I don't *want* to be able to kill Anacondas in my Cobra!

I imagine they will dial up the difficulty of the larger ships once wings has been introduced - when you can actually get three players to land on the same npc, at that point they'll dial it up so that you need three players to take them out.

Instead of making the big ships more powerful, they could (and hopefully will) give them wingmen, too. And you'll have to take out their entire wing in order to completely the mission, not just focus down one primary target and then FSD out.
 
or give them ships that are not accessible to players,

Oh man, I'd absolutely love it if Warzone sectors or other nearby sectors could give a mission to disable a Capital Ship, either within the Warzone or perhaps intercepting it on its way there. They don't show up enough in the warzones as-is, anyway. They're a cool part of the game that players should get more access to being able to experience.
 
1. Shield cells have to go away.

2. Turrets have to be restricted for big ships Type 9/Anaconda and do more damage than now. Then there will be no need to keep big ships agile to properly fight smaller targets.
 
I used to run from anacondas, but now I just whip out the plasma accelerator and everything is taken care of quickly ;)
 
I found out that enemy NPC ships within ressource sites (asteroid belts) or USS's are way less "dangerous" than in warzones.

I am flying a moderately equipped Cobra and was able to take out an "Elite Anaconda" NPC at an USS pretty easily. My bro is flying a pretty decently equipped Viper and won a Dogfight against two Anacondas and another Eagle.

So I went into a warzone, prepared to do some serious killing. First thing I noticed was, that the first 2 Eagles were shot down considerably harder than the Eagles I encounter in the ressource sites or USS's... I thought "nice, seems like more of a challenge now!"

After a few Sidey and Eagle kills I went to attack a Python. Shields were dropping very slowly and the Python NPC was flying suprisingly well, had a tough time to get a good barrage of bullets and beams onto him. After some dodging and circeling he finally managed to get me into his targeting sytems and I was shocked to see how fast my shields were leaving me. I won the fight in the end, but with like 35% hull left. I was really adrenaline pumped.

After some repairs, refueling and rearming I went back into the warzone and suddenly faced an Anaconda. That beast almost shot me to pieces and I barely escaped the scene. I didnt even manage to get its shields down once.

That day I realized: NPC's actually CAN be extremely challenging and tough, even "dangerous". Dunno why it only happened to me in Warzones, fights outside the warzones were actually pretty easy most of the time.

Really hope FD changes the overall difficulty in the future. That fight in the Warzone felt extremely challenging. Worst thing was: For each kill you only get 3k CR. Thats a joke compared to current bounties within asteroid belts or contract kills, which are even WAY easier to collect.

The fights in the warzone should at least get you 10k - 15k CR for each kill to make it profitable, considering you get hull damage or subsystem damage alot quicker which causes you good amounts of reparing costs.

EDIT: That means for the OP: IF FD changes the AI difficulty overall to match the warzones, you WILL try to get away from Elite Anacondas in the future if you're facing one with a Cobra. With a good equipped Python, the fight should be pretty exciting and challenging at least. But in that warzone, I was pretty much cannon fodder for Anacondas and/or even well equipped Pythons. And no, those were all NPC's, not CMDR's.
 
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I found out that enemy NPC ships within ressource sites (asteroid belts) or USS's are way less "dangerous" than in warzones.

I am flying a moderately equipped Cobra and was able to take out an "Elite Anaconda" NPC at an USS pretty easily. My bro is flying a pretty decently equipped Viper and won a Dogfight against two Anacondas and another Eagle.

So I went into a warzone, prepared to do some serious killing. First thing I noticed was, that the first 2 Eagles were shot down considerably harder than the Eagles I encounter in the ressource sites or USS's... I thought "nice, seems like more of a challenge now!"

After a few Sidey and Eagle kills I went to attack a Python. Shields were dropping very slowly and the Python NPC was flying suprisingly well, had a tough time to get a good barrage of bullets and beams onto him. After some dodging and circeling he finally managed to get me into his targeting sytems and I was shocked to see how fast my shields were leaving me. I won the fight in the end, but with like 35% hull left. I was really adrenaline pumped.

After some repairs, refueling and rearming I went back into the warzone and suddenly faced an Anaconda. That beast almost shot me to pieces and I barely escaped the scene. I didnt even manage to get its shields down once.

That day I realized: NPC's actually CAN be extremely challenging and tough, even "dangerous". Dunno why it only happened to me in Warzones, fights outside the warzones were actually pretty easy most of the time.

Really hope FD changes the overall difficulty in the future. That fight in the Warzone felt extremely challenging. Worst thing was: For each kill you only get 3k CR. Thats a joke compared to current bounties within asteroid belts or contract kills, which are even WAY easier to collect.

The fights in the warzone should at least get you 10k - 15k CR for each kill to make it profitable, considering you get hull damage or subsystem damage alot quicker which causes you good amounts of reparing costs.

EDIT: That means for the OP: IF FD changes the AI difficulty overall to match the warzones, you WILL try to get away from Elite Anacondas in the future if you're facing one with a Cobra. With a good equipped Python, the fight should be pretty exciting and challenging at least. But in that warzone, I was pretty much cannon fodder for Anacondas and/or even well equipped Pythons. And no, those were all NPC's, not CMDR's.

i think all the NPCs in Warzones are Elite, aren't they?
 
i think all the NPCs in Warzones are Elite, aren't they?

The NPCs in warzones still have varying skill levels but I beleive they all have much better kitted ships with military hulls, big shields and quite the bite. I've seen mentioned before that Frontier wanted the NPCs to be killable so that people could test the water so to speak. NAV beacons and resource extraction sites being the easier ones, essentially to help players practise before taking on the stronger fish.

I'd recommend the OP goes and finds some Capital ships. Start with the Imperial ones, they're definitely the easiest to take down then find a Fed one. I have no idea how to deal with their insane firepower and long range on my own yet.
 
I found out that enemy NPC ships within ressource sites (asteroid belts) or USS's are way less "dangerous" than in warzones.

...

After some repairs, refueling and rearming I went back into the warzone and suddenly faced an Anaconda. That beast almost shot me to pieces and I barely escaped the scene. I didnt even managed to get its shields down once.

That day I realized: NPC's actually CAN be extremely challenging and tough, even "dangerous". Dunno why it only happened to me in Warzones, fights outside the warzones were actually pretty easy most of the time.

Really hope FD changes the overall difficulty in the future. That fight in the Warzone felt extremely challenging. Worst thing was: For each kill you only get 3k CR. Thats a joke compared to current bounties within asteroid belts or contract kills, which are even WAY easier to collect.

The fights in the warzone should at least get you 10k - 15k CR for each kill to make it profitable, considering you get hull damage or subsystem damage alot quicker which causes you good amounts of reparing costs.

The reason warzone enemies are so much tougher is because their ships are actually well-equipped, typically with some of the strongest shields available to their ship and mil-spec hull armor. At this point I don't find them quite as tough as you're saying, at least in a well-kitted Viper (for example I usually go for the Pythons over the Cobras in a warzone, the way the AI flies each ship tends to make the python a less annoying target despite being much heavier), but you're right and it is still a very dramatic difference. And you're especially right that the credit rewards are absolutely pathetic.

In USS and Nav/resource beacons, their rank appears to entirely be a rating of the AI's ability to fly (Elites will use FA-off turning far more often than Novices, for example), but seems to have minimal or no impact on how their ship is built. So you end up with things like Dangerous eagle or viper pilots who forgot to put a shield generator on their glass cannon fighters, occasionally even WANTED Anaconda or Python pirates who somehow didn't think they'd need a shield. Along the same lines, those random-encounter enemies will almost always have light armor and likely very un-optimized internals.
 
i think all the NPCs in Warzones are Elite, aren't they?

Nope, but alot were.
I faced alot of "Deadly" and "Dangerous" NPC's as well. That Python wasnt Elite, but I cant say for sure which rank it was.

Even tho, like I said, I faced an Elite Anaconda in an USS and was able to shot it down myself. It was a tough fight, but had like 68% hull in the end. But the Anaconda in that Warzone was insane - My shields were down in no time and my hull literally melted away due to his badass beam lasers. The NPC Anaconda even tilted his cruiser efficiently so that its turrets had a good shot at me most of the time.

I was surprised myself. In another thread I moaned about "cannon fodder NPC's" and that its too easy fighting NPC's - And I am not even a veteran at flying games / space games. I even have my HOTAS for roghly 2 weeks now and never played with one before. But usually I kill alot of NPC's in Ressource Sites and USS's and collect over 250k bounty in 40-50 Minutes of dogfighting, so I think I am not doing that bad at flying.

That warzone fight was pretty darn intense and even frightening. It actually was the first time I REALLY feard getting destroyed (NPC battle). I have enought CR to cover insurances but its always kind of a mental beating if you get shot down, and in Elite Dangerous its the first time virtual death really feels like you lost something valuable.
 
Agreed. A large, powerful Elite rated NPC should be nearly unconquerable to all but the very best and most experienced pilots.
 
*snip* . And you're especially right that the credit rewards are absolutely pathetic. *snip*

Exactly. I got around 27k CR from my kills in the warzone. I had like 10k repair costs. Thats pretty high for a moderately equipped Cobra. With all the refueling, repairing and rearming costs I got like a 12k loan. For like 30 adrenaline pumping minutes Pathetic.

I go hunting in an asteroid belt for 50 minutes fighting poorly equipped NPC villains and get like 300k bounty, mostly without reparing costs, only rearming costs.
 
Exactly. I got around 27k CR from my kills in the warzone. I had like 10k repair costs. Thats pretty high for a moderately equipped Cobra. With all the refueling, repairing and rearming costs I got like a 12k loan. For like 30 adrenaline pumping minutes Pathetic.

I go hunting in an asteroid belt for 50 minutes fighting poorly equipped NPC villains and get like 300k bounty, mostly without reparing costs, only rearming costs.

The funniest thing is when you find one of those little fighters in a warzone, the kind that go pop in just a couple of shots. And then realizing that you got exactly as many credits as you would for spending several minutes trying to grind down a "good" pilot in a military-armored Conda.
 

Vectorman

Banned
Not sure what your complaining about, the Anaconda is a good ship and can probably own a Cobra all day long - but it depends on the Rank of the NPC and the upgrades youve bought for your Cobra.
If your running a stock cobra with 2 pulse lasers and 2 auto cannons lvl 1 against a "Dangerous" Anaconda id say youve got no chance in hell.

My Cobra had upgraded everything and was worth over 1 million when i swapped it for my Type 6 and even then i had trouble against "Master" ranked Anacondas and the like.

IMO its the shield cells that make us OP (human players) - lose your shields and pop one of those and your back in the fight - kind of like an invicibility exploit!
 
Try conflict zones and then tell us Condas need to be buffed. The very moment you are engaging a conda (or python) and another ship targets you its a completely different story.

As for solo encounters, well, I've taken down a Conda with a Sidewinder (took a lot of patience) and had my backside handed to me a conda in a maxed Cobra. The AI varies, and thank the lord for that
 
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IceyJones

Banned
we need harder missions, better AI, and bounties that reflect that!
combat/bounty hunting is so underpowered at the moment, even with exploiting
missions by taking the same mission again and again, income is sooooo bad.....

i for sure did hundreds of conda missions to get my python because i hate trading,
but after that long stubborn time of USS-jumping (sometimes 20 to find ONE target)
i now switched also to trading for fitting the python.....

its just sad.....
 
What I find 'humorous' is that I still get interdicted by shieldless sidewinders or even shieldless cobras. I mean, a pirate, hunting others... without shields? Really??

I was interdicted earlier by an NPC Viper. "Oh oh" I thought, as I haven't got my Cobra fulled kitted out for combat yet, having just traded in my T6 last night. It turned out he was shieldless. Fight was over before it started. Beam LASERs and Multi-Cannons in unison, head on, with my A class power distributor on RST.

Honestly, a Viper should NEVER be shieldless, or kitted out at any level less than the default loadout in the shipyard for an NPC. It's THE combat ship to watch out for as far as I'm concerned, and a decent NPC one should give me (mostly harmless) something to struggle with in battle.
 
This is all easily resolved by making the AI sometimes operate in groups - as you sometimes see in mining areas where the mining ships have escorts, maybe some of the AI Anacondas should travel with light fighters to protect them from more agile ships.

An Anaconda shreds my cobra providing I'm not being very careful with my flight. Sure, once you've worked out that your ship is more nimble than theirs you use it to your strengths. If you sit broadside at range you're going to lose against an Anaconda.

I whole-heartily support the Anaconda having this vulnerability as an offset of their immense fire-power and capacity.
 
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