This thread reminds me of an early ED trailer made by Frontier...
https://www.youtube.com/watch?v=-pltB5_f7Ow#t=10
https://www.youtube.com/watch?v=-pltB5_f7Ow#t=10
As long as they're showing up on your contacts-list on the left-side panel, you should be able to choose them from there. It's bizarre indeed that there seems to be no way to block players who aren't in your vicinity. Though you can friend players from "anywhere", and if you manage to friend your troublemaker, then you can easily block them from your friends list. How simple!Can you block players you can't see?
Your wrong. Disconnecting is imo a cheat that FD should act onNothing ever is an exploit to you, so we can dismiss this objection.
Firing weapons in the NFZ and then hiding in the hangar is absolutely an exploit and doing it for the purposes of making the game experience less enjoyable for other players is the textbook definition of griefing.
Accounts should be banned since Frontier has already stated doing this with PDTs to get the victim destroyed is a bug. Anyone who uses this tactic should be permanently banned at least until they change the code so that landing permission is revoked if you fire in the NFZ or the po-po show up at your hangar to take you into custody and impound your ship.
I like Rockstar's approach, put all the griefers/cheaters etc. in the same groups so they instance together.
Didn't know about the PD triggering a fatal response from the Station - thanks for the info! Just installed a pair of PD's on my Cobra yesterday after having a hard time against an Anaconda firing missiles at me.
However, regarding this long-range missile attack thing, what I want to know is why isn't the Stations own PD taking out these incoming missiles? I mean, it has a working PD array right? Right?
Stations needing a working PD network is a given I think, that'll squash this long-range snipe fairly well. Still, even with that in-place I think if the station takes out a missile with it's PD it should know who fired it and respond accordingly. I mean, firing a missile into a largely civilian population centre...not a very friendly thing to do, the response should be fatal.
As for the shoot / insta-dock exploit - well, I expect that can be fixed easily. Let people do it, sure, but impound their ship and HEAVILY fine them, which isn't an excessive response by any means.
I think it's fairly obvious to any sane person that these actions are valid in themselves, however the game should respond to such actions in an equally valid manner. I.e. Shoot down ANY missiles within the station vicinity, thus negating the "PD exploit" on innocent ships, and send ships to KILL the perpetrator. Seize the ship of anyone shooting off ordinance then insta-docking. How about having a mini cut-scene where they're dragged off their ships and shot...give others an option to watch the instant justice via the BB system
Scoob.
Perhaps all weapons should be automatically disabled once you enter the space station.![]()
Perhaps all weapons should be automatically disabled once you enter the space station.![]()
No. You need to give the player choice, even if it is a dumb one.
It shouldn't be a player choice, from the station's point of view.
The station guns aren't strong enough or even accurate enough, IMO. It's possible for faster ships to evade and escape them. I was flying in to the station and attacking ships, then making an escape run to return for a 2nd boost + attack (to the death).The choice should be "Do I choose to get blown up by the station / local defence forces by doing something stupid?"
Scoob.