Stored Ship Locations : >1 hour delay after relocating Ships / erroneous data inbetween
Unsure if it's been reported here already.
Whenever a stored ship is relocated to another Station, both the Galaxy Map (Ship Icon) as well as the Shipyard (Stored Locations) doesn't update for a quite long time, definitely more than 1 full hour.
Also, shortly after relocating the ships to another location, the old Location will often show the old System but with an erroneous Distance (in Ls or even Meters) displayed.
Spurious display of Pending Faction states - despite no actual States Pending
After doing some Supply- and Reputation work & effect testing, I increased the Alliance Faction in the Princeps System from ~55.6% to ~60.5% over the course of several days.
Of course, nothing else changed with that Faction and I wouldn't expect that anyway, given the small influence change.
Still, everytime I entered that System in the last two days, the Faction Status display in the #3 Ship Panel initially showed them as "Pending Status : Boom Critical" with a blue positive Trend Icon next to it.
When re-checking after just 1-2 Minutes, that Pending State was always gone.
No idea what's going on there, I could just observe it happen all the time...
Stored Ship / Fleet relocations
*ugh*
Well, today I moved my ships (8) to another nearby System.
Apart from surely boosting Sidewinder sales figures

, the whole process took several hours *arf*
I don't even want to think about moving i.e. 12 or even more Ships over a distance of 200LY.
Perfect world (just my wishful thinking), I could assemble a COMAO of several Packs of i.e. 4 Ships each, lead the fleet and have hired NPCs escort/follow me to the Destination, at which I would monitor their safe docking at the Destination Station. Anything or anyone finding interest in the circular Symbols moving through Systems (Circle indicating more than 1 ship, filled = only NPCs, hollow = it's me with NPC wingmen) interdicting a segment of my COMAO would encounter multiple ships to deal with.
No so perfect world - but still working - I'd move to the destination and order the Station to initiate transfer of my individual Ships to my new location. They'd arrive after a delay calculated by their individual Route (FSD Range) with i.e. 2 Minutes per System, with a Panel in my Ship (or the Station in a Menu) showing me the ETA of the ships. One after another would then spawn around my Station, dock and move into Storage, ready for use (I'd assume no actual travel, notional just like all other NPCs moving around; otherwise we'd have to be talking about some kind of insurance in case of interdictions/losses enroute).
Basically anything that could facilitate fleet relocations would help at this point... Alot
