FD just Nuked loads of trade routes!

tim74uk

Banned
They do need to make some in game trading tools. Make them investments. Fly to a station you like, pay X amounts of credits to buy a real time module that always tells you current supplies, and prices in that station.

Make it expensive enough where you wont spam them at every station, but reasonable enough they will pay off as a long term investment. Then when you see a good price on an item to can check who on you personnel list of vendors is in need. Seems simple enough.

I would be happy enough to just have notes on the bloody galaxy map... so when a trade route is found I can write directly on the map.

But your idea ties into one I had about allowing us to open our own shops or to at least invest money in an establishment of some sort.

CMDR NeoN HaZe.

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First they complain that the background simulation isn't working, now that prices are normalizing as intended they're complaining because their cash cows have run dry...
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You either want a game or you want an e-peen number. Make up your mind.

Utter Bolukas!

There is no trading tools.

Are we supposed to be happy that established routes are nullified when the only way to find new ones is by chance, by accident?

Oh not to mention the pack of pens a A4 workbook I have filled out... now all worthless!

FD didn't mention anything about this.... It's atrocious!

CMDR NeoN HaZe
 
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I have never trusted the demand/supply indicators. And the trade indicators on the galactic map are a joke. If the background economic simulation is going to work these need to be addressed.
 
Wow, just tested several thousand tons on my favorite single-jump route. Which still makes good money, I might add.

Both supply and demand were changed in accordance with my trades both immediately, and after jumping away and coming back.

There is a certain amount of "regeneration" but it's not able to keep pace with a fast turnaround anaconda.

Thankfully, I'm on a route that has many hundreds of thousands of appropriate supply and demand on both ends. I don't think even that will last forever.
 

tim74uk

Banned
I have never trusted the demand/supply indicators. And the trade indicators on the galactic map are a joke. If the background economic simulation is going to work these need to be addressed.

Another thing to consider here is the ecconomic food chain all starts with trading.


Take away the profit for trading and you take away the profit for piracy....


Take away the pirates and there isn't anyone to bounty hunt....


So should we all be explorers then?


CMDR NeoN HaZe

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1.07

Although it's kind of odd this happened at almost exactly the same time as 1.1 beta launch.

It's still 1.07 but with new version of launcher.

CMDR NeoN HaZe
 
I would be happy enough to just have notes on the bloody galaxy map... so when a trade route is found I can write directly on the map.

But your idea ties into one I had about allowing us to open our own shops or to at least invest money in an establishment of some sort.

CMDR NeoN HaZe.

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Utter Bolukas!

There is no trading tools.

Are we supposed to be happy that established routes are nullified when the only way to find new ones is by chance, by accident?

Oh not to mention the pack of pens a A4 workbook I have filled out... now all worthless!

FD didn't mention anything about this.... It's atrocious!

CMDR NeoN HaZe

So you wanted a static game that never changes instead of a dynamic background simulation? Please just say it a third time for the record, let's make it official.
 
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I find the whole way they go about it is mind boggling. In secret, even when is there is a boatload of other issues to fix, they screw up the one thing people were happy to spend their time on. It seems like someone is at the wheel and says lets see what happens if we change the economy. Well it breaks that is what happens.

The sad thing is all players get yanked around in their gameplay, by ever changing variables/bugs in the game. A bad day for Elite I'm afraid and with this sort of thing we will start to loose players fast.
 
I find the whole way they go about it is mind boggling. In secret, even when is there is a boatload of other issues to fix, they screw up the one thing people were happy to spend their time on. It seems like someone is at the wheel and says lets see what happens if we change the economy. Well it breaks that is what happens.

The sad thing is all players get yanked around in their gameplay, by ever changing variables/bugs in the game. A bad day for Elite I'm afraid and with this sort of thing we will start to loose players fast.
You could call this sad, but many other people think it's sad that a lot of people out there actually thought things were working as intended, and are now disappointed that steps are being taken to fix the problems just because they didn't want to think about the fact that there was a problem.
 

tim74uk

Banned
So you wanted a static game that never changes instead of a dynamic background simulation? Please just say it a third time for the record, let's make it official.

I didn't say that.

But for the record.... if there is no way for us to effectively find trade routes other than by chance, totally randomly... then static is the only way money will be made.

CMDR NeoN HaZe
 
Wow, just tested several thousand tons on my favorite single-jump route. Which still makes good money, I might add.

Both supply and demand were changed in accordance with my trades both immediately, and after jumping away and coming back.

There is a certain amount of "regeneration" but it's not able to keep pace with a fast turnaround anaconda.

Thankfully, I'm on a route that has many hundreds of thousands of appropriate supply and demand on both ends. I don't think even that will last forever.


This is as it should be in my opinion but the tools provided for us to be able to work that kind of system are less than useless. I have often, having found a good price for a high value commodity checked the galaxy map with trade routes showing and these have on many occaisions indicated a demand for a product in a system that actually supplies it :O. Only on a very few occasions has it proven to be useful. Also the imports and exports marked on the individual stations can be very hit and miss too.

I would love to be able to play the game as an itinerant trader, drifting from system to system buying cheap and selling high but the tools in the game that should allow me to do this lead me down so many wrong tracks that the only way to trade is to find a grind and keep at it.
 

tim74uk

Banned
This is as it should be in my opinion but the tools provided for us to be able to work that kind of system are less than useless. I have often, having found a good price for a high value commodity checked the galaxy map with trade routes showing and these have on many occaisions indicated a demand for a product in a system that actually supplies it :O. Only on a very few occasions has it proven to be useful. Also the imports and exports marked on the individual stations can be very hit and miss too.

I would love to be able to play the game as an itinerant trader, drifting from system to system buying cheap and selling high but the tools in the game that should allow me to do this lead me down so many wrong tracks that the only way to trade is to find a grind and keep at it.

Absobloodylutely!

At least there are people out there that sees it for what it is

+1

CMDR NeoN HaZe
 
While I'm fine with them changing 'features' like seeking luxuries, the dev team seem to not have a single clue concerning the amount of grinding that is currently required in this game.

(Inb4 just fly an eagle, nobody buys a videogame to sit in a starter ship for eternity, people like progression)

Even grinding "seeking luxuries" instances, it would still take you hundreds of hours to get to the anaconda doing the same mind numbing this over and over again literally thousands of times. It wasn't even like the profits you got from doing that over and over again were that amazing either considering the overall price of current in game ships, the only reason people did them so much was because every other way of making money in the game is absolutely horrible, soul sucking, and boring.

Why are FD so against people being able to make money?

If they are going to take away seeking luxuries, can they at least make the trade margins on trade routes (which are also getting wrecked because now supply / demand actually 'work') less crap?
 
What's concerning is that this seems to be a "stealth" fix. Also I notice in the beta 1.1 they seemed to have "fixed" the infinite pirate respawn in extraction zones. Makes me wonder if they're just removing all potential sources of income. "People are actually reaching levels of content we're not ready for!! QUICK! DO SOMETHING!" lol
 
You could call this sad, but many other people think it's sad that a lot of people out there actually thought things were working as intended, and are now disappointed that steps are being taken to fix the problems just because they didn't want to think about the fact that there was a problem.

Actually the problem is we have no way to know if it was working as intended before or If it is now. Thats the problem. We don't know what FD'S goals are, they are so opaque it's impossible to know if something is bugged, status quo, or exceeding expectations. Thats why all their talk of balance, blaze your own trail, etc are hollow because they have yet to give us any kind of tools to analyze it. There may be something I wnjoy, which seems like awesome emergent play, ie I used to love mining, it was a great game of King of the mtn, now it's just a RNG, same thing with seeking luxuries, provided awesome hotspots, seemed like an ok replacement for non existent gold rushes, but was a bug apperntly and got nerfed. The whole thing smacks of poor design due to a complete lack of planning
 
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