Elite Dangerous in the Media thread

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Funny how things have shifted from ED to roller coasters and scream rides. I know, when planet landings come we'll be able to build, manage and ride our own roller coasters! ! Yay! Lol.

I'm confused. Is FD a publisher? I sure wish ED was it's own company, along with all the kickstarter and backer and sales generated from ED being used exclusively for ED.

As I see it FD is now ED's publisher and has and will do what David used to rail against publishers for doing.

Vertical slice? Check. Lol. I often lol as opposed col (ccrying out loud) as I've ran out of tears for hope the EA/Ubisoft way of treating gamers would be broken and done away with. Now I realize Davids goal was to build a new EA/Ubisoft from the start.

So tired of kickstarters that bad mouth publishers and unscrupulous companies while asking for money to just turn around and do their best to become one of them.
 
I'm confused. Is FD a publisher?
Both. For ED, Frontier is publisher. But they also develope games for other publishers like Screamride game that is released on March 6th (i think that is published by Microsoft).

I sure wish ED was it's own company, along with all the kickstarter and backer and sales generated from ED being used exclusively for ED.
I'm not sure it is wise to put all eggs into one basket. Successful ED will help developing games like Coaster Park Tycoon , and (hopefully) successful games like Coaster Park Tycoon will help make ED better (better finances, potentially more workpower etc).
 
Both. For ED, Frontier is publisher. But they also develope games for other publishers like Screamride game that is released on March 6th (i think that is published by Microsoft).


I'm not sure it is wise to put all eggs into one basket. Successful ED will help developing games like Coaster Park Tycoon , and (hopefully) successful games like Coaster Park Tycoon will help make ED better (better finances, potentially more workpower etc).

As witnessed by the recent layoffs and closing of the Canadian studio. Sure glad all that ED money made it possible to keep them open and increase the workforce. Oh wait.....that's not what happened. As many speculate that because of tax reasons in Canada was the cause and FD will replace and expand staff in England I sure hope that's the case but, no one from FD has said that have they? No they havent.

What has happened is instead of ED being the core game for FD there's now two of them and somehow doubling the core projects made reducing staff necessary. I could believe this if ED was complete or even working correctly right now but as we all know it's not.

Here's an analogy: The ships launched but it's leaking and a few decks are incomplete. What do you do? Why get rid of sailors and start building a new boat of course!
 
As witnessed by the recent layoffs and closing of the Canadian studio. Sure glad all that ED money made it possible to keep them open and increase the workforce. Oh wait.....that's not what happened. As many speculate that because of tax reasons in Canada was the cause and FD will replace and expand staff in England I sure hope that's the case but, no one from FD has said that have they? No they havent.

What has happened is instead of ED being the core game for FD there's now two of them and somehow doubling the core projects made reducing staff necessary. I could believe this if ED was complete or even working correctly right now but as we all know it's not.

Here's an analogy: The ships launched but it's leaking and a few decks are incomplete. What do you do? Why get rid of sailors and start building a new boat of course!

The Kickstarter money was not enough to pay for ED. Where do you suppose the rest should come from? Will you finance it as a separate company with no strings attached?

Do you understand how a business operates and how important cash flow and reserves and credit lines and such are to an ongoing operation?

As far as what is the core game for FD our view of what goes on inside FD is limited. But my suspicion based on likely sales numbers is that a lot bigger percentage of the staff is working on ED than Scream Ride. Multiple income streams are a must. This is not a one-person project like Limit Theory where a couple million GBP will sustain for several years. There are 250+ employees working at FD.
 
The Kickstarter money was not enough to pay for ED. Where do you suppose the rest should come from? Will you finance it as a separate company with no strings attached?

Do you understand how a business operates and how important cash flow and reserves and credit lines and such are to an ongoing operation?

As far as what is the core game for FD our view of what goes on inside FD is limited. But my suspicion based on likely sales numbers is that a lot bigger percentage of the staff is working on ED than Scream Ride. Multiple income streams are a must. This is not a one-person project like Limit Theory where a couple million GBP will sustain for several years. There are 250+ employees working at FD.


I do get it. Good for FD. FD is branching out and diversifying their product. Smart move as the whole point of a company. However as a gamer (in particular of ED) when you branch out into multiple titles, while at the same time reducing your workforce, there's no way that the workforce isn't reduced on the projects before the split. Unless of course you pile more work on top of your workforce. Maybe that's the case? Perhaps there were people sitting around at FD and David (wisely) said "Hey, we need to find something for these people to do.". In which case I'd have to ask why they weren't working on ED with the others to make sure it wasn't released so woefully devoid of content as it specifically relates to assets in game (i.e. the other 15 ships).

So, from my point of view, I could be wrong usually am, before taking on more work (titles) and reducing staff why not finish the one you've released first (ED)? I do get it, ED sales probably aren't going to float FD for ever (almost certainly not) so while you have the capital, invest, diversify and maximize efficiency (Canadian closer) to insure continued growth and profit. Great for shareholders, not so great for ED fans. At least not in the short term for those of us less interested in FD's wallet at the moment and more interested in receiving the product we were pitched.

Do I think the work on ED will suddenly grind to a halt? Of course not. Do I think that updates, content, bug fixes and patches will be coming slower now that a limited workforce will be further splitting their time between even more titles? Yes, I do think this. If (again) the answer is this will not affect ED's development moving forward then I again have to ask why, as the core game as said earlier by FD, didn't they allocate more of the resources working on other titles at that time to ED instead of working on other titles.

I really do get it. My pipe dream of the dream game and dream company was just that, a pipe dream. I have no one to blame but myself as I created the dream (except for that David's "vision" part, seems that was a pipe dream too) but, I so wanted FD and ED to be both the dream game and dream company. So you'll forgive me and please try to understand my misgivings after waking up from the dream to this nightmare lol.
 
Hello folks. Would it possible that we could have a different thread where people can endlessly discuss the "Elite Dangerous in the media" thread. That way, the rest of us can just logo to find out where Elite Dangerous is being discussed in the media without wading through all the superfluous waffle.

Just a suggestion, ta everso! :p ;)
 
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I do get it. Good for FD. FD is branching out and diversifying their product. Smart move as the whole point of a company. However as a gamer (in particular of ED) when you branch out into multiple titles, while at the same time reducing your workforce, there's no way that the workforce isn't reduced on the projects before the split. Unless of course you pile more work on top of your workforce. Maybe that's the case? Perhaps there were people sitting around at FD and David (wisely) said "Hey, we need to find something for these people to do.". In which case I'd have to ask why they weren't working on ED with the others to make sure it wasn't released so woefully devoid of content as it specifically relates to assets in game (i.e. the other 15 ships).
Frontier are not exactly diversifying, they're repositioning. They want to move from a simple consultancy business into publisher, distributor and engine licensor. They've recently completed two consultancy projects (Screamride and Tales from Deep Space), and the likelihood is that the majority of the new Coaster game's team will come from those teams. And that's why they weren't working on ED with the others, because they've only just become available. Clearly if they had employees sat around doing nothing they would have been put to work on ED or developing other products or tools for the business.

So, from my point of view, I could be wrong usually am, before taking on more work (titles) and reducing staff why not finish the one you've released first (ED)? I do get it, ED sales probably aren't going to float FD for ever (almost certainly not) so while you have the capital, invest, diversify and maximize efficiency (Canadian closer) to insure continued growth and profit. Great for shareholders, not so great for ED fans. At least not in the short term for those of us less interested in FD's wallet at the moment and more interested in receiving the product we were pitched.
I'm very invested in ED, and as a result I'm very interested in FD's wallet. Their ability to continue development at the current pace is entirely dependent on their income. That they're looking for ways of maximising their income using their expertise (i.e. in rollercoaster and park games) is a very good sign that the company is being well managed. Even though you may feel that ED is devoid of content, the game has come a very long way in its two short years of development time. Frontier are positioning themselves to be able to continually develop and improve it, and that's a good thing.

Do I think the work on ED will suddenly grind to a halt? Of course not. Do I think that updates, content, bug fixes and patches will be coming slower now that a limited workforce will be further splitting their time between even more titles? Yes, I do think this. If (again) the answer is this will not affect ED's development moving forward then I again have to ask why, as the core game as said earlier by FD, didn't they allocate more of the resources working on other titles at that time to ED instead of working on other titles.
We've been told time and again that Frontier have not decreased the number of people on ED's development team! The reason they didn't allocate more resources from elsewhere is that they were already contracted to produce games for third-party publishers (Microsoft and Amazon) and compromising delivery of those games would have been suicidal for the business, especially if they plan to continue doing work for those publishers to keep the income ticking over. During ED's production, Frontier recruited relatively heavily. I'm not sure they could have done much more on the budget they had.

I really do get it. My pipe dream of the dream game and dream company was just that, a pipe dream. I have no one to blame but myself as I created the dream (except for that David's "vision" part, seems that was a pipe dream too) but, I so wanted FD and ED to be both the dream game and dream company. So you'll forgive me and please try to understand my misgivings after waking up from the dream to this nightmare lol.
£1.5m from the Kickstarter was never going to be enough to develop the game that you wanted. What the Kickstarter did was to give Frontier enough funds to get going, and a vehicle to find further funding to make the game. December's release was simply another step along that road: they've sold enough copies of the game to fund the ED team for a further year, and clearly have enough floating cash to be able to fund development of a further game. They must be doing something right. What I would suggest is that you stop being so negative and enjoy the ride. Treat the December release as just another milestone in the development of the game, and look forward to how it evolves throughout the year.

If you can't do that, I'd suggest getting invested in Star Citizen if you haven't already, because that sounds very much like your dream company. Completely crowdfunded with virtually unlimited funds, and no game release in sight. :)
 
Treat the December release as just another milestone in the development of the game, and look forward to how it evolves throughout the year.

If you can't do that, I'd suggest getting invested in Star Citizen if you haven't already, because that sounds very much like your dream company. Completely crowdfunded with virtually unlimited funds, and no game release in sight. :)

Prematurely released ED, Arena Commander (load of crap IMHO, but there you go) - what's the difference? Neither game is ready, both have "bits" out there. The difference, sadly to FD's detriment, is that we're playing ED live and a fair few people are getting disillusioned with the bare bones (good though they are) and will already be beyond a lot of things that should have been in at actual release by the time those features are added.

I was enjoying and looking forward to evolution as it happened, but now we're live and it's just not there. What I found easy to forgive in a beta or gamma is not so forgiveable when we're playing through actual content.

All IMHO, of course.
 
Prematurely released ED, Arena Commander (load of crap IMHO, but there you go) - what's the difference? Neither game is ready, both have "bits" out there. The difference, sadly to FD's detriment, is that we're playing ED live and people are getting disillusioned with the bare bones (good though they are) and will already be beyond a lot of things that should have been in at actual release by the time those features are added.

I was enjoying and looking forward to evolution as it happened, but now we're live and it's just not there. What I found easy to forgive in a beta or gamma is not so forgiveable when we're playing through actual content.

All IMHO, of course.
It's about being pragmatic. Of course I would have preferred ED to stay in Beta until more features had been implemented, but that clearly wasn't tenable and if the choice was between the game seeing an early release w/ continual development or not seeing a release at all, then the choice is a no brainer. I'm disappointed that more from the DDF wasn't implemented; like many others, I spent a long time in there trying to help make this game as good as it could possibly be then getting my hopes dashed when it became clear quite how little of the content would be complete by release.

The difference between ED and SC really is one of time and money. CIG can afford to develop their game for as long as they like; they've got enough people so heavily invested that it'd take a seismic event to sway their confidence that the game will ever see the light of day. Frontier had limited resources and made decisions accordingly.

But as I say, pragmatism. We are where we are, and it's a better place than we could have been if the money had run out. I'm choosing the 'half full' view, and I think it makes me feel better. :)
 
Frontier are not exactly diversifying, they're repositioning. They want to move from a simple consultancy business into publisher, distributor and engine licensor. They've recently completed two consultancy projects (Screamride and Tales from Deep Space), and the likelihood is that the majority of the new Coaster game's team will come from those teams. And that's why they weren't working on ED with the others, because they've only just become available. Clearly if they had employees sat around doing nothing they would have been put to work on ED or developing other products or tools for the business.


I'm very invested in ED, and as a result I'm very interested in FD's wallet. Their ability to continue development at the current pace is entirely dependent on their income. That they're looking for ways of maximising their income using their expertise (i.e. in rollercoaster and park games) is a very good sign that the company is being well managed. Even though you may feel that ED is devoid of content, the game has come a very long way in its two short years of development time. Frontier are positioning themselves to be able to continually develop and improve it, and that's a good thing.


We've been told time and again that Frontier have not decreased the number of people on ED's development team! The reason they didn't allocate more resources from elsewhere is that they were already contracted to produce games for third-party publishers (Microsoft and Amazon) and compromising delivery of those games would have been suicidal for the business, especially if they plan to continue doing work for those publishers to keep the income ticking over. During ED's production, Frontier recruited relatively heavily. I'm not sure they could have done much more on the budget they had.


£1.5m from the Kickstarter was never going to be enough to develop the game that you wanted. What the Kickstarter did was to give Frontier enough funds to get going, and a vehicle to find further funding to make the game. December's release was simply another step along that road: they've sold enough copies of the game to fund the ED team for a further year, and clearly have enough floating cash to be able to fund development of a further game. They must be doing something right. What I would suggest is that you stop being so negative and enjoy the ride. Treat the December release as just another milestone in the development of the game, and look forward to how it evolves throughout the year.

If you can't do that, I'd suggest getting invested in Star Citizen if you haven't already, because that sounds very much like your dream company. Completely crowdfunded with virtually unlimited funds, and no game release in sight. :)

I get all that. What I don't get is why, when people kept saying 280 people were working on ED someone from either ED or FD didn't step in and say "hey not all those 280 people are exclusively working on ED, indeed we have several titles we are contracted to deliver and have future titles we are currently developing at the same time." While I personally knew that to be the case, I always hoped (see pipedream above) that wasn't the case. Again, I only have myself to blame.

I do wish however that the roles of ED and Star Citizen were reversed and SC was the corporate company trying to become the next EA and ED was the completely crowd funded "unlimited" funded game studio that Star Citizen is. Unfortunately that's not the case and will never be. Personally and IMO, ED would be so much better if the money it has gained from sales went right back into ED exclusively as opposed to the "pool" right along with other titles FD's currently and will be working on. Again, I realize that's a pipedream but, as it's my opinion that's really all you can argue with. I don't mind you not agreeing with my opinion and I'll be happy to be proven wholly and completely off my rocker.

Thanks for the SC referral though, I would take you up on it if I liked SC but, I don't.
 
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What I don't get is why, when people kept saying 280 people were working on ED someone from either ED or FD didn't step in and say "hey not all those 280 people are exclusively working on ED, indeed we have several titles we are contracted to deliver and have future titles we are currently developing at the same time."
DB has said that around 80-100 people worked with ED at Frontier (interview was mid-2014). No idea about current count.
 
I do get it. Good for FD. FD is branching out and diversifying their product. Smart move as the whole point of a company. However as a gamer (in particular of ED) when you branch out into multiple titles, while at the same time reducing your workforce, there's no way that the workforce isn't reduced on the projects before the split. Unless of course you pile more work on top of your workforce. Maybe that's the case? Perhaps there were people sitting around at FD and David (wisely) said "Hey, we need to find something for these people to do.". In which case I'd have to ask why they weren't working on ED with the others to make sure it wasn't released so woefully devoid of content as it specifically relates to assets in game (i.e. the other 15 ships).

So, from my point of view, I could be wrong usually am, before taking on more work (titles) and reducing staff why not finish the one you've released first (ED)? I do get it, ED sales probably aren't going to float FD for ever (almost certainly not) so while you have the capital, invest, diversify and maximize efficiency (Canadian closer) to insure continued growth and profit. Great for shareholders, not so great for ED fans. At least not in the short term for those of us less interested in FD's wallet at the moment and more interested in receiving the product we were pitched.

Do I think the work on ED will suddenly grind to a halt? Of course not. Do I think that updates, content, bug fixes and patches will be coming slower now that a limited workforce will be further splitting their time between even more titles? Yes, I do think this. If (again) the answer is this will not affect ED's development moving forward then I again have to ask why, as the core game as said earlier by FD, didn't they allocate more of the resources working on other titles at that time to ED instead of working on other titles.

I really do get it. My pipe dream of the dream game and dream company was just that, a pipe dream. I have no one to blame but myself as I created the dream (except for that David's "vision" part, seems that was a pipe dream too) but, I so wanted FD and ED to be both the dream game and dream company. So you'll forgive me and please try to understand my misgivings after waking up from the dream to this nightmare lol.

Now I understand more your thoughts. But I don't share your nightmare view. I think a lot of folks have projected "dreams" onto ED and SC and maybe a few other games. At the end of the day they are "just" games. I am naturally sceptical and cynical so I am not surprised or disappointed in Elite in the least. I think psychological projection unfortunately has led a lot of folks to feel disappointment whereas I am excited about what FD have done in 2 years on what I consider a very restrictive budget. I think SC will disappoint many as well with its lobbies and loading screens and removal of player control for planetary landings and canned animations and I already start to see comments about this. I only wish FD got the cash that CIG has and the dream would be closer... really don't understand the support difference based on what I see and what I know of the past games. But that's life you know?

Technical achievement of the "sciency" galaxy at 1:1 scale and seamless movement anywhere due to the work with Proc Gen simply has me hooked. Nothing is perfect and what is in my head seems always a bit better than reality. But then that is part of the challenge isn't it? My 8-bit fantasies are a bit closer to reality thanks to Frontier, not in spite of them.

FD was working on other games while ED was in development. They have a history in the games industry, so this is not a new situation. When ED started they had to move folks from other projects to ED. I don't think you need to worry so much about these other games.

The other thing for you to keep in mind, IMHO, is that Elite is where David Braben's heart is. This is his life's work and he wants to turn it into the masterpiece it has the potential of becoming. But he needs a whole lot of backers and cash to realize the dream. He has an interesting and to me fulfilling life-story up to now. In my opinion, if there is any reasonable way to keep Elite development going he will do so, and that may include diverting some profit from other games development into the Elite legacy, one of his legacies. So don't fear other games from Frontier, they might actually mean your dream game gets a little closer, rather than farther away.

Cheers.
 
Funny how things have shifted from ED to roller coasters and scream rides. I know, when planet landings come we'll be able to build, manage and ride our own roller coasters! ! Yay! Lol.

I'm confused. Is FD a publisher? I sure wish ED was it's own company, along with all the kickstarter and backer and sales generated from ED being used exclusively for ED.

As I see it FD is now ED's publisher and has and will do what David used to rail against publishers for doing.

Vertical slice? Check. Lol. I often lol as opposed col (ccrying out loud) as I've ran out of tears for hope the EA/Ubisoft way of treating gamers would be broken and done away with. Now I realize Davids goal was to build a new EA/Ubisoft from the start.

So tired of kickstarters that bad mouth publishers and unscrupulous companies while asking for money to just turn around and do their best to become one of them.

Yes, but vertical slicers are forumites and not anything Frontier ever promised. Don't mix random forum residents dreams for what real persons can do in our world with computer code and limited time and money.

I don't think it is bad for anyone to have ambitions for building up a company, providing a livelihood for hundreds or thousands of workers and producing a quality product. I don't equate FD to the likes of EA (at least not at their current scale), but I have worked for large corporations and sometimes the animus projected against them is not warranted or realistic- although sometimes it is...

Anyone that knows what FD was about understands that the initial Kickstarter proposition was as "proof" that there was market for Elite to make a comeback. I don't think the intent was ever that Kickstarter would fully fund the game for 5 years of development. Sure that might have been a hope or dream but I don't think FD ever planned on it, just like CIG did not plan on it initially.

I think you are projecting again, but instead of your dream you are now projecting your animus and nightmare. You need to take a breath. FD is a games company with real persons writing code and trying to pay bills. I seriously doubt there is much nefarious corporate domination and bad customer service shenanigans dreamed of within their walls.

Go take a walk and get some perspective mate. It will do you good.
 
Now I understand more your thoughts. But I don't share your nightmare view. I think a lot of folks have projected "dreams" onto ED and SC and maybe a few other games. At the end of the day they are "just" games. I am naturally sceptical and cynical so I am not surprised or disappointed in Elite in the least. I think psychological projection unfortunately has led a lot of folks to feel disappointment whereas I am excited about what FD have done in 2 years on what I consider a very restrictive budget. I think SC will disappoint many as well with its lobbies and loading screens and removal of player control for planetary landings and canned animations and I already start to see comments about this. I only wish FD got the cash that CIG has and the dream would be closer... really don't understand the support difference based on what I see and what I know of the past games. But that's life you know?

Technical achievement of the "sciency" galaxy at 1:1 scale and seamless movement anywhere due to the work with Proc Gen simply has me hooked. Nothing is perfect and what is in my head seems always a bit better than reality. But then that is part of the challenge isn't it? My 8-bit fantasies are a bit closer to reality thanks to Frontier, not in spite of them.

FD was working on other games while ED was in development. They have a history in the games industry, so this is not a new situation. When ED started they had to move folks from other projects to ED. I don't think you need to worry so much about these other games.

The other thing for you to keep in mind, IMHO, is that Elite is where David Braben's heart is. This is his life's work and he wants to turn it into the masterpiece it has the potential of becoming. But he needs a whole lot of backers and cash to realize the dream. He has an interesting and to me fulfilling life-story up to now. In my opinion, if there is any reasonable way to keep Elite development going he will do so, and that may include diverting some profit from other games development into the Elite legacy, one of his legacies. So don't fear other games from Frontier, they might actually mean your dream game gets a little closer, rather than farther away.

Cheers.

I don't disagree with anything you said. Again, it's my own fault and to be honest I could have (and should have) wrote down 7 months ago almost exactly what has transpired.

I guess, from my personal point of view, I'd simply love to hear David himself say that FD will continue on ED until his "vision" (you know, what we all signed up for) is realized, or as close as reasonably possible. Right now, while I do love the game, it's nowhere close to that "vision" IMHO. I haven't seen David on the forum in many months (he's always avoided it as much as possible as far as I can see) and to be honest after the offline thing and other mishandled (IMO) things from FD I doubt a lot of people would believe it anyway. Although it may at least help if the salesman popped in after the sale and assured his customers that although the "vision" isn't working or complete, it will be in a reasonable amount of time. I'd even accept two years as a reasonable amount of time to fully realize (not including expansions such as planetary landings) the "vision" of what David pitched the game as being. Right now, again IMO, ED, while I do love the game, isn't close to that "vision". There's many many things not working as intended, missing or just simply incomplete.

I sense (not from you necessarily) that criticism of the people that manage ED's developement is often understood as criticism of the game, which it isn't, necessarily.

ED is a great game, it has so much potential and could be a history making title but, IMO, not if it continues as it has recently. That's just my opinion. If I wanted to make money and grow a business I'd hire David (theoretically if he was available) as he definately is doing all the right things for that to be realized. However, as I'm not trying to do that, I just want the game he pitched over the last couple years, I just want the game as it could and IMO should be. Ya, I'm selfish, childish and probably have a slew of mental issues that even I'm not aware of but, I buy games for selfish reasons and post from my own personal point of view.

Right now, it's very hard to explain to friends I talked into buying into ED why it's not, IMO, in a worthy release state at this point (after release) and I have zero places to point them to from the guy that pitched it (David) to reassure them that indeed, despite the early (IMO) release state ED is in, that indeed he is till going to develope it until that "vision" is working and realized. I get that ED will never be what we all imagined but, a bit closer would go a long long way.

In short, I'm just butt sore that my first "fanboi" experience was such a hard one to learn. I can only blame myself and as an old man I should have known better. Having said that, a little reassurance from David, from my point of view, would go a long way and might even help me slip the blinders on again for some more "fanboi" ecstatic euphoria for a bit longer. Selfish I know.
 

ffr

Banned
£1.5m from the Kickstarter was never going to be enough to develop the game that you wanted. What the Kickstarter did was to give Frontier enough funds to get going, and a vehicle to find further funding to make the game.


So how is it that David Braben said completely the opposite when taking our money?

https://www.kickstarter.com/projects/1461411552/elite-dangerous
David Braben "From where we are now, $2M/£1.25M will get us the minimum game"

Not to mention that what we got was far less than the minimum game promised.
 
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