Elite mixed with Freelancer

Freelancer was great, but it was a series of small sandboxes connected by railway tracks. Imagine E: D where you can only visit 10 systems at first, can only buy the Sidewinder, Eagle and Hauler, and only buy E rated gear, until you have more than X monies and have passed story mission 5.

Then another 10 systems open up, you can buy 2 more ships (Viper and Adder) and D rated gear, and can't progress until you've made 10X monies and passed story mission 10. Et cetera

That part always grated a little, because I could sandbox my way to megabucks but then had to actually run story missions before I was allowed to upgrade, and the upgrades were usually orders of magnitude better than the old gear. I don't think you could take the starting ship with the starting guns to the end area and even do damage to enemy ships :/
Obviously you never played the game in Multiplayer. You could do everything there and your Universe was persistent.

Following a trade convey from its start to destination (crossing several systems, maybe they get attacked by pirates in low security systems) is possible there. You had the illusion that NPCs trade there for their living. Its nothing we have in ED atm.
 
I love Freelancer, i still play it now.

If Star Citizen is anywhere near as good as Freelancer was then im afraid Elite Dangerous might be in trouble of losing a lot of its players, maybe thats why they released it so fast?

Many people say theyre both completely different games, but from what i hear, Star Citizen will have a single player game built into an open world experience - kind of like Grand Theft Auto (Either follow the missions or go off doing what you want)

To me thats the best of both worlds, if they pull it off, it will make Elite Dangerous kind of redundant, if you can do everything in one game, why do you need a second game that only does half of what the first game does?

I hate to say it but I think there are a lot of people playing ED while they wait for SC to launch, me for one. Loving ED but I think I will probably jump ship when SC finally gets launched, got a nice Origin 325! in my hanger waiting to fly.
 
It's still going strong in the guise of Discovery Freelancer - a fully OL role play version, which values player interaction above pretty much everything.

Still good fun to play and a lot of the problems/gripes I've seen here have also arisen there. Some have been addressed, others remain.
 
I hate to say it but I think there are a lot of people playing ED while they wait for SC to launch, me for one. Loving ED but I think I will probably jump ship when SC finally gets launched, got a nice Origin 325! in my hanger waiting to fly.

As long as they get the cockpits and the flight mechanics right then your probably right; I know i have my AMD Mustang waiting for me in a hanger for when the game is launched.
Im not overly impressed with the combat mechanics in Star Citizen at present, i think the ED combat mechanics are better, but in the long run, if the game experience is better in SC, I doubt ill feel the need to play ED again.

Its a worry, and is probably why they released ED so fast, to try and get a playerbase they can build on before they lose a lot to No Mans Sky and Star Citizen.

So many space sims coming out , exciting :D
 
Rheinland, Red Hessian, Bundschuh (lol that one really got me).. hah the German names were quite funny.. being german ;)
 
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As long as they get the cockpits and the flight mechanics right then your probably right; I know i have my AMD Mustang waiting for me in a hanger for when the game is launched.
Im not overly impressed with the combat mechanics in Star Citizen at present, i think the ED combat mechanics are better, but in the long run, if the game experience is better in SC, I doubt ill feel the need to play ED again.

Its a worry, and is probably why they released ED so fast, to try and get a playerbase they can build on before they lose a lot to No Mans Sky and Star Citizen.

So many space sims coming out , exciting :D

They released for Christmas and the 30th Anniversary. Still a marketing angle, but not based on fear. All these game devs in the space resurgence are supportive of each others' work.
 
Freelancer is an EPIC GAME, Elite Dangerous still have much to learn from FREELANCER
Comm Chat is great in Freelancer
Bases on astoroids
Pirates
Gameplay is better than ED
External view
Bar and characters in there
Cutscenes of taking off from the citys and landing while deploying gears on platforms
Doors opening on stations and asteroid bases
landing on planets

and just look at this beauty
[video=youtube;uNu3wU0lp1Q]https://www.youtube.com/watch?v=uNu3wU0lp1Q[/video]

Discovery mod for Freelancer is the best
 
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They released for Christmas and the 30th Anniversary. Still a marketing angle, but not based on fear. All these game devs in the space resurgence are supportive of each others' work.

Roberts sent a lot of good vibes Frontier way when ED was released. This, I think is more indicative of the fans of the genre than the general vitriol and sniping that goes on between the two supposed camps.

I for one, will be playing both, each for their own merits and for whatever reason is best befitting my mood. (or if one is just heads and shoulders above the other and makes one irrelevant by comparision, I don't hope that happens, though).

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Freelancer is an EPIC GAME, Elite Dangerous still have much to learn from FREELANCER
Comm Chat is great in Freelancer
Bases on astoroids
Pirates
Gameplay is better than ED
External view

Agree with some things on here...for now, Freelancer struggled too, but those struggles stayed behind closed doors...and the game didn't really reach full potential until it was modded by the community.

Though, the game mechanics were completely skewed by external view to the point where you are at a serious disadvantage when inside the cockpit fighting against others who had a full range of view. Most importantly, since aiming was cursor based, you could get several more shots in during a joust if you were using the external view. This, in my opinion, was major negative and I wish arc limits were placed on the guns to equalize the two views...

Also, comms weren't perfect as the whole system chat showed exactly what everyone feared. Constant spam in common systems...or all of Liberty space, really. Local, scanner range broadcast chat, introduced by Discovery was a great solution that I hope ED will borrow.
 
The mods made Freelancer.
On its own I don't think many of us would have stuck with it as long as we did.
I hope the devs drive Elite well past freelancers modest heights.
 
Obviously you never played the game in Multiplayer. You could do everything there and your Universe was persistent.

Following a trade convey from its start to destination (crossing several systems, maybe they get attacked by pirates in low security systems) is possible there. You had the illusion that NPCs trade there for their living. Its nothing we have in ED atm.

What, play a combat flight sim on metered dialup? Nope, I bought the game off the back of StarLancer as a singleplayer title ;)

I do remember some epic X-Wing vs Tie Fighter LAN sessions with friends, although arena shooter is not the same as sandbox shooter.
 
What, play a combat flight sim on metered dialup? Nope, I bought the game off the back of StarLancer as a singleplayer title ;)

I do remember some epic X-Wing vs Tie Fighter LAN sessions with friends, although arena shooter is not the same as sandbox shooter.
Not really. Freelancer worked this way -> You connect either to other peoples server or start one by yourself. Multiplayer was basically the whole universe without having the story. You could go from the start anywhere you wanted to go, of course if you could fight off the pirates along the way.
 
The mods made Freelancer.
On its own I don't think many of us would have stuck with it as long as we did.
I hope the devs drive Elite well past freelancers modest heights.

Speak for yourself, ive played through the single player campaign at least 5 times.
I also enjoyed the Online gameplay too (I used to play on ColorsElite servers all the time, Nomad Weapons FTW :D)
 
Ahhah, Lane Hackers, huh? Love that faction. Had a short stint in the Hellfire Legion under Denelo...much fun was had


Hellfire legion, they were a lot of fun. Think that's who I was with when I had the Spyglass too. Many a happy raid with them!
Ended up as a Corsair and got bored with it.
 
Now you might not be able to tell from my name, but I'm a huge Freelancer fan. I almost specifically bought this game because I was hoping for something like the Discovery or Crossfire multiplayer mods being implemented as a full MMORPG that I could play with hundreds or thousands of others. And I'm somewhat disappointed.

The graphics and art are simply exquisite. No questioning the amount of work that went into the details given to the ships, their interiors, stars, black holes, planet surfaces and their rings and the stations.

The actual gameplay leaves a bit much to be desired though. Where Freelancer plays like a space sim RPG (and a good free MMORPG with multiplayer mods like Discovery and Crossfire) that was a few years ahead of its time, Elite: Dangerous plays like a grindfest MMO crossed with a trucking sim set in space.

Let me clarify before anyone starts to rage and start breathing flames.

The grindfest bit comes from the monetary acquisitions portion of the game, which is basically a direct equivalent to your "player level" in other MMO's. Currently, the regular trading/exploring/mining/bounty hunting missions are only adequate for the first 6-12 hours of gameplay (depending on whether you play solo or like getting ganked by Asps, Pythons and Anacondas), getting from a Sidewinder to a basic Hauler or Viper (what you want A rating stuff on your ship? that'll be another couple of hours), depending on the direction you've chosen. From that point, your only real option is trading rares. Mining, bounty hunting and trading between stations gets you a few ten to fifty thousand credits per hour, which is a long ass time to be grinding for the 1 million to get to the Type 6 (good luck if you want to outfit your new ship with A stuff) and 6 million for the Asp.

As soon as I got the Hauler, and learned that there were no high risk/high reward trade routes for Gold, Palladium, Slaves or anything, I googled to find the best trades and discovered that there even were rare goods in the game at all. So, I set up a route going from the few places around Lave, down to Momus Reach and the few rare goods stations around it, and back through CD-75 661.

It took about 3-4 hours, while listening to D&D podcasts the entire time, because my god is flying tedious and boring in this game (This is where the space trucking description of this game comes from), but I managed to get myself a Type 6 and begin running my Rare Goods route with a bigger hold, for more profit per run. At the moment, I'm at about 1.7 million in profits per 1 and 1/2 hour run through about 14 rare good stations all close to their stars beacons for maximum efficiency (I have done the math to make my run as good as possible).

That means at my current rate, it'll take me about 40 hours to get to the Type 7, and unless a more efficient grinding system is put into place, that means it'll take about 87 hours of pure monotonous flying to get the Anaconda, and that's without any weapons or systems upgrades, which will probably be another 20 or so hours, plus I'll need spare cash in case it gets destroyed, because there is no way in hell I'm going back to a Sidewinder after all that work because the insurance doesn't scale with your ship cost. So, about 115 hours of monotonous flight and trying to find new podcasts to distract me from my boredom just to have the (currently) best ship in the game.

You can get the Titan in Freelancer in less than 30, easy. The MMO mods at least have good trade routes (that are accurate in the info they give) set up so that if you want to grind for the best ships and weapons, it won't cost you four days of your life.

If I could somehow just add Elite: Dangerous modern tech to the Freelancer MMO mods....

Well, I think i'm just going to fly to the outermost star in our arm of the Galaxy and then let my ship sit there until some more improvements are added.
 
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Commander Trent,

I agree with a lot of what you are saying. In fact, you could probably get into a Titan faster than 30hrs if you smuggled or, since MP was fixed by several mods, you could get a loan from someone and have it now and then payback with the higher earning potential of a Very Heavy Fighter or modest trade ship.

There were also a great range of trade ships to move in to as you increased your net worth. I found that after about 24 hrs of hard trading (quick dock FTW) you could have yourself a tanker. With that ship you could pretty much buy and equip any fighter you wanted in short time (a little more time if you wanted to by Codeweapons from your neighborly arms dearler). However, that didn't mean you'd found the limit of the game. Saving up for capital ships and some of the special features added by Disco mod required heavy cash investments. Also, you could use that wealth of money to foster a player faction, kitting your new recruits so they could do some real damage right away. Elite has an issue with pacing and variety, imo. Whereas the FL pace was clear and fast with lots of variety in the Universe. However, I think ED will fill in quite nicely over time.

The game wasn't without its issues though...even on a rules based RP server, I still got ganked/griefed/whatever way more than I have in Elite Dangerous in Open (ZERO incidents). Granted, such players were reported and reprimanded but it would always leave me sour. Also, mining is comically easy and reminds me that Frontier's choice to leave out tractor beams is a good one.

I still hop on the Disco RP server...trade my way up to something that gets me into Omicron space and pew pew some Nomads with others. Ofcourse, I've let billions of credits lapse on the server...oops, I really should have given that stuff away.
 
Gotta say that I have never played the Disco mod, so I haven't had any experience with any of those MMO "endgame features" like funding a faction of your own, though that does sound like something that should be in Elite: Dangerous as something in the 50-100 million price range.

As a P.S. to my above post, here is a link to the website I used to set up my Rare Goods trade route, with my route already plugged in: http://eliteraretrader.co.uk/?route...0,55,79,30,1,25,16,51&name=one lap two groups
 
Gotta say that I have never played the Disco mod, so I haven't had any experience with any of those MMO "endgame features" like funding a faction of your own, though that does sound like something that should be in Elite: Dangerous as something in the 50-100 million price range.

As a P.S. to my above post, here is a link to the website I used to set up my Rare Goods trade route, with my route already plugged in: http://eliteraretrader.co.uk/?route...0,55,79,30,1,25,16,51&name=one lap two groups

More like 1 billion credits to run a big faction...but I don't see any reason why you couldn't do this in ED, though it would be a lot easier if you could transfer credits.

The fun i've had in Nomad systems trying to loot some Nomad guns was Epic.

An Order VHF fully loaded with Nomad weapons is a joy!
 
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