Yeah the Ittiz pack is easily the most memory intensive, which i why i play your mod ontop of the default FFED3D game, just gives much more headroom.
So for those not using the Ittiz pack we can have no config tweak to try to avoid the ship poping effect? That's a shame as it definitely is one of the very noticeable 'downsides' of your version
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I'll check it out again (with those lua files back in) but it was the normal non-Aniso mod version where i was noticing lots of death. And i'm used the the normal level of death in FFE (well JJFFE, which is what i've been playing for over a decade or so now!), so this felt like something extra. I'll run some checks to be sure, but it sure felt like once i removed the three other lua files (not the 'loadingscreentips' one) i suddenly wasn't dying each flight. I could be wrong, so i'll report back on this perception.
The Ittiz pack includes all of the updated models, and as I've said unfortunately you can't squeeze everything into 2GB. There is an undocumented 'model manager' cache pre-load setting of 99 rather than 0,1 or 2 in v1.03 for you if you really want to try and optimize textures & models Zack, but - it WILL blow up. Don't waste too much time please, it's a shot to nothing - but it will try to load everything as before ... but there's too much and that's why Dreamzzz switched to loading on demand in his unreleased builds....
oh yeah, the lua files had zero impact on the standard version of FFE, only the Aniso mod (that was broken) included them - the canon FFE build has no references to them at all. But I have noted references to the FPS allowing the AI to target you easier in alt.fan.elite (made by JJ) and the later revisions of JJFFE included a max FPS setting. I've added this into the ffed3daj.cfg file in case it's pertinent - maybe this and an unknown fix to AI combat in JJFFE 2.8+ (?) has altered things that you are familiar with. I'm coming at this 10 years late tbh, so what ever has been 'fixed' is already done - I've nothing previous to refer to unless someone can point me to anything of interest. bit like the Aniso mod, dunno if the original author is still out there and could supply a fix for the 0.9c source issues or if perhaps there was a older version of the source that anyone has with out the crashes? perhaps that may highlight where the issue is?
Please could I ask you to revist the first page or two and maybe update the comments/pictures. It looks a bit bleak if you don't read the whole thread - a lot of the issues are common to FFED3D in general (i.e. not having replacement models, which I'm not going to fix myself) or supporting texture zips not having been installed, so black skies - non-skinned ships... I'm a bit, no quite worried really, that a new visitor will just read the first two pages and think oh, that's well broken then - when much of it is actually due to models not having been replaced yet ... and I know there's the wonky field texture thing and ship names, but that's a Z-fighting issue with DirectX that isn't going to be resolved easily on the primitive models that are being drawn (i.e. the original shapes FFE draws) - it would be fixed though if the model was replaced with a .X replacement - but that's not what I'm personally trying to achieve.
(btw in case missed it from previous page, probably out of comms range until start of next month - fighting with pigs from hell - lol)
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