That I can completely agree with. I'm not really too thrilled with the community goals for example. Yes you can help move a progress bar, and if it hits a certain level a station is gonna appear. Frontier are obviously trying there! But what they're missing is that it's not "YOUR" station. If it were YOUR station, or that of your (player) faction, then it would be something worthwhile. The same is true for factions in the game too - you can choose to aid any of the procedurally generated factions, but you can't start up, name and foster your own faction. That's something that I believe is sorely missing, and only if we get this, Elite will go large-scale and stuff will feel like it matters. Ownership feeling is important.
But, my point still stands: Games like evolve don't even get to the point where there's a community goal, much less one that matters to players.
I must have missed all those other people flying around back in 84 then.So far it's more or less a graphics overhaul from the 84 version, lol.
Why it is ownership feeling is so important? For me is essentially cheating in engagement. In fact, you don't own neither station or faction. Being part of something is crucial here.
Not criticizing, I guess I just feel it differently.
The effect might be there, but it's an irrelevant one. There's not much piracy going around to begin with (there's no reason to; the benefits from it are nothing compared to, say, bounty hunting.)Then you obviously don't care about other games, as they use algorithms too. And they do affect actual people. Trade routes go sour, people pirating in Anacondas make you change your routes, etc. Isn't that real effect on real people?
The game feels and plays like a single-player game.
Not really. What I do in ED matters to me. I also contribute something in change. Systems aren't static, they change. People change too.
I understand where you coming from - this is classic AAA game development. Crunch momentary satisfaction and signify it to player. Some people just prefer it differently.
The game feels and plays like a single-player game. That is my main problem with it. The sense of accomplishment you get from other multiplayer games by organizing in order to be able to get high-level gear easier does not exist in this game.
And just as important, you have no enemies in Elite. One of the most important aspects (perhaps even *the* most important aspect) of any multiplayer game that has open world PvP is missing: a nemesis. In other games, you organize not only as a way to acquire better/more resources, but also to make this harder on your enemy. But there is no enemy. Players can't even belong to a fake faction, so that at least then you could see for example "Faction: Federation" in a commander's status screen. That leaves you without a nemesis in the game, and with no reason whatsoever to actually acquire better gear. The grind has no purpose and no "final goal" behind it; crushing your enemy.
A SP game with worst possible content.
I must have missed all those other people flying around back in 84 then.
The effect might be there, but it's an irrelevant one. There's not much piracy going around to begin with (there's no reason to; the benefits from it are nothing compared to, say, bounty hunting.)
You cannot affect people in a way that matters. Part of that is because people are able to do anything they want on their own. You can earn your way into an Anaconda without having to join an organized player faction (ah yes, there's no player factions to begin with.) It feels shallow. It's a multiplayer game where you don't need to organize and coordinate with other people in order to improve your resource acquisition.
The game feels and plays like a single-player game. That is my main problem with it. The sense of accomplishment you get from other multiplayer games by organizing in order to be able to get high-level gear easier does not exist in this game. Helping and trusting each other is one of the best aspects of MMO-alikes. There's a *complete* lack of that in Elite.
And just as important, you have no enemies in Elite. One of the most important aspects (perhaps even *the* most important aspect) of any multiplayer game that has open world PvP is missing: a nemesis. In other games, you organize not only as a way to acquire better/more resources, but also to make this harder on your enemy. But there is no enemy. Players can't even belong to a fake faction, so that at least then you could see for example "Faction: Federation" in a commander's status screen. That leaves you without a nemesis in the game, and with no reason whatsoever to actually acquire better gear. The grind has no purpose and no "final goal" behind it; crushing your enemy. ("Final goal" in quotes because it's not really "final". There's no "end" in the "end-game" of MMO-alikes. It's just a goal that you cannot ever truly achieve, since even if you defeat your nemesis, a new one will come along, or they might recover.)
Edit:
To preempt comments like "well, go back to EVE online then": I have never played EVE online (and don't intend to.)
And that is perfectly fine, of course. I'm just providing the POV of someone who cares about that, in hope that people who lash out against others who post things like "this game lacks focus/is shallow/is too easy/full of carebears/etc" to actually understand what is meant by that.I hope this doesn't terrify you, but to this player at least, that's the way I like it. I don't want to be restricted by other players and I don't feel the need to virtually crush anybody else.
If you look at the game purely in cash terms it puts it a bit more into perspective.
I paid £40 for the game and so far I estimate that I've enjoyed playing it for at least 150 hours so even if I deleted it and never played it again I'd consider it money well spent. <edit>.
There is no way to do that, since players cannot belong to a faction. Even in conflict zones, players can choose a faction at random, and when they leave, they are factionless again. You can not have an enemy in this game. (Petty rivalries against individual players don't count for me; they're far too small-scale to even matter.)ok 3 points to comment here:
1st you are complaining having no enemies. Well it is your point to create some. Join the faction of federation and shoot down every empirealist you meet. I bet you will have your enemies soon.
You didn't understand, I'm afraid. The end goal of achieving dominance is just something you choose yourself. The problem is: you can't choose that goal in Elite. "Its to be set by YOU!" Yeah, if it was possible. It isn't. The game lacks the mechanics needed to support setting that goal.2nd There is no end goal. Well, it isn't in your life either. Its not set yet by anyone else. Its to be set by YOU!
From most important to least important of why I will never play that game: Point&click mechanics (ok for an RPG where you control a person, not ok for spaceships imo), unusable interface, micro-transactions, too high of a monthly subscription fee.3rd you never played EVE. Ok, but maybe you should give it a try. It might be that you can be happier with EVE than with ED.
And that is perfectly fine, of course. I'm just providing the POV of someone who cares about that, in hope that people who lash out against others who post things like "this game lacks focus/is shallow/is too easy/full of carebears/etc" to actually understand what is meant by that.
Not everyone enjoys being an unrestricted loner and the lack of an end-game and lack of warfare.
Don't get me wrong, Evolve is fun! For about 3-4 hours, that is.