A weird encounter, may have been a hack but definatly an expliot if not.....

It's cheat engine, a very popular tool among script kiddie "hackers". While it's not trivial to detect this tool it's certainly doable. Install ED on a machine with cheat engine = permaban. Solved.

Defeating real hackers is a different story, but it probably takes a much more popular game for actual talented hackers to even take notice.

I don't want a company based in David Cameron UK to scan my entire computer, thank you.

Elites main defense is its NOT F2P. F2P games are a hackers dream these days since if you get caught, you are out exactly nothing. In Elite its $50 or whatever the going rate is. The question is does FD have the will and ability.


I wouldn't call that a solid defense, though. People have cheated hard in WoW.
 
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I wouldn't call that a solid defense, though. People have cheated hard in WoW.

People will here too, it seems to be human nature, but its something. Still its why I really hope FD's expansions and such focus on the single player, or group coop far more than open. I'd love it to be open but I've been around the internet too long to believe that dream.
 
What I don't understand is why someone would pay some script-kiddie 3x the cost of the game to cheat...

What keylogger has this person installed along with the hack... what back-door? Man... Just imagine it... I pwn you while you pwn other players, and you paid me for it???

People who do this are not only sad and stupid, but are the reason why the Darwin Award exists...

Sorry. Just had to call it out.
 
I don't want a company based in David Cameron UK to scan my entire computer, thank you.

If you are an American you have just as much to fear from snooping as anyone else. See Aaron Swarz blog and info amongst others. But I understand your gist. :)
 
Initially I was shocked at the level of hacking available, then realised it was inevitable.

As usual, half want to keep it quiet to prevent other people trying it, half want it brought up to be fixed.
 
People will here too, it seems to be human nature, but its something. Still its why I really hope FD's expansions and such focus on the single player, or group coop far more than open. I'd love it to be open but I've been around the internet too long to believe that dream.

sadly people dont need content to RPK. All the content they need is there - other players in open play that are on their own and flying inferior combat ships.
 
I remember people talking about being able to remote-disconnect other players in their instance a few weeks ago around here - that's going to be fun when FDEVs combat logging detector magic has been worked into the game. If you can't pwn or troll them with your l33t h4x you just disconnect them then.
 
It's so annoying that frontier will have to put time and effort into dealing with cheating basement dwellers instead of using that time to add content to the game. )-:

I really hate the minority of my species that cheats at games and works in high finance. They both glitch systems without even a basic understanding of what it is that they are doing.
 
What I don't understand is why someone would pay some script-kiddie 3x the cost of the game to cheat...

What keylogger has this person installed along with the hack... what back-door? Man... Just imagine it... I pwn you while you pwn other players, and you paid me for it???

People who do this are not only sad and stupid, but are the reason why the Darwin Award exists...

Sorry. Just had to call it out.

In dayz those selling hacks did something like this

In order to stop hackers, they assigned a unique CD key (number) to your game and if they banned you this number prevented you from playing

Hackers got around it by adding a program to their hacks that stole the CD key or copies it so they could even sell those online

So basically it went line this:
Buy hack
CD key logger steals key
3 days later you need a new key because your banned
convinetntly the hacker seller also has these and or becomes a vicious circle for them
 
This is a real shame. At this rate, open will only be populated by people attempting to 'outcheat' one another, while everyone else heads to private groups or solo :(
 
I have download said crack and fwd'd it to FD to look at yesterday. It was the fastest response I have had to a ticket ever lol, about ten minutes for a response. Hopefully its the one this pilot may be using and FD can find the fix .

Well done Cmdr... We all have to be vigilant and while there are times when lag and P2P glitches occur that are out of the players control its better to report and have FD check the logs, rather than trying to name and shame via the forums. I have no issue with another player reported me and have FD pull the logs and investigate.
 
well I wouldn't mind so much if it was individual commanders who, using some form of skill or knowledge, were able to help their own game experience. I would encounter them, find them likely cheating and block them.

unfortunately this is relatively easily found on public forums, freely downloadable by so called leachers who can then keep spreading this muck about. ho hum
 
I think it was only a matter of time to be honest. If Frontier can detect and ban the accounts that use the hacks then fair enough. If they can't, then its its time to join a group i guess (i have always played open).
 
Anyone remember the original Diablo Game.
.
I didn't know anyone who didn't have stats all at 99 and an arch angels staff of an epic spell +2 with a few hundred charges on it
 
I think my decision to leave ED was right then.
I consider playing again as soon it is offline avaiabel, then i can mod it to my hearts desires (I tend to add nightmare mods so anyone thinking about "he makes it easy" is wrong) and have fun with some "super tuned AI for enemy npcs" and building maybe my own dream ship (LYNX bulk freighter)
 
The problem with this is that now people will be paranoid about cheaters, and will end-up blaming normal bugs & networking problems on cheaters. The real problem is likely to be much smaller than what most people will believe it is... but it will lead more people to try cheating, in a misguided attempt to "level the playing field". :-(
 
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The problem with this is that now people will be paranoid about cheaters, and will end-up blaming normal bugs & networking problems on cheaters. The real problem is likely to be much smaller than what most people will believe it is... bit it will lead more people to try cheating, in a misguided attempt to "level the playing field". :-(

It's so annoying that frontier will have to put time and effort into dealing with cheating basement dwellers instead of using that time to add content to the game. )-:

I really hate the minority of my species that cheats at games and works in high finance. They both glitch systems without even a basic understanding of what it is that they are doing.

We're stuck with this as an inevitable outcome of a "nice" game. I know a dozen people who stopped playing CoD online on the PS3 in the early days. People walking through walls, headshotting from 500m with handguns, unlimited health, ammo etc.

What's really needed is a combat log file for EVERY fight. CMDR name (perhaps encrypted to allow posting on forums?), weapons used, reloads used, damage given/taken, hull damage level at start/end of fight, shield cells used etc. After the fight (death and logoffs included) it would be created as a plain text file with PGP key (or similar) to prevent tampering. No point in "improved telemetry" if the end-user isn't involved in knowing when they've been cheated out of a win, or downright maulicated by a script-kiddie running a cheat engine. Of course, really involved hacks could fake the data passed over P2P, but that's way beyond what's being seen just now. It looks as though downloading a couple of basic scripts, checking into one server, modifying the executable and re-entering the game on the same server is all that's required. Far too easy to find via Google for me to attempt to say "but not many people can find out how to do it..." Sadly.
 
Trouble is unless jumped upon instantly it's just a downward spiral as far as word of mouth in the gaming industry.
I know nothing at all about coding but from a laymans point of view anything that isn't entirely server side seems doomed nowadays. (Please PLEASE correct me if I'm wrong)
I played Archeage before this and it was a great in depth game but was killed within a month because too much 'info' was stored client side, maybe they fixed it , dunno, but the damage was done within the gaming community (eg I've never gone back)
TLDR: fix it quick pls or it will be too late, I hope I'm totally wrong but as a layman it's all about good/bad press with these things.
(I'm a beta backer with lifetime expansions so did spend a few quid but 'giving it a rest for now :) '
 
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