Modes The Solo vs Open vs Groups Thread [See new thread]

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Open Play Vs. Solo

What I would like to know is the advantages and disadvantages between Open Play and Solo. I like to play solo and was wondering if I complete faction missions or reputation missions in solo will they carry over to Open Play and Open Play to Solo. Does one have an effect over the other or not. Other than Open Play being muti-player and Solo being strictly NPC is there any other differences?
Thanks
 
Open Play -> MMO with other players. Other ships can be players or NPC.
Solo -> you are the only player. Other ships are NPC only.

Both require connection to server.

The universe (economy etc.) is stored on a server.
You save game is stored. You can switch back and forth any time and still have all rep, ships, credits etc.

This is the same for Private groups. The save game is shared.
 
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Open Play -> MMO with other players. Other ships can be players or NPC.

Only 32 players in a single instance. A a little less than the "Massive" one expects in an MMO... And with over 400 billion stars, it's entirely possible to never see another player while in Open Mode
 
This game was originally being developed with a single player offline mode, which is what a huge percentage of the kickstarter backers who funded and made the development of this game possible were after. When it was announced there would be no single player offline available because of the scope of the game and the technical limitations there was an enormous pushback from those backers, with very many of them threatening to withdraw their financial support and file claims of a bait and switch.

They donated money thinking the bum was going to buy a sandwhich, but he bought booze instead. That's why you shouldn't donate if you really care what your money goes towards.

I personally don't see a point in solo play when there is open play. It's not 1984 anymore, and most games created today are online based. That's just my opinion though.

What they should have done is let everyone one have two character saves. One for open, one for solo. You can only play your solo character in solo mode, and the open character in open with no ability to flop the same character back and forth. We'll see what they do to separate solo players from open players.
 

Robert Maynard

Volunteer Moderator
We'll see what they do to separate solo players from open players.

I do not expect that to happen based on recent Dev comments:

Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.
No.

Michael

Thanks for that clarity Michael.

Are you in a position to confirm that group switching between the three game modes will remain as a feature of the game?
We're not planning on changing that.

Michael

Hi Micheal

I know you said that solo/group and open will always use the same universe, can you also say that there will be no specific perks in playing in one mode over another? i.e bigger profit from trading in open or bigger bounties?
None are planned at the moment.

Michael
 

Robert Maynard

Volunteer Moderator
I think it's adorable how people still pin their hopes and dreams on stuff FD said to pre sell a game ha ha
How's offline mode workin out for ya?

The continued existence of the three game (albeit online) modes, the fact that they share the same galactic background simulation and the continued ability to group switch between them have been re-affirmed within the last fortnight - that's post launch confirmation of existing features.... ;)
 

Ideas Man

Banned
Could you show me the confirmation of post launch offline mode, or in a more general sense show me how FD has not set a precedent for completely removing game modes pre release with short notice please?

My point is, things can and do change, even when devs say otherwise, only time will tell, and it is churlish to make a firm stance as a gamer on things you may well find change completely at some point :)

The continued existence of the three game (albeit online) modes, the fact that they share the same galactic background simulation and the continued ability to group switch between them have been re-affirmed within the last fortnight - that's post launch confirmation of existing features.... ;)
 
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The continued existence of the three game (albeit online) modes, the fact that they share the same galactic background simulation and the continued ability to group switch between them have been re-affirmed within the last fortnight - that's post launch confirmation of existing features.... ;)

If people imagine FD are going to incur the expense of setting up and maintaining two different worlds and take the PR hit that the change will involve then they are deluded. If people imagine that enforcing a mode choice will lead to anything other than an even more empty Open mode they are equally deluded.

Solo offline went because it saved them money. Removing or otherwise changing modes will cost them money, good will and customers.
 

Robert Maynard

Volunteer Moderator
Could you show me the confirmation of post launch offline mode, or in a more general sense show me how FD has not set a precedent for completely removing game modes pre release with short notice please?

My point is, things can and do change, even when devs say otherwise, only time will tell :)

If you read back in the posts relating to the post that you quoted you will find that the current topic relates to the three online game modes and calls for their separation. I was not referring to the pre-launch removal (unexpected as it was) of the offline single-player game mode.

Some things can and do indeed change, even when the Developers have previously stated otherwise - time will indeed tell.

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.... and it is churlish to make a firm stance as a gamer on things you may well find change completely at some point :)

More or less churlish than insisting that existing features will change? ;)
 

Ideas Man

Banned
The likelihood of something changing Vs the likelihood of nothing changing puts me in the 'don't pin yourself to one opinion' camp and I am happy there, yes :)

I've seen it happen too many times over the years for me not to feel like that I'm afraid, I have quit games I played for years because devs just outright changed the whole game (Star War Galaxies anyone?)

It can happen easily and it could happen here extremely easily IMO because it's all down to ONE MANS VISION and people are fickle and also because, lets face it, stuff needs to change anyway LOL

If people want to say 'This is how it is and forever shall it be so' then great, but I will be sniggering at them when the rug gets pulled (again) - sorry!

If you read back in the posts relating to the post that you quoted you will find that the current topic relates to the three online game modes and calls for their separation. I was not referring to the pre-launch removal (unexpected as it was) of the offline single-player game mode.

Some things can and do indeed change, even when the Developers have previously stated otherwise - time will indeed tell.

- - - - - Additional Content Posted / Auto Merge - - - - -



More or less churlish than insisting that existing features will change? ;)
 

Robert Maynard

Volunteer Moderator
The likelihood of something changing Vs the likelihood of nothing changing puts me in the 'don't pin yourself to one opinion' camp and I am happy there, yes :)

I've seen it happen too many times over the years for me not to feel like that I'm afraid, I have quit games I played for years because devs just outright changed the whole game (Star War Galaxies anyone?)

It can happen easily and it could happen here extremely easily IMO because it's all down to ONE MANS VISION and people are fickle and also because, lets face it, stuff needs to change anyway LOL

If people want to say 'This is how it is and forever shall it be so' then great, but I will be sniggering at them when the rug gets pulled (again) - sorry!

The likelihood of nothing (at all) changing is infinitesimally small. The likelihood of a particular feature changing can only be guessed at.

Hopefully this game will not be one that players quit because it is changed too much from the initial vision.

Some "stuff needs to change anyway", of course - however whether that stuff is the particular stuff that particular players want to be changed is anybody's guess.

Again, we'll see what happens, in time.
 

Ideas Man

Banned
We're pretty much agreeing in a round about way, although I feel like we are also circling each other like a couple of stags in season, ready to butt heads.
We should be more like a couple of mating rhinos instead, come at me bro!

The likelihood of nothing (at all) changing is infinitesimally small. The likelihood of a particular feature changing can only be guessed at.

Hopefully this game will not be one that players quit because it is changed too much from the initial vision.

Some "stuff needs to change anyway", of course - however whether that stuff is the particular stuff that particular players want to be changed is anybody's guess.

Again, we'll see what happens, in time.
 
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