Death from oxygen depletion should result in pilot blackout - not ship destruction

In the old days when you destroyed a ship there was a chance that the crew would have ejected and you could collect them and sell them as slaves.

By old days I mean in Frontier Elite
 
Last edited:
Its a Federation protocol built into all Human pilotable craft since 2018...
Cabin environment computer registers lack of biotelemetry/demise of pilot and auto destructs craft to prevent
collision in populated areas...
First recorded incident of this occurred in the 1960's on Sol when the pilot of a
Lockheed F-104G suffered death from life support malfunction-plane was on auto pilot-ran out of fuel..
crashed in Denmark....

Questions?...

Cute justification, but with a homing signal you'd think people could easily salvage said ship (and pilot). I mean, if we're recovering the pilot that's ejected (who is in some kind of life maintaining stasis field connected with the ejection seat, I guess), why eject at all? You die, and whatever the seat does to signal rescuers goes off anyway, and you're still in your bubble inside your ship.

Now I'm perfectly happy with the above explanation as a justification for the protocol. But I would like to see a future update change the effects if possible. You could still have it that you and your ship is rescued and your ship requires all the repairs it would need anyway, plus a towing fee ;)
 
No one said the pod teleported. As far as we know, if could have a one-use FSD drive with a distress beacon :)



I actually can get behind the whole "ship explodes" notion if you consider the hypothesis that the ejection pod is somewhat built into the main ship body. If life support is failing, you could still fly to dock or be helped by someone. But when the oxygen supply ends, you're done. Therefore, when you "die", the ship blows up to eject you in a stasis ejection pod. Makes complete sense.

Fair enough... but why blow up your ship to eject?
 
Fair enough... but why blow up your ship to eject?

If you're part of a remarkably egoistic society, you destroy the ship when ejecting so no one else can get it.

Or from an structural point of view, the escape pod can assemble around the pilot's chair and need to break from the ship's main body and through the bulkheads to eject clearly.

That's not to mention ships like the Clipper or the Dropship that are property of an specific faction and may have special engineering that cannot fall into the wrong hands.
 
What is the "official" way ejection and recovery works, anyway? From pictures I've seen, I get the implication you are just locked in your seat, which has thrusters to maneuver you away from wreckage, and you body is kept in some kind of stasis field until recovery.
 
I had the same bug. Scoop just didn't want to deploy for some reason. Luckily I wasn't desperate so just FSDed to the next system and all was well. Sucks you had to die.

Might not be a bug. Were they T Tauri type stars? They look scoopable but in fact are not.
 
Officially, the escape pod transports you back to the last station you visited or, if you lack the insurance premium, back to your initial starting location.
They only way this makes since is teleportation. How else can you travel 60,000ly crash your ship and instantly end up back at the Cosi system?
How does this work?
My personal explanation is that when I "die" the ship's FSD implodes. The awesome power of this implosion is what powers the Rimlock Skintight™ Spacesuit's quantum entanglement circuitry to instantly record and transmit the active state of every molecule in a pilot's body and transmit that quantum information back to civilized space where it, depending on insurance adjustments, the pilot's active quantum state is reconstituted from organic matter extruded from a patented Rimlock Vat-tastic™ containment device.
 
In original Elite when your ship exploded you ejected out with escape capsule and you were returned to your last saved space station somehow. You could also covardly shoot other pilots escape capsules to get criminal ranking. You could also fuel scoop escape capsule, to get some slaves in your cargo hold :)
 
You should die indeed, but the ship would not explode, it would be a wreck floating in space with a corpse, and it would be awesome when you could salvage some of the components
 
Last edited:
I'd like to see death be a thing in Elite, but only if there was a way to differentiate between survivable situations and certain doom. For example, you crash your ship against the station, it's reasonable to assume you're recovered and allowed to go to insurance. You crash into a star, um... not so much.
 
Space is somewhat larger and so the probability of causing such trouble is pretty remote. Besides that, your ship isn't moving fast enough by the time you've breathed your last gasp to cause anything any problems.

To which I respond with

[video=youtube;sCoHT_cHPzY]https://www.youtube.com/watch?v=sCoHT_cHPzY[/video]

;)
 
In ED when oxygen is depleted computer is sreaming "Eject" and immediatly after that your ship is exploding, this is a bit confusing. Are you dead or are you ejected to space? I like the idea of escape capsule. Escape pod ejection should happen to downward, so your seat is lowered through floor to your escape capsule and launched to space.
 
Didnt read all the replies but you don't die.

He/she/it rasps a bit then blacks out and you hear the computer say eject. So you lose oxygen but bail before death. You are then in a life support capsule that blinks to a home station.

The ship then self destructs so no one can get their hands on your info and ship as it's all linked in.

Makes perfect sense to me and is v cool.
 
Back
Top Bottom