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Lurking around stations firing dumbfire missiles at people going about their buisness sounds like a really lame cowardly thing in my opinion. Whats the sport in that?
Wheres the sport in a level 40 shaman ganking a level 40 paladin fighting a raptor in stranglethorn vale? Where's the sport in taking an RPG to someone's expensive sports car in GTA V multiplayer? "Sport" is not a prerequisite for something to be viable content.
 
Its not griefing. He is a pirate with legitimate game play.
Well, there are many vocal on this forum that would try to get you to believe that anyway.

I love it when people protect Pirates/players who cause grief and say its perfectly acceptable game play. I bet you find it fun as well

I hope you don't mind me saying but that tiny bit of pixel currency equates to real life time to make back. The insurance in an anaconda is 10 million. With cargo it's 14 million.

Now with a really good trade route and trading hard you could make that back in a couple of hours. Realistically for most people it will be closer to 3-4 hours which is an entire evenings play for many.

So your few seconds of 'fun' equates to some other player having to spend their precious leisure time making back up what you cost them.

If it cost the player the same few seconds to make it back it wouldn't be much of a problem. When you're talking in terms of having to spend the evening making it back I know that I could never inflict that kind of thing on others.

People only do this because they can. You can name lots of games where people use known exploits to cheat. Just look at Call of Duty for the way people use game exploits. Dumb fire rockets are meant to be very powerful and throw away. These people just want to spoil the game for other people because they have that mentality.

Seems like legit assassinations. If we ever get them, this would be an interesting way to kill politicos, etc. As far as players..Pk'ers are PK'ers...open is open. You can't argue with crazy..if you think otherwise...go to it Don Quixote. Finally, although I disagree with the activity, I'm doubtful that it is bannable. Here's to hoping FDEV's feeling it needs to be prevented and eventually fix the issue.

tipical answer. If you do not like something put up with it as thats the game. No its not the game at all. Some people just want to create problems for others who are enjoying the game for what it is. Those who use this exploit should be seen as what they are, game exploiters and cheats.

precisely, this is what he clearly does not care about. He (correctly) pulled me up on the fact that "bully" is not technically the correct term... however IF I was to use the what I feel is the correct term for people who deliberately do this, I would probably end up with a temporary posting ban! ;)

The technical term for a player who uses exploits to cause mystery is called a cheat. plain and simple cheater. Naming them and shaming them will not work because they will wipe their save game and just use a different name next week. FD will do nothing because they cannot delete a player for this if they do not exist in a week. The can only have us deal with the problem, or make space stations no fire areas where you cannot pull the trigger at all, which will cause more problems later on.

Everybody has the report player button, and you should use it. going into solo/group is not the answer because they is what these people want.

I feel sorry for anybody who loses a ship with their insurance of around 14 million credits. The best way around this is simple, shield cells, good shields and chaff. They do not last long against station fire (which should be more effective) and as long as you keep your finger on the shield cell button you will be fine.

FD will have to do something soon other wise people will not refer this game on to other new players. You tube is a place where people go to find out about games first. If elite is smashed apart there who will come here to play.
 
I hope you don't mind me saying but that tiny bit of pixel currency equates to real life time to make back. The insurance in an anaconda is 10 million. With cargo it's 14 million.

Now with a really good trade route and trading hard you could make that back in a couple of hours. Realistically for most people it will be closer to 3-4 hours which is an entire evenings play for many.

So your few seconds of 'fun' equates to some other player having to spend their precious leisure time making back up what you cost them.

If it cost the player the same few seconds to make it back it wouldn't be much of a problem. When you're talking in terms of having to spend the evening making it back I know that I could never inflict that kind of thing on others.

So how do you see the game, Sams? Just a log-in, leave dock with cargo, arrive at destination, sell cargo, repeat. No interaction, no risk, no challenge other than finding the highest price? Sounds mind-numbingly dull to me.

How do you deal with the distress of any loss inflicted upon you, by an NPC? Should all other ships be removed, both player and AI? Would that work?
 
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What I do is the equivalent of a level 40 shaman ganking a 40 paladin while the pally is fighting a raptor in stranglethorne vale. The paladin is distracted (docking) and is unprepared for the offensive. He dies. That is regarded as many things, but griefing is not one of them.

Actually, no. For one, the player being killed loses hours of gameplay. Secondly, there is hardly any escape (unless its, apperantly, an Anaconda). Either you kill them or they retaliate and get killed by the station. This is a clear sign of abusing game mechanics to cause grief, unlike the example you give.
The equivalent of your example would be jumping a player while he was busy toying with a Python at the nav beacon.
 
Feel free to shoot my type 7 when it's out and about. If you can't distinguish between real crime (arson) and space pixels, then I'm not the one with the problem.

Well, time is a precious commodity. And wasting other people's time by exploiting game unbalances only to cause grief has real world implications. It causes real world grief. And wastes real world time.

You enjoy creating pain in other people for your own pleasure. Non-consensual. The things I'd like to compare you to will get me a warning. So I don't compare you to anyone.
 
As per my post on page 8, while this isnt bannable, you can make damn sure it isnt fun for the people carrying it out. They are just trolls. Hit them hard, make sure they cant continue to do this over and over by making them KOS in the territory owned by the faction the station belongs to with no repercussions for killing them. If they do it twice, they are refused docking at any station in the factions territory and the station fires on them the moment they get close as well as being actively hunted by local enforcement.

yes it is bannable, its called using a game exploit.
 
Sure i'm the one with a problem, yet you enjoy griefing people by using a method to backstab people in the game.
It's like walking up to someone and suckerpunch them, cause you felt like it.
If you can't differentiate between arson & physical violence in the real world and a couple of space pixels then, as I said earlier - I'm not the one with the problem.

But I'll help clarify this for you - One is pretend-fantasy-make-believe and the other is real. Hopefully, you can figure out which is which.
 
Weapons discharged inside a station should be met with a non-removable wanted status at that station/system. They would have to leave and go somewhere friendly,, if they survive the onslaught.
 
As someone that occasionally does this, I'll clarify a few misconceptions.

1) You don't need to do the landing pad "exploit" (if you want to call landing an exploit, fine w/e). A Viper fitted with 4 Size 1 Dumbfires, two B2 shield cells (to tank internal station guns for ~50 seconds), and all E mods costs ~10,000 Credits or less to replace which, humorously enough, is often less than the cost of an ammo reload. So it may be cheaper in fact to kill someone and then let the station kill you then to reload. \o/ for Easy mode re-buy feature.

If you want to go even cheaper, an eagle can fit 3 dumbfires and costs 5000 credits to replace - and it will respawn fully loaded at less than the cost of a full magazine of dumbfires. Re-buy is a hell of a thing.

2) No one uses the "point defense" bug. I've killed Pythons, Type 9s, Type 6's, Asps, clippers, and Cobras with sustained, direct dumbfire hits. The only ship to survive the attack was an Anaconda about an hour ago. Took him down from full shields to 38% Hull in seconds, he combat logged. Though I imagine the PvP=Grief crowd will rush to defend his use of that "exploit." Either way, he had a nice repair bill waiting for him.

3) As to the "Why?" of the thing, to take a break and unwind. I was trading in my Type 7 today in Beta Sculptoris, trade grinding for, amongst other things, a fully kitted out exploration Asp to see the galaxy. After hours and hours of trading I decided I needed a break. Well, this being a video game (emphasis mine), I decided to shoot some folk. This being a first person game, with shooty mechanics and multiplayer, I thought it would be fitting.

I would've done the whole interdiction thing, but every person I've ever interdicted to try to "legit" pirate for cargo has combat logged. Go figure. Well, you can't combat log fast enough inside a station with wave after wave of dumbfires heading your way. Heh.

I have to admit, this is the first multiplayer game I've played where simply shooting someone is called "griefing" and "murder". This community is an interesting bunch, that's for sure.

The why of the thing .................... yes we all know why ... and it is greifing & murder , just so you know WHY you have that wanted tag
 
Well, time is a precious commodity. And wasting other people's time by exploiting game unbalances only to cause grief has real world implications. It causes real world grief. And wastes real world time.

You enjoy creating pain in other people for your own pleasure. Non-consensual. The things I'd like to compare you to will get me a warning. So I don't compare you to anyone.
If in the process of playing a game you feel real world suffering, then you are having trouble differentiating the real world with the make-believe. That's a psychological problem.

Beating someone in monopoly is not bullying, it is not cruelty. It is a game.
 
Shouldn't these players have a MASSIVE bounty racking up on up on their heads? Time for someone to collect...

Calling all bounty hunters! Come to Fan Horizons at Beta Sculptoris and scalp every wanted ship you can find. They'll be money in it!

One thing concerns me, are you saying that running silent in station prevents auto-guns from attacking the Viper or the hostility being detected? If so, that is a major bug and needs to be ticketed.
 
If you can't differentiate between arson & physical violence in the real world and a couple of space pixels then, as I said earlier - I'm not the one with the problem.

But I'll help clarify this for you - One is pretend-fantasy-make-believe and the other is real. Hopefully, you can figure out which is which.

Thats all you need to convince yourself that acting like a total **** is allowed because your in a virtual world, this says more about you as a person than about me.
People like you look for anything that they can use as an excuse to pester and annoy other people.
 
I dont believe that looking to FD to solve every problem is very realistic.
As a player base, there are ways that this can be handled by players .... as I suspect is more in keeping with the sand box approach.


1. Bring back an element of the FPS ...

2. Traders should group up. Lone un armed, or poorly armed traders will always get picked on... fact of life.

3. Use the power of your money...


Its almost like players need a place where a lot of concerned players can look to for information.
Somewhere that the traders who are spending millions in repairs could put aside a far portion of that collectively. To..... i dont know .... maybe put out a permanent reward for killing these on sight?

I know wings is due out in the not too distant future which could help negate this issue... ie you can hire your own defense squad ......
 
Wheres the sport in a level 40 shaman ganking a level 40 paladin fighting a raptor in stranglethorn vale? Where's the sport in taking an RPG to someone's expensive sports car in GTA V multiplayer? "Sport" is not a prerequisite for something to be viable content.

It shows no skill to do this, so there is no sport in it.
 
if they are using docking mechanics to avoid destruction, its an exploit imo and bannable.

Not just that - some are happy enough to get killed, and it just costs them a few thousand to buy back, at which point they are right back in the station ready to take out the next commander. In another thread it was even suggested the buy back is cheaper than reloading the dumbfires.

We need several mechanics (assuming FD don't want everyone to flee from Open play), some suggestions are:
1. Mechanism to stop the "docking exploit" - e.g. losing clearance if you deploy hardpoints in station, immediate attack if you fire.
2. Insurance should not rearm the weapons.
3. Option to automatically disable PD when inside a no fire zone.
4. We need a mechanism to prevent people instantly respawning. Maybe you get one instant respawn per day, after that you get an increasing "wait time", or maybe you respawn but in an "isolation mode" similar to Solo play, for half an hour.
 
People can do whatever they want, as in Potato Overdose's (great name btw) case. However, this may very well bite him in the backside over the long haul. You do it to enough people and eventually they will come looking for you, possibly several of them. Don't get angry people, get even.

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