Elite boring after 30-60 hours? Get real.

That I can completely agree with. I'm not really too thrilled with the community goals for example. Yes you can help move a progress bar, and if it hits a certain level a station is gonna appear. Frontier are obviously trying there! But what they're missing is that it's not "YOUR" station. If it were YOUR station, or that of your (player) faction, then it would be something worthwhile. The same is true for factions in the game too - you can choose to aid any of the procedurally generated factions, but you can't start up, name and foster your own faction. That's something that I believe is sorely missing, and only if we get this, Elite will go large-scale and stuff will feel like it matters. Ownership feeling is important.

But, my point still stands: Games like evolve don't even get to the point where there's a community goal, much less one that matters to players.

Why it is ownership feeling is so important? For me is essentially cheating in engagement. In fact, you don't own neither station or faction. Being part of something is crucial here.

Not criticizing, I guess I just feel it differently.
 
Why it is ownership feeling is so important? For me is essentially cheating in engagement. In fact, you don't own neither station or faction. Being part of something is crucial here.

Not criticizing, I guess I just feel it differently.

You don't feel ownership right now because there is none. You can't "found" a subfaction. My suggestion is that the game should offer just that, let players found their own subfaction, name it, see it thrive (or vanish). I posted a thread in the feature suggestion forum about this.

It's like people saying they want to build their own starbase in Elite. Well what does "my own" really mean in games that let you do this? You can name the thing and perhaps make a few decisions. And you get some financial benefit. All this can be done in Elite as well, and with very minor additions to the game. The game just doesn't have that yet.
 
To be honest, it´s not really fair to compare Evolve and ED. They are complete different genres. For me, games like Evolve, Counterstrike, Dota, etc are all the same kind of game. 1 match on more or less the same map, maybe different charakters/heroes. But you dont play these kind of games to achieve a bigger goal or to have a big variety in gameplay or content. I play dota because I have fun playing dota. It´s just like I liked to play football when I was younger during schoolbreak because I liked playing football. We played football every day. It´s always the same game, the same "map", the same guys playing it.

ED on the other hand is like you discribed a game where you follow a career. From a small insignificant pilot to a slightly less insignificant pilot, but at least with a big powerfull ship (if you like to) or a fearful pirat or bounty hunter etc pp.
 
Then you obviously don't care about other games, as they use algorithms too. And they do affect actual people. Trade routes go sour, people pirating in Anacondas make you change your routes, etc. Isn't that real effect on real people?
The effect might be there, but it's an irrelevant one. There's not much piracy going around to begin with (there's no reason to; the benefits from it are nothing compared to, say, bounty hunting.)

You cannot affect people in a way that matters. Part of that is because people are able to do anything they want on their own. You can earn your way into an Anaconda without having to join an organized player faction (ah yes, there's no player factions to begin with.) It feels shallow. It's a multiplayer game where you don't need to organize and coordinate with other people in order to improve your resource acquisition.

The game feels and plays like a single-player game. That is my main problem with it. The sense of accomplishment you get from other multiplayer games by organizing in order to be able to get high-level gear easier does not exist in this game. Helping and trusting each other is one of the best aspects of MMO-alikes. There's a *complete* lack of that in Elite.

And just as important, you have no enemies in Elite. One of the most important aspects (perhaps even *the* most important aspect) of any multiplayer game that has open world PvP is missing: a nemesis. In other games, you organize not only as a way to acquire better/more resources, but also to make this harder on your enemy. But there is no enemy. Players can't even belong to a fake faction, so that at least then you could see for example "Faction: Federation" in a commander's status screen. That leaves you without a nemesis in the game, and with no reason whatsoever to actually acquire better gear. The grind has no purpose and no "final goal" behind it; crushing your enemy. ("Final goal" in quotes because it's not really "final". There's no "end" in the "end-game" of MMO-alikes. It's just a goal that you cannot ever truly achieve, since even if you defeat your nemesis, a new one will come along, or they might recover.)

Edit:
To preempt comments like "well, go back to EVE online then": I have never played EVE online (and don't intend to.)
 
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Not really. What I do in ED matters to me. I also contribute something in change. Systems aren't static, they change. People change too.

I understand where you coming from - this is classic AAA game development. Crunch momentary satisfaction and signify it to player. Some people just prefer it differently.

The things I set myself to do in ED matter to me much more than the things I do in other games because I'm told. As you rightly say, some people just prefer it differently.

I think this is the main point of misunderstanding. To me, ED isn't lacking compared to 'modern' games, it's a preferred alternative.
 
The game feels and plays like a single-player game. That is my main problem with it. The sense of accomplishment you get from other multiplayer games by organizing in order to be able to get high-level gear easier does not exist in this game.

And just as important, you have no enemies in Elite. One of the most important aspects (perhaps even *the* most important aspect) of any multiplayer game that has open world PvP is missing: a nemesis. In other games, you organize not only as a way to acquire better/more resources, but also to make this harder on your enemy. But there is no enemy. Players can't even belong to a fake faction, so that at least then you could see for example "Faction: Federation" in a commander's status screen. That leaves you without a nemesis in the game, and with no reason whatsoever to actually acquire better gear. The grind has no purpose and no "final goal" behind it; crushing your enemy.

I hope this doesn't terrify you, but to this player at least, that's the way I like it. I don't want to be restricted by other players and I don't feel the need to virtually crush anybody else.

- - - - - Additional Content Posted / Auto Merge - - - - -

A SP game with worst possible content.

Has your needle got stuck?
 
I must have missed all those other people flying around back in 84 then.

hehe .. seeing a cmdr or an npc flyby makes no difference. it might as well have been an offline release. Maybe the wings update will finally bring some co-op to the game and let it move on past the 'graphics update'
 
If you look at the game purely in cash terms it puts it a bit more into perspective.

I paid £40 for the game and so far I estimate that I've enjoyed playing it for at least 150 hours so even if I deleted it and never played it again I'd consider it money well spent. As I have no plans to do so it will be even better value. There are not many games that hold my attention for that length of time. I'm easily distracted and there are many AAA titles that I haven't even completed because something new and shiny has come along and I've moved on to them.

If anybody can show me another form of entertainment that will cost me less than 30p per hour I'd like to hear about it.

Yes, there are issues with it and no, it's not perfect but name me another game that is. For example, I'd have preferred a full MMO with hundreds or even thousands of players in the same game world rather than just 32 people in a P2P instance but that's what we've got and it doesn't make me want to stop playing.

At least FD are committed to supporting the game and adding extra content over time. You and I might not like some of the content but I guarantee that other people will.
 
The effect might be there, but it's an irrelevant one. There's not much piracy going around to begin with (there's no reason to; the benefits from it are nothing compared to, say, bounty hunting.)

You cannot affect people in a way that matters. Part of that is because people are able to do anything they want on their own. You can earn your way into an Anaconda without having to join an organized player faction (ah yes, there's no player factions to begin with.) It feels shallow. It's a multiplayer game where you don't need to organize and coordinate with other people in order to improve your resource acquisition.

The game feels and plays like a single-player game. That is my main problem with it. The sense of accomplishment you get from other multiplayer games by organizing in order to be able to get high-level gear easier does not exist in this game. Helping and trusting each other is one of the best aspects of MMO-alikes. There's a *complete* lack of that in Elite.

And just as important, you have no enemies in Elite. One of the most important aspects (perhaps even *the* most important aspect) of any multiplayer game that has open world PvP is missing: a nemesis. In other games, you organize not only as a way to acquire better/more resources, but also to make this harder on your enemy. But there is no enemy. Players can't even belong to a fake faction, so that at least then you could see for example "Faction: Federation" in a commander's status screen. That leaves you without a nemesis in the game, and with no reason whatsoever to actually acquire better gear. The grind has no purpose and no "final goal" behind it; crushing your enemy. ("Final goal" in quotes because it's not really "final". There's no "end" in the "end-game" of MMO-alikes. It's just a goal that you cannot ever truly achieve, since even if you defeat your nemesis, a new one will come along, or they might recover.)

Edit:
To preempt comments like "well, go back to EVE online then": I have never played EVE online (and don't intend to.)


ok 3 points to comment here:
1st you are complaining having no enemies. Well it is your point to create some. Join the faction of federation and shoot down every empirealist you meet. I bet you will have your enemies soon.

2nd There is no end goal. Well, it isn't in your life either. Its not set yet by anyone else. Its to be set by YOU!

3rd you never played EVE. Ok, but maybe you should give it a try. It might be that you can be happier with EVE than with ED.
To be honest I never played EVE either, but I am happy with ED like it is and like it is moving on.

Regards,
Miklos
 
I hope this doesn't terrify you, but to this player at least, that's the way I like it. I don't want to be restricted by other players and I don't feel the need to virtually crush anybody else.
And that is perfectly fine, of course. I'm just providing the POV of someone who cares about that, in hope that people who lash out against others who post things like "this game lacks focus/is shallow/is too easy/full of carebears/etc" to actually understand what is meant by that.

Not everyone enjoys being an unrestricted loner and the lack of an end-game and lack of warfare.
 
If you look at the game purely in cash terms it puts it a bit more into perspective.

I paid £40 for the game and so far I estimate that I've enjoyed playing it for at least 150 hours so even if I deleted it and never played it again I'd consider it money well spent. <edit>.

Agree completely with you. But its falling on deaf ears ;-)
 
ok 3 points to comment here:
1st you are complaining having no enemies. Well it is your point to create some. Join the faction of federation and shoot down every empirealist you meet. I bet you will have your enemies soon.
There is no way to do that, since players cannot belong to a faction. Even in conflict zones, players can choose a faction at random, and when they leave, they are factionless again. You can not have an enemy in this game. (Petty rivalries against individual players don't count for me; they're far too small-scale to even matter.)

Having a player faction as an enemy (or friend!) makes games feel more alive to me and keep my interest after I'm through the initial fun phase of discovering the game and learning its core mechanics.

2nd There is no end goal. Well, it isn't in your life either. Its not set yet by anyone else. Its to be set by YOU!
You didn't understand, I'm afraid. The end goal of achieving dominance is just something you choose yourself. The problem is: you can't choose that goal in Elite. "Its to be set by YOU!" Yeah, if it was possible. It isn't. The game lacks the mechanics needed to support setting that goal.

Introduce player factions, or at least allow players to belong to a fake faction (Federation/Empire/Alliance) by introducing quest-lines that would allow you to join them (so that players can't just join a faction immediately at will if they left another one,) and make their faction visible to other players, and that would be a good first step. But what we got instead is "community goals". In other words: more of the same irrelevant grind for the main benefit of NPCs who aren't even real people :-/

3rd you never played EVE. Ok, but maybe you should give it a try. It might be that you can be happier with EVE than with ED.
From most important to least important of why I will never play that game: Point&click mechanics (ok for an RPG where you control a person, not ok for spaceships imo), unusable interface, micro-transactions, too high of a monthly subscription fee.
 
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And that is perfectly fine, of course. I'm just providing the POV of someone who cares about that, in hope that people who lash out against others who post things like "this game lacks focus/is shallow/is too easy/full of carebears/etc" to actually understand what is meant by that.

Not everyone enjoys being an unrestricted loner and the lack of an end-game and lack of warfare.

The point is that most you speak in favor of Elite on here know exactly what you are looking for. And they tell you and others like you that you will not find it in Elite. Elite is a game unlike most games that currently exist. It is an open playground without a single purpose. It was never meant to be something like what Star Citizen will become.

To come on these forums again and again and ask something of this game that it was never meant for is stupid at best.
 
imho, everything would be better if the whole influence system (and also the future exploration/system expansion) was a tad bit faster.
There are billions of systems, and many many inhabited ones, FD should not be afraid to capitalize on this numbers and permit faster changes than what we currently witness.
I personnaly feel PERFECTLY FINE with the fact that I don't "own" anything, I'm not even affiliated, I just participate in a goal I set up myself. I don't need the gratification of seeing ME doing all this, really. Me or the group I'm in, actually, there's no such need imho. If you can just chose a "minor faction" that you can emphasize with, as a player or as a group, and have meaningfull ways to make this minor faction expand & grow, that's perfectly fine for me (and tbh, exactly what I've seen advertised by FD and what I expected. I don't expect to be the central subject, as a player or as a group, in ED. That's something they were rather clear about)

My problem currently, is that making things change takes forever, if not impossible to be done in some cases. And when you see the vastness of the universe awaiting you, you wonder why FD forces us to grind THAT MUCH to change a small sand particle in this giant beach. That's not taking advantage of the uniqueness of their game AT ALL
 
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I'm sure I'm at at least 200 hours in ED, if not more. I'm not bored. And I play pretty much everything. Even if ED did give you only 30-60 hours of "juice", that's still more than a LOT of AAA console titles, for example.

IMO all the whinging and crying on the forums is largely based around unrealistic personal expectations that ED would be the "spacejeebus" of the gaming world.

IMO if you feel you've run out of things to do, just play other stuff and keep an eye on patch notes and come back every now and then to enjoy/try the new stuff. When you make Dr. Evil threats and proclaim to the sky how terribad you think ED is, all you're doing is contributing to keeping other newcomers away. If you feel so strongly that you need to barf all over the forums, that means that you actually feel passionate about the game and like the game (you just wish it was "better"). Well, if you like the game, help the game to stay profitable enough to pay for continued development and improvement! Don't troll the forums and make it seem to curious outsiders like the game is a huge pile of trash.

That said, Evolve actually _is_ trash, lol, so go troll there in their forums. It's half-baked and the company behind it has implemented one of the most egregious "money grab" monetization schemes yet. Google "Jim Sterling" and watch some of his recent rants on the DLC monitezation trend. I agree with him this has to stop. I won't buy any such games.
 
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Don't get me wrong, Evolve is fun! For about 3-4 hours, that is.

This is not a hard fact, this is personal taste. Just like the numbers below a review.

They're entirely different games, their only similarty being that they are games and that people play them.
 
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