a job well done, and not expect anyone to suspect it was purely done to grab those deferred payments in order to keep the lights on and keep the shareholders happy? For that they deserve some scorn to be poured. And right now, I've got a jug full ready for them.
 
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In my defence, that was before release. I was willing to give them the benefit of the doubt that the game would be a bit more...game-like on release. I was mistaken.

Anyway, I don't hate the game (as a concept), or I wouldn't have paid a penny. And I'm not an idiot, or a troll, despite what you might think. I have good reasons for my irritation.

My review thus far - a decent (if very flaky) partial framework for what might eventually become a game, but that's all it is. It's got more game in it than, say, Space Engine - but only slightly. I'm not drinking the Kool-Aid.

Also, Braben has always talked the Procgen talk, but all the game assets we can actually interact with are hand-crafted. His idea of exploiting PG to it's fullest, which appears to be bolting together pre-made assets like lego in new and "exciting" ways, and mine, which is not that, are obviously different.

No Man's Sky is going in more of the direction I hoped this game would, with that kind of natural selection-meets-procedural generation ethos. It may be a bit cartoony for my tastes, but at least they're having a bit of a go with the technology. For such a supposedly ambitious game, Elite looks very conservative to me.

Also, most of the major mechanics in the game are rudimentary at best, and broken at worst. (They reportedly have 30000 trouble tickets open at present, which tells a story on it's own.)

Mining. Really? Trading, which has been the cause of more patches than Joe Camel and is still hopelessly wonky. Combat, which may as well be called "Shield Cell Bank Top Trumps". Exploration. Toot a horn and magically find stuff without doing anything, it's like a Flash game. In fact, there's a lot of stuff in this game that, taken in isolation, would not look out of place on Newgrounds circa 2004.

And that background sim is currently a parody of what they talked about way back when they wanted our money. The reason the developers have been keeping their cards close to their chest about how stuff works re: faction politics and takeovers, has nothing to do with spoiling the illusion - they obviously have no difficulty doing that in other areas. No, it's probably because they haven't finished the "simulation" yet, and are acting like the Lost screenwriters, scrambling to throw stuff at us that looks like it might make sense.

I cut this game a lot of slack before, but there's just too much that's shambolic about it. Maybe that will change. I hope it does.

But the idea that the studio could even consider "releasing" this as a game, slap each other on the backs for a job well done, and not expect anyone to suspect it was purely done to grab those deferred payments in order to keep the lights on and keep the shareholders happy? For that they deserve some scorn to be poured. And right now, I've got a jug full ready for them.

I and many others in the community, dev team, in the DDF and forum generally put a lot of time love and effort into hammering out the details of game features, really quality stuff that it could seem has been "left on the cutting room floor" I do not think this expression is valid. I would say more, on the workbench waiting to be refined and integrated. I have issues with the way things have turned out too. It just seems to me that is has turned out a lot better than it might have, and they got their priorities right considering the time and manpower limitations.
Seems to me like the framework for the game I actually want, does seem to be under construction. But - like you say, in 18 months maybe my optimism will turn out to have been misplaced,maybe not.
I would rather be optimistic in the meantime though.
 
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As someone who played the original Elite I'm absolutely loving this reboot. The original Elite broke many of the established "rules" for video games such as having set progressions and pinball style scoring and in some ways Elite Dangerous has presented its own unique take on the MMO. I think this attracts criticism from those who seem to think that every game has to follow the same formula as did the original Elite. I cringe whenever I see words such as "balance", "nerf", "overpowered", "unfair" etc in thread titles, just like I hate it when people start making up their own rules to long established games just because they were beaten in a particular way they though was not fair (however I concede that ED is still new and the rules are fair game for discussion).

I've steered clear of MMOs for a few years now but am happy to play Elite in Open Play because you still get a sense of connection with other players but it is easy to avoid the psychopaths by simply moving away from the core systems. I don't know of any other MMO where that is possible.

I think that if grinding through to Elite status is your only goal you will not understand the full potential of this game. For me, I dabble a bit in most activities - although mainly exploration, transport missions (with a bit of trading) and bounty hunting - so it never feels like I am grinding. I feel no need to get to Elite in a hurry. In some respects I think the race to Elite competition may not have been wise as it promotes a grinding style of gameplay that perhaps turns people off it.
 
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