Some other things that I would like to see in E4:
- A feel of ship scale. If I am in a little ship then a feeling of aproaching a big ship should translate in scale. Perhaps even being able to traverse the surface of the ship in a "Starship Troopersesq" style (remembering the scene where Carmen Ibanez flies through the space station near the start or Starwars flying over Star Destroyers). Massive
- A timeframe (maybe?) for the game with developing tech - so during the game you get things like - New ship available or a new laser system has been developed by Lance & Ferman etc.
- An encounter AI - i.e. the bigger the ship you have or the more experienced in combat causes the game AI to consider whether an attack or run scenario is followed. IMO The idea of leveling up your opponents whilst you level up is foolish and seems like an excuse for game designers like Asceron and Bethsda to avoid creating a more diverse environment.
- Following on from the encounter AI, the old elite games had the various political climates that in a way defined the likelihood of getting attacked by pirates and the like. This could be further developed by either war or a racial affiliation (I know possibly too controversial) where the type of technology exhibited on your ship possibly alters the manner in which a race reacts to you.
- In game ship design? The ability to integrate various technologies that change the outwards appearance of the ship?
- Being able to get up and walk around your own ship? Possibly interact in some manner with your crew? Submissions with stowaways etc?
- A feel of ship scale. If I am in a little ship then a feeling of aproaching a big ship should translate in scale. Perhaps even being able to traverse the surface of the ship in a "Starship Troopersesq" style (remembering the scene where Carmen Ibanez flies through the space station near the start or Starwars flying over Star Destroyers). Massive

- A timeframe (maybe?) for the game with developing tech - so during the game you get things like - New ship available or a new laser system has been developed by Lance & Ferman etc.
- An encounter AI - i.e. the bigger the ship you have or the more experienced in combat causes the game AI to consider whether an attack or run scenario is followed. IMO The idea of leveling up your opponents whilst you level up is foolish and seems like an excuse for game designers like Asceron and Bethsda to avoid creating a more diverse environment.
- Following on from the encounter AI, the old elite games had the various political climates that in a way defined the likelihood of getting attacked by pirates and the like. This could be further developed by either war or a racial affiliation (I know possibly too controversial) where the type of technology exhibited on your ship possibly alters the manner in which a race reacts to you.
- In game ship design? The ability to integrate various technologies that change the outwards appearance of the ship?
- Being able to get up and walk around your own ship? Possibly interact in some manner with your crew? Submissions with stowaways etc?