Planets:
Decrease of loading/generation time
Improving the level of detail, reaching of 1 mm per pixel detail
Lighting of planets with quasar, galactic core, clusters and nebulae
Distortion function for elevation map (terraces, horizontal shift)
Modeling of continents
Illumination of planets with globular clusters, galactic core, close nebulae, supernovae
Self-shadowing of the terrain, ambient occlusion, global illumination
Animation of clouds, cyclones
Clouds shadows on the landscape
3D clouds with lighting and self-shadowing
God-Rays from the landscapes and clouds in the atmosphere
3D water with waves animation, simulation of the tides
Refraction and reflection on the water surface
More types of atmospheres, generation of models at run-time, binding to astrophysics
Volcanoes, volcanic eruption, animation of explosions and ash clouds
Glowing lava flow animation
Magnetic field modelling
Lighting of the planetary surface with aurora
Dust and the asteroid belts around stars and planets (rings), animation, or simulation of the motion
The shadows of the satellites and other planets on rings and vice versa; volumetric shadows inside the dust rings and self-shadowing of the rings
Illumination of a planet and satellites by the rings
Improving gas giant atmospheres
Surface components (stones, plants, roads, buildings)
Terramorphing
Landscape with water and thermal erosion
Tectonic plates
Modeling of asteroids collisions with lighting, explosion and the formation of the crater
Animation of meteorites and meteor rains
Holes in the surface (caves, mines)
Right cone of the shadow of the eclipse from moons and rings in the atmosphere
Refraction in the atmosphere (up to the "bow-tie world")
Weather conditions (rain, snow, fog, lightning, rainbow)
Seasonal changes (snow cover and polar caps, dust storms, evaporation or freezing of the seas and the atmosphere)
Climate and surface generation of "lying on its side" planets (like Uranus)
The planets floating in the interstellar space (planemo)
Modeling of 2D gas dynamics of the atmosphere on the GPU
Modeling the tectonics and evolution of planets
Simulation of the collision, tidal or artificial destruction of the planets, formation of the asteroid belt and the dust disk around the sun, its further evolution
Modeling the evolution of the planetary system when the sun goes in the red giant phase
Simulation of destruction of the planetary system in a supernova explosion
Improved modeling of the structure of the planetary system, taking into account migration of the planets, resonances, high ellipticity and inclination of orbits
Different types of clouds, multiple layers
New classes of planets, binding to astrophysics, geology and geochemistry
New classes of surfaces
Linear and radial structures (rivers, grooves, scarps)
Checking of collisions with the surface
Fixing of bugs with ellipsoidal planets
Asteroid belts and comet clouds
Underwater World
Different types of hydrosphere (water, methane, lava sea, etc.)
Different types of terrain in different places
Animated aurora
Asteroids
Comets with an animated tail
Evaporating planets with an animated tail
Planets, tidal locked to their suns
Ocean worlds
Ice worlds with hydrocarbons oceans (titans)
Brown dwarfs
Lights of the night side (hot planets, lava, cities)