Elite Dangerous in the Media thread

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Write up of the last newsletter on polygon.com, and a bit of original Python ;) : http://www.polygon.com/2015/1/26/7912413/elite-dangerous-exploration-milky-way

Quote taken from that site:

Players could explore Elite: Dangerous for thousands of generations and not see it all

And I say: Buahahaha! If you've seen 10 systems you've seen them all. There is no difference between missions, ships or stations anywhere. Same random missions everywhere. Same random belts. Basically the same planets everywhere, sure they look a little different because of the procedural generations but what makes one system really different from another one? Right: nothing.

Size doesn't matter, content does and what you can do with that content. And you can't do much besides space trucking right now. Oh and for an always online multiplayer title that was released and advertised as finished product by the 16th december of 2014. I havent seen ANY disclaimer telling me this is work in progress. And we're still waiting for the bare minimum of meaningful multiplayer interaction...
 

Viajero

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And I say: Buahahaha! If you've seen 10 systems you've seen them all. ...Basically the same planets everywhere, sure they look a little different because of the procedural generations but what makes one system really different from another one? Right: nothing.

Size doesn't matter...

Ok. Tell that to these guys (among others...), them having fun exploring all of these samey planets nonsense need to stop! Outrageous.


[video=youtube;kDVwX6p344s]https://www.youtube.com/watch?v=kDVwX6p344s[/video]

[video=youtube;Pa-p381ITbo]https://www.youtube.com/watch?v=Pa-p381ITbo[/video]

[video=youtube;PgYDK_uKHEg]https://www.youtube.com/watch?v=PgYDK_uKHEg[/video]
Seriously, If you think this is nonsense just wait until we can fly in atmospheres or low orbits because then you ll really want to pull your hair out ;)
 
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Ok. Tell that to these guys (among others...), them having fun exploring all of these samey planets nonsense need to stop! Outrageous.

Sure, because everyone does that... There are free alternatives (http://en.spaceengine.org/, planetary landings, north lights, black holes, comets and asteroids included...) that would allow me to do procedural sight seeing if I would like just do that and having virtually no interesting content besides procedural generated planets. If I would just like to watch beautiful render scenes I can watch the videos of guys who love to do that without the need of "playing" some incredible boring game mechanics over and over for hours. So you're telling me the core game play of ED is sight seeing? Please come up with something better to excuse a lack of depth and meaningful game mechanics.

Oh and while watching these videos, why aren't the binary stars showing mass exchange and have a "hour glas" like form because of their gravity forces...? I think this was discussed long ago in alpha and beta.
 
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Nice switcheroo. What you claimed was FD started hiring additional developers.

And the truth is that they just sacked fifteen developers.

Which is about 5% of their workforce...and are still looking to hire people for 12 different positions within the company. Many of the listings written in such a way that it's clear they are looking for several people within these fields. Something that is going to balance out these layoffs, just with other skills.

Also, they just announced a new self funded IP to be released in 2016. Something they would NOT do if the financials within the company didn't support it. Starting work on another self published title besides Elite with no publisher backing certainly seems to indicate that there is plenty of funds within the company to support this development.

But, sure...they are going to crash and burn...aaaaaaaany day now.
 
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Well crap. I really am at a loss for appropriate words here. So I'll just repeat some nonsensical ones. Well crap.

Anyone at FD care to comment on this and how it may, if at all, affect the quote below?

"The full development team is now back refreshed after the holidays, and have hit the ground running.

There are exciting times ahead, which of course we will keep you fully updated on via our newsletters as we are ready to talk about things. We plan to continue with our collaborative approach to development, using Beta tests wherever appropriate to make sure we can get your valued feedback.

We’re proud of the fantastic game that we released before Christmas, and as we have said we intend to keep growing and developing it.

To make this happen we’re expanding the team working on the game so that we can maintain a regular schedule of updates as well as working on the paid expansions.

The regular updates won’t just be the ongoing fixes and tweaking we’ve provided since release - we will also add new features and content for all."


I have to hope that the "full development team" is still intact and that "To make this happen we’re expanding the team working on the game" is/will still happen.

Another question to ponder is what is the size of the ED team or is everyone working on the scream thingy working on ED too and vice versa? That 280 number people have been throwing around for a long time obviously was a bit off or at least erroneously assumed that number were working exclusively on ED. Obviously that wasn't the case.

I just can't resist the following: I know where the missing content in ED is, it's in the other game FD has been developing. :D Ok feel free to throw tomatoes and various edible items.
 
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Well crap. I really am at a loss for appropriate words here. So I'll just repeat some nonsensical ones. Well crap.

Anyone at FD care to comment on this and how it may, if at all, affect the quote below?

"The full development team is now back refreshed after the holidays, and have hit the ground running.

There are exciting times ahead, which of course we will keep you fully updated on via our newsletters as we are ready to talk about things. We plan to continue with our collaborative approach to development, using Beta tests wherever appropriate to make sure we can get your valued feedback.

We’re proud of the fantastic game that we released before Christmas, and as we have said we intend to keep growing and developing it.

To make this happen we’re expanding the team working on the game so that we can maintain a regular schedule of updates as well as working on the paid expansions.

The regular updates won’t just be the ongoing fixes and tweaking we’ve provided since release - we will also add new features and content for all."


I have to hope that the "full development team" is still intact and that "To make this happen we’re expanding the team working on the game" is/will still happen.

Another question to ponder is what is the size of the ED team or is everyone working on the scream thingy working on ED too and vice versa? That 280 number people have been throwing around for a long time obviously was a bit off or at least erroneously assumed that number were working exclusively on ED. Obviously that wasn't the case.

I just can't resist the following: I know where the missing content in ED is, it's in the other game FD has been developing. :D Ok feel free to throw tomatoes and various edible items.

15 'Content Creation' jobs have just been axed - FD's Canadian studio is now effectively closed.

That's a good thing, right?
 
By shutting their Canadian offices they can hire more UK staff and get better tax incentives for having an all uk team. Just coz it's brown and sticky it doesn't mean it's a stick.
 
15 'Content Creation' jobs have just been axed - FD's Canadian studio is now effectively closed.

That's a good thing, right?

Uhh.....well.....don't see how it possibly could be but, I guess I'm more worried that since ED is sorely lacking content right now laying off content creators probably isn't going to be a bonus. Unless there's a stockpile of it laying in a warehouse somewhere.
 
Uhh.....well.....don't see how it possibly could be but, I guess I'm more worried that since ED is sorely lacking content right now laying off content creators probably isn't going to be a bonus. Unless there's a stockpile of it laying in a warehouse somewhere.

From the DDF it seems like there's a ton of content, the problem is coding it in to the game not creating more :)
 
From the DDF it seems like there's a ton of content, the problem is coding it in to the game not creating more :)

I see, so the programmers are to blame for those other 15 ships not being done. My mistake. I suppose planet landings are awaiting on the coders too as all the content is complete minus the code.

I know what you mean though, content doesn't always mean models, sounds, textures and all that stuff. Sometimes, like this one, lack of coded features can be considered "content" too. Unfortunately, ED has both versions covered :D

I'm waiting for someone to say "To all our Elite: Dangerous Backers, we'd like to thank you for making Scream Ride and Coaster Tycoon possible" lol.
 
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I see, so the programmers are to blame for those other 15 ships not being done. My mistake. I suppose planet landings are awaiting on the coders too as all the content is complete minus the code.

I know what you mean though, content doesn't always mean models, sounds, textures and all that stuff. Sometimes, like this one, lack of coded features can be considered "content" too. Unfortunately, ED has both versions covered :D

Like I said earlier they've had "we're hiring" posts up on their main page and newsletters for ages so it looks to me like they're centralizing in the uk. I'm sure stuff for expansions will need to be made by hand but I'm assuming it's much easier when everyone's in the same country and timezone :) Now if only they hired more support staff ;)
 
Like I said earlier they've had "we're hiring" posts up on their main page and newsletters for ages so it looks to me like they're centralizing in the uk. I'm sure stuff for expansions will need to be made by hand but I'm assuming it's much easier when everyone's in the same country and timezone :) Now if only they hired more support staff ;)

Ya they haven't had a lot of luck hiring staff at least that I've seen for the last 8 months or so. Either that or someone labeled it "limited" so they decided to leave it up. Sorry, I grow more and more bitter as it seems everything I'd never have expected FD to do they seem to be doing at an ever increased rate.

Now if only they hired more support staff ;)
Ya right? I'd have kept the Canadian oil burning for a month or two longer and just set the dial to "support" before closing that studio but, I don't think that would have went over well.
 
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It's well weird. I put in a ticket on Saturday evening and got a reply Monday morning. I do know that with gameplay related issues they don't reply to everyone if the issue has already been logged. A simple cover reply would be nice and show that someone has actually looked at it though.

I'll stop now though as this is getting off topic.
 
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