Modes The Solo vs Open vs Groups Thread [See new thread]

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tl;dr version of 160 pages:

There are folks that like mode switching and there are folks that hate it with a passion. There is little middle ground so it splits players into two camps. These will never agree.
There are folks that agree with the "single universe" model and folks that don't. These folks will never agree either.
FD will continue to make the game they want and we either live with what they produce or quit playing. End of story.
 
Clearly haven't read the previous 160 pages. Skimmed a couple at the start and end of thread.

Since starting to play the game I've always played in Open, isn't that the idea of an on-line game?

Question regarding Solo, are commodity prices the same as the are for an Open player?

Regards
 
Clearly haven't read the previous 160 pages. Skimmed a couple at the start and end of thread.

Since starting to play the game I've always played in Open, isn't that the idea of an on-line game?

Question regarding Solo, are commodity prices the same as the are for an Open player?

Regards

Yes. The ONLY difference between Solo and Open is that in Solo there are no other players, just NPCs.
 
Clearly haven't read the previous 160 pages. Skimmed a couple at the start and end of thread.

Since starting to play the game I've always played in Open, isn't that the idea of an on-line game?

Question regarding Solo, are commodity prices the same as the are for an Open player?

Regards
Commodities are the same, but that's small change compared to the bounties you can collect during a mission, or even by going out for random bountyhunts.
 
Question regarding Solo, are commodity prices the same as the are for an Open player?

Regards
It's best -- and accurate -- to think of ED as one single simulation, and wether one plays 'open', 'group', or 'solo' only affects if you'll see other players, and whom. A solo player is still online, they see the same commodity prices a player in a group and a player in open will see. Commodity prices and subfaction influence over a star system are part of the background simulation.
 
Thanks for the replies.

Although commodity prices are the same in both, do both Open & Solo players influence these, or just Open players? Hope that question makes sense :S
 
ROFLPMSL

I hope you took the time to explain how that design flaw was going to make their game fail & be dead in a year, I mean its your duty, the interweb demands it, are they stupid or something, tanks & flamethrowers in football is clearly the future, how could they be so stupid and not understand this thing that I state as fact without any basis must be the truth.

Pah... that football game, it will never catch on, full of cheaters, they practice on their own I tell you, he practices when I am not there its so unfair.

It was replaced within a year by Football Manager 2014 so I consider my predictions totally vindicated.
 

Robert Maynard

Volunteer Moderator
Oh but you guys can whine and cry about it all day by blaming PvP'ers ruining your open mode experience eh? But it's ok for you to ruin open modes experience by trading in the comfort of your own safe zone all the while effecting the outcome of systems against the open mode players? No one wants to remove solo play, just give it it's own universe separate from open because at the end of the day you solo guys will still only play solo mode.

There's quite a difference between a player knowing that their play has been affected by being destroyed by another player and a player suspecting that something may be affecting their game but cannot be sure what is doing it.

When it comes to effecting the universe, only actions taken in open should effect open. That's it. It's not about "forced pvp", player interaction is more complicated than that. If you allow systems to be won and lost in solo games, it trivializes the aspect entirely because it becomes a cargo moving efficiency contest. It's not even a subjective thing if you think about it. The current design is short sighted and is akin to cutting off your nose to spite your face.

Again, this is an opinion held by the segregationist faction - the inclusionist faction does not share that view.

How can you not see that is utter garbage? You should not be in the same system as another in your own personal bubble called solo and still be effecting the outcome of that system against someone who is in open mode or even another solo mode.

Any player not in your instance in the same area is by definition in a different bubble - even if you and the other player are in open.

Oh you mean with the offline mode that was suppose to be implemented which they pullled out from under you guys at the last second screwing over the open mode?

You are conflating the removal of offline with the existence of the three game modes - the three game modes and the group switching feature have been part of the stated game design from the outset. The offline mode was introduced about halfway through the Kickstarter and didn't make it into release.

I'm still waiting for you solo fly boys to actually come up with one viable reason why open mode shouldn't be separate from solo? None of you have put fourth any valid argument except for spewing, "Because I play how I want" or "PvP griefers"

As others have said - the developers made it that way so the single galactic background simulation being affected by all players in as designed.

Then it's obvious they didn't and don't have the funds to create a proper server structure.

Frontier chose to go down the P2P / lite server route rather than the full server route at the outset - probably to allow the game to enjoy lower running costs in the long term.
 
Online or Solo, which is the better experience?

I know online comes with the hazard of players trying to kill you, which sucks. But general gameplay wise, what do you think is the better Elite:Dangerous experience? Online or Solo play?
 
Depends solely on what kind of experience you are looking for. Do you want an "anything can happen, I might get killed every second for no apparent reason", and need to stay alert and suspicious, but also enjoy that chaotic "human factor", or do you want a more controlled experience, where you are more likely to predict the outcome of your decisions as you go along?
 
There is no "better" experience, it's up to what you want and expect from the game.

If you prefer to play a more socially-oriented game where you occasionally can meet and interact with other people (and vice versa), then play Open. If not, play Solo - which still has plenty of NPCs in it so it doesn't feel empty. Another option is Private Groups where you can play just with friends only.

I don't like multiplayer games, and so I choose to play only in Solo which gives me the closest experience to playing Frontier First Encounters back in the day.
 
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I know online comes with the hazard of players trying to kill you, which sucks. But general gameplay wise, what do you think is the better Elite:Dangerous experience? Online or Solo play?

There's also the Private Group mode. Check out the Mobius private group if you're looking for a PvE experience. There's several thousand players in it at the moment.
 
bearing in mind i've had my PvP cherry popped a long time ago and no longer get upset if i'm blown out of the skies, i now find the threat of PvP to add a lot more life to the universe.

been playing since launch, i've been interdicted a handful of times, evaded most attempts, sprinted off and got back into supercruise with the rest of them, and turned to fight on one of them. that one didn't go so well and i lost my Asp filled with cargo, but hey, i don't fly what i can't afford to lose so no harm done there. i've completely changed the loadout on my Asp so we'll see what happens next time!

i've also messed about at a combat zone in my viper, 3 players picked a fight with me and i sent them all packing

the NPC's just cannot get your heart pounding like a player can when they come in guns blazing.

sure sometimes it's tempting to switch to solo when i want to make money, but being in open and doing the rares in the lave area has made me change the way i play. i now try to keep trips to station to a minimum, so before i was hopping about gathering rares, now i'll sit in station and wait for the next allotment. i also pay a lot of attention to my supercruise, always trying to insure nothing is behind me and trying my best to minimise the time spent on the final approach. that final bit is really tough as it's often where the PvPers strike. so even mundane things like approaching a station to drop out of supercruise can be tense moments.

life in open mode is just less boring. when i'm away from the player hot spots i relax, when i head in there it's all eyes to the scanner and bring my A-game.
 
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