Pick a minor faction - see how far you can expand them.
Ok, so someone's just posted that ED could do with some 'End Game'. I realise that a lot of you don't like the phrase, or indeed the concept, BUT I can see what they were getting at; Elite needs something other than the Buy Ship > Earn Credits > Buy Ship cycle.... something bigger... something more long-term. Something that could potentially take years to achieve. So, I put it to you, if you were a Frontier Dev and had to add something that was a layer above the 'Buy Ship' cycle, what would it be?
What ? visiting every system in the galaxy is not enough for you? I am sure it will take you at least 2 years to achieve.
So there are 5 goals to set for yourself, two of which involve just grinding credits for the sake of it, and 3 of them relying on the inconsequential reputation and influence mechanics.
That does sound very limited in scope and not really something thrilling to do, especially considering how boring the process of gaining reputation is, thanks to bad mission design.
And it's not even like for example in EVE, where you can set yourself goals within the context of the MP meta, considering there is no such meta, thanks to limited scope of the MP experience and the ludicrous P2P architecture.
Did you read my post?I didn't say the game needed an 'end'. I asked people what they'd add to Elite to give it something above the 'Ship Buying' cycle (and I like some of your suggestions by the way, but they're already in the game aren't they?).
Again, if you're "grinding" just for the sake of it, then you should just quit. I'm not "grinding", I'm a guy in outer space with a ship and the means to do as I please. The "5 goals to set for myself" was just spitballing off the top of my head, not necessarily what I'm currently doing. Your expetations and gameplay style are obviously different from mine, and while not a bad thing (everyone is different) I'm not here to help you to figure out why you want to play a particular game or how you should play it.
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Did you read my post? I even quoted the post to which I was replying.![]()
Did you read my post?I didn't say the game needed an 'end'. I asked people what they'd add to Elite to give it something above the 'Ship Buying' cycle (and I like some of your suggestions by the way, but they're already in the game aren't they?).
I'm already above that cycle, and have been since I had four million credits.
I'm in the ship I want to be in, doing the things I want to do, and not in any real rush for more money.
Quoting my post doesn't equate to answering the actual question.
Ditto. If people have the mentality of just making more credits, get a bigger ship, earn more credits, rinse and repeat, then adding more content isn't going to change that. I enjoy just flying around in my Cobra or ASP bounty hunting or exploring. Dangerous has never been advertised as being the typical MMO, it's advertised as a sandbox and that's exactly what we have.
That's the curse of an online forum...threads usually go off on tangents and sometimes turn into something other than the original idea. To answer your question: yes I did read your post. To answer your original question: I have no idea what could be added; I have not given it much thought...yet.
Ok, so someone's just posted that ED could do with some 'End Game'. I realise that a lot of you don't like the phrase, or indeed the concept, BUT I can see what they were getting at; Elite needs something other than the Buy Ship > Earn Credits > Buy Ship cycle.... something bigger... something more long-term. Something that could potentially take years to achieve. So, I put it to you, if you were a Frontier Dev and had to add something that was a layer above the 'Buy Ship' cycle, what would it be?
The earn credits > buy new ship cycle is ONLY there if your mindset puts it there.
You don't need the biggest ship, just play the game and have fun and try to get out of the current generations mindset that the only thing to do in a game is grinding for something better.
There's a whole universe out there.. Go explore it.
The damage WoW did to the genre is unfathomable