Your favourite design proposals

Which proposals are your favourite


  • Total voters
    84
Je suis d'accord, beaucoup de gens de d'autres pays où l'anglais n'est pas leur langue principale, ont une excellente connaissance et la compréhension de celui-ci. Je constate que quand ils postent, ils semblent avoir pensé plus sur la façon dont ils parlent, donc il peut être plus clair quant à ce qu'ils signifient réellement.

Translation by google.
 
Can't really vote, sorry Andrew, as I like all but 1, and I can't pick that :D

Interesting results though - small turnout for now - I guess it may be worth noting this thread and repeating during Alpha / Beta and release as sometimes things on paper sound worse than they actually are. (Meaning that your favourite "on paper" may turn out to be something else in game)
 
Ignorez-le .. certaines personnes sont juste pédant pour le plaisir de le faire. Si quoi que ce soit, votre anglais est beaucoup mieux que la plupart des gens c'est de toute façon donc tirer confort de cela. Je respecte les gens qui parlent une autre langue que certes je ne peux pas et compter sur Google Translate. (J'ai un certain nombre d'amis lettons qui utilisent cette méthode et tandis que brut il fonctionne très bien)

Modifier pour ajouter - ne savais pas qu'il avait présenté ses excuses .. tout va bien avec l'univers, comme on dit :)

Google translate is good tool to translate some words or short sentences. But there are always some errors for more complex sentences :)

Et puis le français n'est pas une langue facile ;)
 
I like ED for all that it has to offer. Is it more correct? ------ "Merci pour votre tolérance envers mon faible niveau de langage outre manche. Il est vrai que de temps à autre, pour ne pas dire souvent, certains mots trompent ma vigilance, surtout lorsque je suis distrait. Je souhaite ardemment de ne point vous avoir offensé en écorchant ce que je suppose être votre langue maternelle."

:)

Your English is great. I wish I could speak another language like you.

I should have paid more attention at school and continued with French but I have forgotten most of it now. We British are rubbish at other languages, I was really put to shame when I worked in Switzerland a couple of years ago.

But I digress: multiplayer people, it is the way to go!
 
Went with travel since that proposal pretty much nailed everything I wanted from the game in that area (and then some). :cool:

If the option "all of the above" was available I would probably have chosen that. :p I think every single proposal is interesting in it's own right.

I don't know how useful the poll is though since I think a lot of people are voting on what features they are more interested in rather than what proposal they liked the most.
 
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<chuckles> I agree with your disagreement, statistically. The thing is, the majority of British people think they have no need to speak another language - most popular culture (i.e. movies/TV/music - even computing) is in English.
 
<chuckles> I agree with your disagreement, statistically. The thing is, the majority of British people think they have no need to speak another language - most popular culture (i.e. movies/TV/music - even computing) is in English.

The British Empire and all that codswollup ?
 
<chuckles> I agree with your disagreement, statistically. The thing is, the majority of British people think they have no need to speak another language - most popular culture (i.e. movies/TV/music - even computing) is in English.

Indeed. Being British, which one language (most people could not commit to more than that) should I choose to make travelling various places easier? If I were French, Icelandic, Indian, Russian, Norwegian - which language would I choose? They have an easier answer because English has become, for good or ill, the de facto fallback language, allowing aforementioned Russian to speak to aforementioned Norwegian!
 
First of all, they all are important and well written. Lot of dev and DDF hours has been sunk into them. They have made me believe that ED will be good. I think all those long discussions and spent development hours have paid off.

My favorite ones are ship management and in-system travel. For first one I love details and unpredictability it brings on board. Someone could see it boring, but it will be huge source of self inflicted drama for players :) And in-system travel because this was first time when devs and DDF worked together to deliver hugely different and better game after dismissing first draft of proposal.
 
First of all, they all are important and well written. Lot of dev and DDF hours has been sunk into them. They have made me believe that ED will be good. I think all those long discussions and spent development hours have paid off.

My favorite ones are ship management and in-system travel. For first one I love details and unpredictability it brings on board. Someone could see it boring, but it will be huge source of self inflicted drama for players :) And in-system travel because this was first time when devs and DDF worked together to deliver hugely different and better game after dismissing first draft of proposal.

Yarp. I like the more detailed aspects of the inner workings of ships. I love the fact there will be potential rewards and consequences of diddling with your innards. But for many people, these kinds of info drops can be, as I said earlier dull. The reason for that is the lack of explanation of how they will directly effect gameplay, and that really can't be nailed down until other aspects are completed and they all come together is a glorious harmonious whole!

Any interview with a dev has mentioned the DDF as being good, probably quite hard work at times with emotions raging and stuff, but the feed back, the constructive criticism being worth it. The in-system thread is by far the best example of evidence that the DDF have been and no doubt will continue to be a success. Well done those in there.
 
All of it is moot if you don't have a good "universe" model. You may choose other parts, other proposals that you like but any enjoyment you find in those areas all falls away if the foundation is not there. That foundation .. is .. the universe proposal. It puzzles me how many here don't get that or see how impressive it actually is? :smilie: Suppose we can all cop out and just say I like them "all". :p
 
All of it is moot if you don't have a good "universe" model. You may choose other parts, other proposals that you like but any enjoyment you find in those areas all falls away if the foundation is not there. That foundation .. is .. the universe proposal. It puzzles me how many here don't get that or see how impressive it actually is? :smilie: Suppose we can all cop out and just say I like them "all". :p

Some like the multiplayer aspect, some like the combat.. and yes some like the universe.. we are all different :)
 
<chuckles> I agree with your disagreement, statistically. The thing is, the majority of British people think they have no need to speak another language - most popular culture (i.e. movies/TV/music - even computing) is in English.

British people don't need another language, it's a fact.
But it is sad that we don't "generally" try harder, as one can only truly understand someone when you have also learned their language, even if you are communicating in English.

For example, I speak fluent French & German and a smattering of Spanish (yes yes, I am British), but i tend to have to help other English people understand the meaning of say a French person or a German speaking English, not because their English is poor, but because nuances and translations can mean the subtleties are completely lost and the point was completely misunderstood.

So whilst the common language across the globe is generally English, that does not mean we can't all work towards better understanding, linguistically and culturally.

Err anyway, off topic...

I agree it's about the Universe.. if the Universe doesn't work, if the PG is poor, then the rest falls apart hence for me it is the most important part.

Hubble has raised the bar visually for what we can expect from Space and I look forward to ED raising the bar for the Space game.
 
British people don't need another language, it's a fact.
But it is sad that we don't "generally" try harder, as one can only truly understand someone when you have also learned their language, even if you are communicating in English.

For example, I speak fluent French & German and a smattering of Spanish (yes yes, I am British), but i tend to have to help other English people understand the meaning of say a French person or a German speaking English, not because their English is poor, but because nuances and translations can mean the subtleties are completely lost and the point was completely misunderstood.

So whilst the common language across the globe is generally English, that does not mean we can't all work towards better understanding, linguistically and culturally.

Err anyway, off topic...

I agree it's about the Universe.. if the Universe doesn't work, if the PG is poor, then the rest falls apart hence for me it is the most important part.

Hubble has raised the bar visually for what we can expect from Space and I look forward to ED raising the bar for the Space game.

Sounds a little like the french "We don't need to speak other languages than french, so learn french or we can't speak together"

I know english is the defacto international language of the world, but come on... saying you don't need to learn anything else is just lazy :D
 
Sounds a little like the french "We don't need to speak other languages than french, so learn french or we can't speak together"

I know english is the defacto international language of the world, but come on... saying you don't need to learn anything else is just lazy :D

Err :S that was exactly my point...!!
 
I'd have to say the first two:-
Combat - finding ships, killing and dying
Universe - artificial people, governments and star systems

AND, unknown/unique events. ie: You're traveling along and some odd event/craft/mission pops up. ie: Something rare and clearly hand crafted by a game developer rather than a routine mission/event etc.
 
I'd have to say the first two:-
Combat - finding ships, killing and dying
Universe - artificial people, governments and star systems

AND, unknown/unique events. ie: You're traveling along and some odd event/craft/mission pops up. ie: Something rare and clearly hand crafted by a game developer rather than a routine mission/event etc.

You know that you can create good unpredictable mission out of PG? :)
 
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