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How else are you suppose to prevent someone from influencing a system if you can't see them? How is someone suppose to stop that trade run to the opposing faction if you can't see them?? How are you people so ignorantly blind to this issue?

just to point out, in Open play you still cannot see every player in the system, so your argument is totally flawed. People do not need to be in different modes to effect a star system.
 
How can you not see that is utter garbage? You should not be in the same system as another in your own personal bubble called solo and still be effecting the outcome of that system against someone who is in open mode or even another solo mode.

Oh that is easy - I read up on the game BEFORE I bought it. I knew what I was getting and found my peace with it long BEFORE Frontier got my money.

It also works both ways, by the way.

I was quite happy in Aiabiko having White Orbital as my "home" - it is where my Freagle was stored and it is Fed, which I wanted.
I've worked my backside off doing Fed missions, killing at the Nav point and in USS encounters, got myself to ensign doing so... and to see Fed rep drop for Blue Industries (owners of Gooch and the main faction for all the bad guys I've been killing).
I've worked hard for weeks, in my private group - yet some people in open destroyed EVERYTHING I was doing because Blue Industries offers better money for meat than Feds offer for Tea at White Orbital - I was gutted !

You know what I didn't do though.... I didn't hit the forums to complain about it.
You know why? - Because I knew what I was buying, BEFORE I bought it.

I've moved "home" by the way. I know I wont win now in Aiabiko, so I've gone else where.
 
How else are you suppose to prevent someone from influencing a system if you can't see them? How is someone suppose to stop that trade run to the opposing faction if you can't see them?? How are you people so ignorantly blind to this issue?

Maybe it isn't that big of an issue?

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You think that this design is professional?? ahahaha that's the funniest thing I've read yet.

I'm perfectly willing to read up on your game design accomplishments.
 
How else are you suppose to prevent someone from influencing a system if you can't see them? How is someone suppose to stop that trade run to the opposing faction if you can't see them?? How are you people so ignorantly blind to this issue?

How can you stop me in open if I don't want you to?

If I see you in SC and you're equipped with an interdictor I'll be gone before you can get a tether on me - if you open fire in the safe zone you'll get vapourised. How you gonna get me to stop my trade run?

This is what I've been doing launch - and in all that time trading round the main systems only one player got a tether on me whilst I wasn't paying attention and I fought that one off.
 
Oh that is easy - I read up on the game BEFORE I bought it. I knew what I was getting and found my peace with it long BEFORE Frontier got my money.

It also works both ways, by the way.

I was quite happy in Aiabiko having White Orbital as my "home" - it is where my Freagle was stored and it is Fed, which I wanted.
I've worked my backside off doing Fed missions, killing at the Nav point and in USS encounters, got myself to ensign doing so... and to see Fed rep drop for Blue Industries (owners of Gooch and the main faction for all the bad guys I've been killing).
I've worked hard for weeks, in my private group - yet some people in open destroyed EVERYTHING I was doing because Blue Industries offers better money for meat than Feds offer for Tea at White Orbital - I was gutted !

You know what I didn't do though.... I didn't hit the forums to complain about it.
You know why? - Because I knew what I was buying, BEFORE I bought it.

I've moved "home" by the way. I know I wont win now in Aiabiko, so I've gone else where.
Oh you mean with the offline mode that was suppose to be implemented which they pullled out from under you guys at the last second screwing over the open mode?
 
Oh you mean with the offline mode that was suppose to be implemented which they pullled out from under you guys at the last second screwing over the open mode?

Solo, group and open online was always planned.

Offline being pulled had nothing to do with that.
 
How else are you suppose to prevent someone from influencing a system if you can't see them? How is someone suppose to stop that trade run to the opposing faction if you can't see them?? How are you people so ignorantly blind to this issue?

Hmm we better remove npc's from solo play and just have them in open play then.
i guess you would not want them influencing a system when you cannot see them as well.

There's nothing wrong with the way it all works now.
We all have options to play the game the way we want to play it.
 
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How else are you suppose to prevent someone from influencing a system if you can't see them? How is someone suppose to stop that trade run to the opposing faction if you can't see them?? How are you people so ignorantly blind to this issue?
And how does that not fall under "because I don't like that they can't be shot by other players"?
So you are saying traders should have to out fight combatants, but combatants should not have to out trade traders?
 
I'm still waiting for you solo fly boys to actually come up with one viable reason why open mode shouldn't be separate from solo? None of you have put fourth any valid argument except for spewing, "Because I play how I want" or "PvP griefers"
 
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How else are you suppose to prevent someone from influencing a system if you can't see them? How is someone suppose to stop that trade run to the opposing faction if you can't see them?? How are you people so ignorantly blind to this issue?

Isn't it correct that you can only blockade the other 31 players in your instance from entering the station? So very likely, plenty of players in open are sailing past you too...
 
Oh you mean with the offline mode that was suppose to be implemented which they pullled out from under you guys at the last second screwing over the open mode?

Solo, group and open online was always planned.

Offline being pulled had nothing to do with that.

Had to highlight both of you. So what you are saying is that Offline mode which was planned for late 2015 has been cancelled even before the release of the game. You do realise that they could still actually release an offline version any time after 12 months of this extended beta/game mode is finished. Nothing better to be bugs fixed before they drop offline on everybody as an added pay to own game.
 
How else are you suppose to prevent someone from influencing a system if you can't see them? How is someone suppose to stop that trade run to the opposing faction if you can't see them?? How are you people so ignorantly blind to this issue?

We're not blind to the issue, but we're pragmatic and understand how the game works.

This whole idea of "I need to see this other player so I can interact with them" (notice I didn't say shoot), is predicated on a game where everyone is on a single server, with the entire player base sharing one world. In a game like that, if you're in Location A, you'll see every other player in Location A and can interact with them. No exceptions. Nobody flying under the radar, or sideways to the radar where you can't see them.

The network structure of Elite Dangerous isn't like that. You and I can both be in Open mode, flying near the same space station, and we might never see each other because the matchmaker doesn't like the P2P connection quality. That's especially likely if you're somewhere in the UK or Europe, because I'm on the West Coast USA. Even for people co-located in the same geographic area flying in Open mode, there are no guarantees. The game just happily splits out as many copies of that station as are needed in separate instances, to make sure everyone sees it no matter what mode they're in.

Open mode simply isn't a special case where everyone's "on a level playing field." Not possible in this game, and probably intentionally designed that way. So it just doesn't matter if you and I are affecting the economy (or whatever) in that system and we can't see each other. It's all about collective action by everyone, in every player mode. This has been reiterated by the most recent FDEV comments about upcoming events.

If you want to ignore what the devs are saying about their own game, then you're just tilting at windmills.
 
I'm still waiting for you solo fly boys to actually come up with one viable reason why open mode shouldn't be separate from solo? None of you have put fourth any valid argument except for spewing, "Because I play how I want" or "PvP griefers"

I'm not sure anyone needs to top the "because that's how the developer has made the game" reason.
 
I'm still waiting for you solo fly boys to actually come up with one viable reason why open mode shouldn't be separate from solo? None of you have put fourth any valid argument except for spewing, "Because I play how I want" or "PvP griefers"
That is how the system is, to get it changed enough people must be convinced it even should; it is not the responsibility of people with how the game is to argue for the status quo. Change is fine, but it must have merits that outweight faults; and I think no one has been separation would be such a change.
 
We're not blind to the issue, but we're pragmatic and understand how the game works.

This whole idea of "I need to see this other player so I can interact with them" (notice I didn't say shoot), is predicated on a game where everyone is on a single server, with the entire player base sharing one world. In a game like that, if you're in Location A, you'll see every other player in Location A and can interact with them. No exceptions. Nobody flying under the radar, or sideways to the radar where you can't see them.

The network structure of Elite Dangerous isn't like that. You and I can both be in Open mode, flying near the same space station, and we might never see each other because the matchmaker doesn't like the P2P connection quality. That's especially likely if you're somewhere in the UK or Europe, because I'm on the West Coast USA. Even for people co-located in the same geographic area flying in Open mode, there are no guarantees. The game just happily splits out as many copies of that station as are needed in separate instances, to make sure everyone sees it no matter what mode they're in.

Open mode simply isn't a special case where everyone's "on a level playing field." Not possible in this game, and probably intentionally designed that way. So it just doesn't matter if you and I are affecting the economy (or whatever) in that system and we can't see each other. It's all about collective action by everyone, in every player mode. This has been reiterated by the most recent FDEV comments about upcoming events.

If you want to ignore what the devs are saying about their own game, then you're just tilting at windmills.
Then it's obvious they didn't and don't have the funds to create a proper server structure.
 
I'm still waiting for you solo fly boys to actually come up with one viable reason why open mode shouldn't be separate from solo? None of you have put fourth any valid argument except for spewing, "Because I play how I want" or "PvP griefers"

You want a valid reason, Here you go this is the best valid reason you will get from everybody, Even FD.

They will never do a "On Its Own" Open server due to the costs involved in making a single server for people who wish to play Open only, especially after they have already released the game in this format. As they have clearly stated that the MODES will not be seperated and also that they had sold 300,000 copies of the game so far, maybe more by now, and the server which they are running the game on at the moment, P2P system, it would be foolish of them to make stupid changes like that when they may only have 1 third of players using the server.

As for a valid reason, it is clear you have never run a server for any game. The cost involved can be quite a lot. If you think FD are only paying £100.00 a month for the server I think you will be far from close.

If FD wishes to lose money by splashing out for a new server just for Open players who want to force everybody into playing their game then you need to think again.

On page 64 I asked some questions about how Open players were physically hurt by other players playing in different modes. I did not get a single response. Them like you will ignore what I have said because you are fixed minded.

I answered something you said about the game and not being able to stop players from going into system. You forget that even in OPEN mode you do not see all the players online. If you did then the system would crash instantly, a bit like WOW did quite a few months ago
 
Then it's obvious they didn't and don't have the funds to create a proper server structure.

how old are you? Do you think a games company hasn't got a clue on how to make games and use servers. I bet the dumbest person working there on development still knows more about this game and how it works than most of the people on this forum.
 
We're not blind to the issue, but we're pragmatic and understand how the game works.

This whole idea of "I need to see this other player so I can interact with them" (notice I didn't say shoot), is predicated on a game where everyone is on a single server, with the entire player base sharing one world. In a game like that, if you're in Location A, you'll see every other player in Location A and can interact with them. No exceptions. Nobody flying under the radar, or sideways to the radar where you can't see them.

The network structure of Elite Dangerous isn't like that. You and I can both be in Open mode, flying near the same space station, and we might never see each other because the matchmaker doesn't like the P2P connection quality. That's especially likely if you're somewhere in the UK or Europe, because I'm on the West Coast USA. Even for people co-located in the same geographic area flying in Open mode, there are no guarantees. The game just happily splits out as many copies of that station as are needed in separate instances, to make sure everyone sees it no matter what mode they're in.

Open mode simply isn't a special case where everyone's "on a level playing field." Not possible in this game, and probably intentionally designed that way. So it just doesn't matter if you and I are affecting the economy (or whatever) in that system and we can't see each other. It's all about collective action by everyone, in every player mode. This has been reiterated by the most recent FDEV comments about upcoming events.

If you want to ignore what the devs are saying about their own game, then you're just tilting at windmills.

A very good point - and when combined with the sheer size of the game area it becomes obvious why it really doesn't matter what mode people are in - we all get to play the same game.
 
I'm still waiting for you solo fly boys to actually come up with one viable reason why open mode shouldn't be separate from solo? .

Why should any of us have to do so? Most of us fly in Open. We are merely pointing out that the game was specifically designed in this way. Heck, I even provided you a quote from one of the designers.

All I need to know is that the game was designed to allow mode switching. That it was done to help reduce the problems associated with forced PVP was a great reason.


Like a lot of the other guys, I bought into this game specifically because forced PVP was gimped. I'm glad that I got exactly what I wanted.

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Had to highlight both of you. So what you are saying is that Offline mode which was planned for late 2015 has been cancelled even before the release of the game. You do realise that they could still actually release an offline version any time after 12 months of this extended beta/game mode is finished. Nothing better to be bugs fixed before they drop offline on everybody as an added pay to own game.

I would buy it.

But I still would play in Open. You cannot get better than emergent play and meaningful player interactions!
 
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