Game Over Man!

Ok, so someone's just posted that ED could do with some 'End Game'. I realise that a lot of you don't like the phrase, or indeed the concept, BUT I can see what they were getting at; Elite needs something other than the Buy Ship > Earn Credits > Buy Ship cycle.... something bigger... something more long-term. Something that could potentially take years to achieve. So, I put it to you, if you were a Frontier Dev and had to add something that was a layer above the 'Buy Ship' cycle, what would it be?

What ? visiting every system in the galaxy is not enough for you? I am sure it will take you at least 2 years to achieve.
 
What ? visiting every system in the galaxy is not enough for you? I am sure it will take you at least 2 years to achieve.

Re-read my question...

"So, I put it to you, if you were a Frontier Dev and had to add something that was a layer above the 'Buy Ship' cycle, what would it be?"

This wasn't meant to be a thread about whether Elite has enough content; it's about what could be added to elevate the game above the 'Ship Buying' cycle. Also, it's not about whether Elite needs anything added above the cycle - it's a hypothetical question, not a judgement on the current game.
 
Build your own Empire out in the sticks, become the top rated independent system beyond the core systems. Rank ladder such as to achieve and aim for. Population increases, so does influence etc etc etc.
 
So there are 5 goals to set for yourself, two of which involve just grinding credits for the sake of it, and 3 of them relying on the inconsequential reputation and influence mechanics.
That does sound very limited in scope and not really something thrilling to do, especially considering how boring the process of gaining reputation is, thanks to bad mission design.
And it's not even like for example in EVE, where you can set yourself goals within the context of the MP meta, considering there is no such meta, thanks to limited scope of the MP experience and the ludicrous P2P architecture.

Again, if you're "grinding" just for the sake of it, then you should just quit. I'm not "grinding", I'm a guy in outer space with a ship and the means to do as I please. The "5 goals to set for myself" was just spitballing off the top of my head, not necessarily what I'm currently doing. Your expetations and gameplay style are obviously different from mine, and while not a bad thing (everyone is different) I'm not here to help you to figure out why you want to play a particular game or how you should play it.

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Did you read my post? ;) I didn't say the game needed an 'end'. I asked people what they'd add to Elite to give it something above the 'Ship Buying' cycle (and I like some of your suggestions by the way, but they're already in the game aren't they?).

Did you read my post? I even quoted the post to which I was replying. ;)
 
My End Game or more correctly End State is to have a burgeoning YouTube library of my daring bloody conquests across the galaxy underpinning my legendary reputation and that final combat with the Thargoid Emperor which ends in a great plasmic cloud, the Thargoid home planet decimated, no one knowing if I escaped alive or not just a faint hyperdrive trail.......
 
Again, if you're "grinding" just for the sake of it, then you should just quit. I'm not "grinding", I'm a guy in outer space with a ship and the means to do as I please. The "5 goals to set for myself" was just spitballing off the top of my head, not necessarily what I'm currently doing. Your expetations and gameplay style are obviously different from mine, and while not a bad thing (everyone is different) I'm not here to help you to figure out why you want to play a particular game or how you should play it.

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Did you read my post? I even quoted the post to which I was replying. ;)

Quoting my post doesn't equate to answering the actual question.
 
Did you read my post? ;) I didn't say the game needed an 'end'. I asked people what they'd add to Elite to give it something above the 'Ship Buying' cycle (and I like some of your suggestions by the way, but they're already in the game aren't they?).

My goals are:
  • buy Imperial Courier
  • system flip the Independants all the way to Sagittarius A*
  • system flip the Imperials over to whatever the opposite spiral arm is called
  • system flip an entire spiral arm over to Federation (no girls Empire allowed)
  • get Elite status for pew pewing

That would be the approximate order I expect to complete them in as well ^^;
 
...I want to steal a docked Anaconda, get it to the nearest chop-shop and make gazillions. Then do it all over again :D Much of the proceeds go to helping out newbies in our by then pretty large gang of hoodlums.

It's like pirating, only not settling for a taste of the loot, but getting it all. So when we get the 'Walkabout' feature, you better not leave the keys in the ignition when you go visit the bar.
 
I'm already above that cycle, and have been since I had four million credits.

I'm in the ship I want to be in, doing the things I want to do, and not in any real rush for more money.

Ditto. If people have the mentality of just making more credits, get a bigger ship, earn more credits, rinse and repeat, then adding more content isn't going to change that. I enjoy just flying around in my Cobra or ASP bounty hunting or exploring. Dangerous has never been advertised as being the typical MMO, it's advertised as a sandbox and that's exactly what we have.
 
Quoting my post doesn't equate to answering the actual question.

That's the curse of an online forum...threads usually go off on tangents and sometimes turn into something other than the original idea. To answer your question: yes I did read your post. To answer your original question: I have no idea what could be added; I have not given it much thought...yet.
 
Ditto. If people have the mentality of just making more credits, get a bigger ship, earn more credits, rinse and repeat, then adding more content isn't going to change that. I enjoy just flying around in my Cobra or ASP bounty hunting or exploring. Dangerous has never been advertised as being the typical MMO, it's advertised as a sandbox and that's exactly what we have.

Where did I state that it had to be implicitly about credits, or buying things? :)

In my opening post where did I state that Elite Dangerous needs more content, or indeed ask if it needs more content? My post wasn't a statement of how I see the current game; I was asking what people would add to Elite to take it beyond the 'Ship Buying' cycle.

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That's the curse of an online forum...threads usually go off on tangents and sometimes turn into something other than the original idea. To answer your question: yes I did read your post. To answer your original question: I have no idea what could be added; I have not given it much thought...yet.

Aye, just wish it hadn't been derailed so quickly ;)

Looking forward to your thoughts though (sincerely).
 
Ok, so someone's just posted that ED could do with some 'End Game'. I realise that a lot of you don't like the phrase, or indeed the concept, BUT I can see what they were getting at; Elite needs something other than the Buy Ship > Earn Credits > Buy Ship cycle.... something bigger... something more long-term. Something that could potentially take years to achieve. So, I put it to you, if you were a Frontier Dev and had to add something that was a layer above the 'Buy Ship' cycle, what would it be?

The earn credits > buy new ship cycle is ONLY there if your mindset puts it there.

I've been playing since Alpha 2.0 and I'm still only flying a Cobra MkIII. I don't feel this need to upgrade, to get a bigger ship. I'm fine as I am and I'm having fun from exploring and mining occasionally.

You don't need the biggest ship, just play the game and have fun and try to get out of the current generations mindset that the only thing to do in a game is grinding for something better.

There's a whole universe out there.. Go explore it.
 
The earn credits > buy new ship cycle is ONLY there if your mindset puts it there.

You don't need the biggest ship, just play the game and have fun and try to get out of the current generations mindset that the only thing to do in a game is grinding for something better.

There's a whole universe out there.. Go explore it.

Please try to understand that my question wasn't a commentary on the current state of the game, or how it should be played, or what kind of mindset you should have or whether it had enough content or not. It was a simple question about what you would add to the game to give it some higher purpose above the 'Ship Buying' cycle. I didn't say it had to have anything to do with buying other things... maybe use your imagination? :)

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The damage WoW did to the genre is unfathomable

Same as the damage you're doing to this thread by not reading the question I posed?
 
I set some more personal goals for my self, like becoming a good pilot with a certian loadout and ship to be able to pirate und compete with other players, or helping a minor faction gaining influence. Becoming a good pilot has nothing to do with grinding credits.

I change goals as i see fit. I'am playing since official release and i have still many ideas i want to try.

Sure in term of "hardcoded" goals there is not much in the game. But i like it for what it is. Elite emulates a very rough oldschool style of space sims. Sure i wouldn't mind if they implement more content and i'am sure there will be much more to do beside the immersion over the time.
 
I can see no reason to even mention the term end-game in connection with ED. To think of it as a game where you grind up to a certain level (of ship, money, rank, whatever) and then start doing the important stuff is to entirely miss the point. And is the reason why a chunk of the paying customers are unhappy with the game. Conditioned by WoW and its ilk that the way to go is to level like a madman up to max then look around for stuff to do, they grind mindlessly for hours to get to an Anaconda then wonder why they are bored. I'm even inclined to think that the triple Elite competition was possibly a mistake because it's likely to just encourage people to burn out. Even in WoW and Anarchy Online I've seen so many people who took the quickest (and usually the most boring and repetitive) route to the top then just got bored and gave up.

I want to fly a spaceship. Because it's fun. So I get ED, I get a DK2, and now whenever I feel like it I can strap on a spaceship and go fly it. It's awesome. I can kill stuff, I can trade, I can explore. I can just sit and goggle at the wonders of the universe. I have no special desire to get a Python or Ananconda any time soon. I may go crazy to get a Fer-de-Lance, who knows. But I'm certainly not going to just grind like a madman to get to some imaginary, non-existent end-game. Had enough of that in WoW thanks.

There is no "win", only "play".
 
The moment I first flew I was happy. For me the end game comes when the servers close. The galaxy exists for me to explore and I am content with that.
 
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