Being shot at and killed at Leesti in George Lucas for no reason

Can you block players you can't see?
As long as they're showing up on your contacts-list on the left-side panel, you should be able to choose them from there. It's bizarre indeed that there seems to be no way to block players who aren't in your vicinity. Though you can friend players from "anywhere", and if you manage to friend your troublemaker, then you can easily block them from your friends list. How simple!
 
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Good evening gentlemen,

I've been stirring up all kinds of trouble around Leesti/Lave, so wanted to quickly clear up a few things I've seen mentioned here:

- I never use exploits, hate the idea of them. They're not even necessary when a Viper with dumb-fires can cause a lot of damage very quickly.
- I don't kill the game process when things aren't in my favor (I've lost many millions in ships over the past couple of days, A-grade ASPs... ouch).
- When the station starts shooting, I try to run and chaff, then return for a final suicide missile volley on anyone I can line-up. It's quite difficult. I've even managed to get back in the station to destroy more ships while the station is still attacking.
- I wasn't attacking people in Beta Sculptoris, that's must be someone else. I was recently hitting the "seeking luxuries" guys there, lost a loaded T9 to a Python who rammed me :D
- I've been doing a bit of camping and blasting for kicks, but also far more random patrols and interdictions in the area. I like to diversify.

I had an excellent time dog-fighting some players who were keen to take me on, thanks guys.

Cheers
 
Nothing ever is an exploit to you, so we can dismiss this objection.
Your wrong. Disconnecting is imo a cheat that FD should act on

I just don't think doing bad things but which are within game parameters are exploits. This doesn't mean that players cannot also react 'robustly' within game against these other players though
 
Hi,

Just had the Point Defence bug strike again on me!

Never had it before until yesterday even though I've had Point Defence fitted for sometime. It only seems to strike for me on my first launch after logging in for the first time that day.

Time to remember to disable it upon requesting docking and enable once having left the station.

I don't suppose there's a hotkey to toggle it? If not has anyone got a VA command to do this?

Thanks & Regards
 
Again? These pesky vipers aint know when to stop this maddnes.... I go there and make them pay.

Already killed few of them around lave custer, for anyone who would like to get rid of them there is way how to locate them as they like to wait in shadows.

Look for dumbfire missiles... if you see it it means that someone is camping. Fly into missile, and he become red then finish him off... killed few of them in that way.
 
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Firing weapons in the NFZ and then hiding in the hangar is absolutely an exploit and doing it for the purposes of making the game experience less enjoyable for other players is the textbook definition of griefing.

Accounts should be banned since Frontier has already stated doing this with PDTs to get the victim destroyed is a bug. Anyone who uses this tactic should be permanently banned at least until they change the code so that landing permission is revoked if you fire in the NFZ or the po-po show up at your hangar to take you into custody and impound your ship.
 
Firing weapons in the NFZ and then hiding in the hangar is absolutely an exploit and doing it for the purposes of making the game experience less enjoyable for other players is the textbook definition of griefing.

Accounts should be banned since Frontier has already stated doing this with PDTs to get the victim destroyed is a bug. Anyone who uses this tactic should be permanently banned at least until they change the code so that landing permission is revoked if you fire in the NFZ or the po-po show up at your hangar to take you into custody and impound your ship.

Banning's too good for them. Create a second universe. With two starsystems. Both Agricultural Anarchies with small outposts. Enjoy Elite: Mostly Unadventurous.

To be honest, I can kinda understand where the "griefers" come from to start with, but without an in-game mechanic or two to make this less enjoyable/easy, it's just being nasty to other people without reason. My broken record is that we need persistent criminal ratings above all else. If someone is FUGITIVE with an appropriate bounty for 3 days after killing a CLEAN CMDR/NPC, and that resets the clock and adds to the bounty every time they do it, then lurking outside the NFZ isn't really going to be that safe a place to be. In the meantime, hopefully some beefy CMDRs with kitted out ships are going to grief these guys into early retirement.
 
Didn't know about the PD triggering a fatal response from the Station - thanks for the info! Just installed a pair of PD's on my Cobra yesterday after having a hard time against an Anaconda firing missiles at me.

However, regarding this long-range missile attack thing, what I want to know is why isn't the Stations own PD taking out these incoming missiles? I mean, it has a working PD array right? Right?

Stations needing a working PD network is a given I think, that'll squash this long-range snipe fairly well. Still, even with that in-place I think if the station takes out a missile with it's PD it should know who fired it and respond accordingly. I mean, firing a missile into a largely civilian population centre...not a very friendly thing to do, the response should be fatal.

As for the shoot / insta-dock exploit - well, I expect that can be fixed easily. Let people do it, sure, but impound their ship and HEAVILY fine them, which isn't an excessive response by any means.

I think it's fairly obvious to any sane person that these actions are valid in themselves, however the game should respond to such actions in an equally valid manner. I.e. Shoot down ANY missiles within the station vicinity, thus negating the "PD exploit" on innocent ships, and send ships to KILL the perpetrator. Seize the ship of anyone shooting off ordinance then insta-docking. How about having a mini cut-scene where they're dragged off their ships and shot...give others an option to watch the instant justice via the BB system ;)

Scoob.
 
Didn't know about the PD triggering a fatal response from the Station - thanks for the info! Just installed a pair of PD's on my Cobra yesterday after having a hard time against an Anaconda firing missiles at me.

However, regarding this long-range missile attack thing, what I want to know is why isn't the Stations own PD taking out these incoming missiles? I mean, it has a working PD array right? Right?

Stations needing a working PD network is a given I think, that'll squash this long-range snipe fairly well. Still, even with that in-place I think if the station takes out a missile with it's PD it should know who fired it and respond accordingly. I mean, firing a missile into a largely civilian population centre...not a very friendly thing to do, the response should be fatal.

As for the shoot / insta-dock exploit - well, I expect that can be fixed easily. Let people do it, sure, but impound their ship and HEAVILY fine them, which isn't an excessive response by any means.

I think it's fairly obvious to any sane person that these actions are valid in themselves, however the game should respond to such actions in an equally valid manner. I.e. Shoot down ANY missiles within the station vicinity, thus negating the "PD exploit" on innocent ships, and send ships to KILL the perpetrator. Seize the ship of anyone shooting off ordinance then insta-docking. How about having a mini cut-scene where they're dragged off their ships and shot...give others an option to watch the instant justice via the BB system ;)

Scoob.

Perhaps all weapons should be automatically disabled once you enter the space station.
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Perhaps all weapons should be automatically disabled once you enter the space station.
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I can't understand why this isn't the way it is. What station besides maybe a station in an Anarchy system would allow ships to dock with weapons active and deployed. At least make it so the station refuses you landing access if you have your weapons deployed, this just makes sense, even in the real world.

At that point there should be systems that are literally zero tolerance combat zones, like core systems of the, Federation, Alliance, and Empire and as you make you way out to the fringes it becomes less safe and more 'dangerous' but the rewards go up at the same time.
 
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Another way of punishing the offender is to put a bounty on his head for the amount of cargo and insurance he has destroyed or stolen, his name could be added to a list of wanted commanders with prices on their head, any bounty hunter killing the wanted offender gets 10% or 20% of the bounty, the remainder being given to the commander who lost his ship/cargo i.e a loss of 1,000,000 credits would result in a bounty hunter getting 100,000 or more depending on the percentage, the money being taken from the offenders bank, if he doesn't have enough credits then a percentage should be taken from his future earnings until the debt is paid off.
It could add another dimension to the game?
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Yeah, let people do daft things if they wish, but have sensible consequences. Stations not having PD's is daft in my book, but we'll leave that alone for the moment. So, real-world (in our pretend world) damages are appropriate. Sure, the individual can flee and not pay the fine, but they'll have a hard time if they enter that system / area again :)

Scoob.
 
The choice should be "Do I choose to get blown up by the station / local defence forces by doing something stupid?" :)

Scoob.
The station guns aren't strong enough or even accurate enough, IMO. It's possible for faster ships to evade and escape them. I was flying in to the station and attacking ships, then making an escape run to return for a 2nd boost + attack (to the death).

Smashing a large starport with a stack of missiles should result in a huge beam-laser promptly melting your ship. It's surprising they don't have this technology already. The stations aim guns as well as the NPC's fly.
 
Sitting up above the letterbox in a cheap sidewinder loaded up with the way OP dumbfire rockets seems to be a thing now too. Then they just spam their rockets into a big trader as it flies in under them. Sure they get blown up, but their rebuy is next to nothing and they can spawn right back in the very station they did that at and do it over and over. I wonder how many of the "blew up by the station for no reason" complaints can be traced back to these creeps.

I cant figure out whats more disturbing, that there are damaged people with wiring so faulty as to get kicks out of this, or the devious way their brains work to come up with this kind of despicable ploy. Just a sad state all around.
 
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