Design flaw in Imperial Cruisers

I would second this, continual spinning would play havoc with manoeuvring due to gyroscopic forces.

Yes, it is totally impractical unfortunately. The only 'real' solution would be to stop the torus before any delta-vee changes. It would be a feature that could be only used when the ship was at rest. Heaven forbid if the ship came under attack unprepared with the torus rotating, it simply wouldn't be able to manoeuvre until the torus was spun down.

Cheers,

Drew.
 
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It might be these ships don't even need to manoeuvre that much. They'd be doing all of their serious travel using FSD or hyperdrive anyway, and unlike smaller ships, they can't dock with stations directly. Any transportation between a capital ship and a station would be done by shuttle. In battle they rely on turrets and fighters as seen in the video.
 
Sorry for not knowing that much about the tech in Elite universe - but does Initia compensators exist in the Elite universe?

I would almost imagine that they do exist after seeing that crazy deceleration from hyperspace in the vid.

If Initia compensators do exist it would be possible to set up a system where they eliminate all g-forces except the torus rotation pull.
 
Since we don't know the details it may be that there is a contra rotating mass that we just haven't seen. It might even be within the core of the torus. This would balance the forces and allow manouevers whilst still spinning the torus.
 
I suggest that the concept of rotation to generate artificial gravitiy should only be an option, but already 'out-dated' by generated gravity as seen in star trek and star wars.
"generated gravity" is an invention of sound stages and movie sets for the benefit of 20th century actors and production crew. There is no need for it in a space sim game like Elite.
 
I think that the spinning core of the imperial cruiser keeps spinning during manoeuvres, this is a exclusive tech only found within the Empire, the inner surface of the ring have emitters that tap directly into Dark matter making the spinning core unaffected by Inertia, because of the abundance of Dark Matter the gravitational forces counter any Inertia.

NO NO NO NO :D! Don't make me come over there and pound you with my mighty science hammer :p!

You can't mess around with stuff we know about willy nilly- just made up stuff that doesn't exist :p! Dark matter behaves like any other type of matter when it comes to gravity... that's how it was found. Scientists measured how fast stars were whizzing around the centre of their galaxy, expecting this speed to increase for a while, then drop off. They never saw the drop off
see here for an example.

The OP seems to forget that you can accelerate in any direction, so the ring will be parallel to acceleration at some point, no matter how you orient it, unless you deliberately swish it round!

I agree with the sensible consensus that the rings are mainly for doplamacy missions where the ship is still. During battle stations, the ring could either be spun down or just evacuated if the rest of the ship design is balanced for the spinning ring and stopping it would mess it up.
 
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I dont know why but I irrupted with laughter when I saw the guy shouting for 'HELP'. :)
 

Jenner

I wish I was English like my hero Tj.
In some sci if that I've read they don't produce gravity in the ship by rotation, but rather by continually accelerating at 1g. At halfway to their destination they do a 180 and decelerate at 1g all the way in.

Eh, whatever FD does there will be little gotchas when you really think it over!
 
In some sci if that I've read they don't produce gravity in the ship by rotation, but rather by continually accelerating at 1g. At halfway to their destination they do a 180 and decelerate at 1g all the way in.

Eh, whatever FD does there will be little gotchas when you really think it over!

That's fine if you're travelling, but if these ships are being used as mobile embassies then it's not so practical. In effect they act like space stations most of time.
 
"generated gravity" is an invention of sound stages and movie sets for the benefit of 20th century actors and production crew. There is no need for it in a space sim game like Elite.

Actually; the Science Fiction writer "Arthur C. Clark" invented it in the late 40's or 50's.
 
"generated gravity" is an invention of sound stages and movie sets for the benefit of 20th century actors and production crew. There is no need for it in a space sim game like Elite.

You could apply the same argument to the ability to jump to other systems.
 
Actually; the Science Fiction writer "Arthur C. Clark" invented it in the late 40's or 50's.
Yeah my word choice was poor. Please substitute "necessity" for invention :)

(we can probably find earlier examples of fictional artificial gravity if we put our minds to it)
 
The wheel would not be a safe place whatever position it was in. All the passengers will have to be strapped down for any bigger manoeuvres.
 
Not 'hardly', its invented by Asimov in the 1940's. But i guess some people always want to be right. :rolleyes:
Or some people miss the point, even when it was theirs in the first place :rolleyes:

You raised the spectre of Star Trek and Star Wars as the example to be followed re. gravity (i.e. the artificial generator route). I pointed out that film and TV production took this route out of practical necessity - they use actors who need to walk around in a gravity environment, i.e. on earth; as do their camera operaters, boom operators etc. Games production doesn't.

So your claim to the same argument for system jumping is hardly applicable; because it isn't. That's accomplished with cgi or models special effects - real world gravity being insignificant.

Get it? :)

eta: tangent - space travel on film predates Asimov by decades anyway :)
 
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you changed the words 'invention' to 'necessity' after my response. Then ofc my response doesnt apply to the new sense, get it?
You made your facile comment re. some people always wanting to be right after my simple clarification. You failed to update yourself and so got the wrong end of the stick. Caught up yet?

And still the tangent - artificial gravity appears in very early film about space travel long before Asimov - just because the early film directors defaulted to it ;)
 
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