Halo jumping would be bloody cool, hell I give Frontier a tenner for an expansion that allow me to do that.
Me too.
Imagine "Titanfall Initiated" as spoken by the Elite computer-lady.
Halo jumping would be bloody cool, hell I give Frontier a tenner for an expansion that allow me to do that.
Here's why the mile wide and inch deep sounds about right to me:
1. The "infinite" procedurally generated galaxy and exploration
It is undoubtedly big and looks good. But it's empty, repetitive, shallow and you have no way to interact with it. Columbus didn't go to America to watch the view, he wanted to discover and put that discovery to use, and he wanted to put his stamp on it. You have no way to leave your mark, you don't know if you're the first, second or the thousandth one to find the planet you're orbiting, and it doesn't even matter either when "you sell the data", the one thing that let's your exploration interact with the game. It doesn't matter who or where you sell the data, and if a system is scanned or not has no bearing on the galaxy whatsoever. Exploring has no purpose in the game, which is mind-boggling. You argue that taking screenshots and personal awe as purposeful, personally maybe, but not in the game. There's no gaming aspects to it at all, and in the end the most anticipated side of the game, the side devs have probably put most time into, is sadly a mile wide and inch deep tech demo.
Columbus never wanted to go to America, he wanted to go to india, so he could make himself and his backers a bucket of money selling indian spices back in Spain. Instead he and his backers made a bucketload of money South American, slaughtering the natives and stealing their gold.
Well, the decision to make it multiplayer and to cancel the single-player mode, and also the term "MMO" being thrown around (it has since been removed from the game's official pages, it seems) did sound like they would provide the matching gameplay.
Take that as a "citation" of sorts.
Equating a video game to real life does not sound like a good argument to me.
Me too.
Imagine "Titanfall Initiated" as spoken by the Elite computer-lady.
An may be one day it will, adding tournaments to the game would be another great expansion.It is a multiplayer game. It just is not in any way competative and it was never advertised as such and it will never be. Frankly I think many player just bought it because the liked the basic manouvering and thought the could have something akin to XvT with ranking and tournaments or at least a "meaningful" PvP.
From what I can read here many players made wrong assumptions about Elite and are now mad at Frontier for not fulfilling them. That is not very rational.
So, we all know Elite has a very solid base but needs a bit more meat, and the 1.1 patch is really just a (small) first step on what hopefully is a longer series of upgrades and additions to the game. So what if you've seen pretty much all there's to be seen, and get solid at the various things to do in the game in about 30-60 hours (give or take).
That means learning to fly, learning to dock and getting proficient at it, doing some exporing, doing some trading, doing some mining, doing some missions, buying a new ship or two, and perhaps even getting friendly with some of the factions. You'll find that yes, there's not much depth to it, but there's a variety of activities you can engage in. I'm not even talking about going hardcore eurotrucker in space or roleplaying there. Anything between 30-60 hours seems reasonable to me if you are willing to explore the various gameplay elements (instead of saying, "nah, I'm not even bothering with missions and such")
Elite is a mile wide and an inch deep, they say, 7/10 and such.
Really?
You have seen everything there is to see in Evolve in 1 hour, tops. You have a very small number of maps (and a ton of paid DLC) fueling a fun but ultimately very very short-lived multiplayer mode. The SP mode might as well not exist because it's really just a botmatch.
Evolve gets 8/10 on Gamespot.
Seriously? I don't think Elite is perfect. I am not entirely happy with it as it is right now, and I do hope 1.2 will seriously spruce up the missions and coop functionality. But even as it is now, Elite has so much more content and replayability than Evolve, it's dizzying. Elite may be a mile wide and an inch deep, but Evolve is an inch wide and an inch deep, with several millimeter-deep additional holes that were announced before the main game even, which unlock if you put in some extra coins.
If evolve is an 8/10, then Elite is a 9/10, it's as simple of that. And anyone complaining about the lack of depth I better not see playing Evolve, ever.
So do push FD to add more content and variety to the game, please. But stop the "mile wide inch deep" thing. Get real.
Columbus never wanted to go to America, he wanted to go to india, so he could make himself and his backers a bucket of money selling indian spices back in Spain. Instead he and his backers made a bucketload of money South American, slaughtering the natives and stealing their gold.
Note though that if video games were like real life, nobody would play them. Playing video games allows you to achieve goals that can't even exist in real life, or are not a choice you would even consider making. Are you a bounty hunter in real life? Thought so.
Equating a video game to real life does not sound like a good argument to me.
6. Use your imagination! It's a space sim!
Well why do we play games? Because we've lost the childlike imagination we once had.
Er, not sure if this has been said already, but Evolve is a 4v1 arena shooter, not a supposed sandbox.
I think the comparison is silly.
Sifting through the moaning posts I have come to the conclusion that most of the issues stem from a desire to own/control a section of space as part of a group and to fight for that control whilst sharing resources. I think it would help if when Wings comes out that when you enter a system your Wing becomes a faction. Missions/Community goals can then be generated to improve the standing of that Wing in the system. You can then choose to defend a system or expand introducing the possibility of blockades/choke points.
I think that might ultimately be the difference between the likers and the haters. Have you retained any of your childlike imagination? Yes/No.
No = What am I supposed to do? There's nothing for me to do and I need a job. What's my job?
Yes = IMMA IN A SPACESHIP! SPAAAAAACESHIIIIIP!!!
My wife won't let me have a childlike imagination, and I think the kids drew "Dad smells of poo" on it anyway.
Having the capability to support player warfare does not mean that the game is telling you what to do.I occasionally like to have a game that creates an environment for unstructured play, rather than telling me what to do all the time.
I don't disagree. But it gets old pretty fast. After that, there still needs to be something in there to keep your interest.I think that might ultimately be the difference between the likers and the haters. Have you retained any of your childlike imagination? Yes/No.
No = What am I supposed to do? There's nothing for me to do and I need a job. What's my job?
Yes = IMMA IN A SPACESHIP! SPAAAAAACESHIIIIIP!!!
I don't disagree. But it gets old pretty fast. After that, there still needs to be something in there to keep your interest.
No, you can only talk about YOUR interest not his or mine.
A game can only support a certain number of features. That is why traditional Flight Simulators like X-Plane make notoriuosly bad Combat Sims.
For you Elite is a lot more like X-Plane and I'm pretty sure you don't want to play X-Plane.
Take control of your own starship in a cut-throat galaxy.
Start with a small starship and a few credits, and do whatever it takes to get the skill, knowledge, wealth and power to stand among the ranks of the Elite.
400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail
In the year 3300, across the vast expanse of an epic, full-scale recreation of our Milky Way, interstellar rivalries flare as galactic superpowers fight proxy wars.
Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero... Fly alone or with friends, fight for a cause or go it alone; your actions change the galaxy around you in an ever unfolding story.
Yes = IMMA IN A SPACESHIP! SPAAAAAACESHIIIIIP!!!
I think FD provides a nice counter-argument here:
That doesn't even look *remotely* anything like X-Plane to me... If it is, they're trying to sell it to the wrong people then, no?
Be in a cut-throat galaxy, for starters. Or engaging in meaningful warfare.Point me to one thing in there you cannot do?
I don't know what "flashier" means. And I have never played an MMO where you can be "the one". So I don't get what you mean here. You can never be "the one" in an MMO-alike. Having mechanics for meaningful interactions with the game's world has nothing to do with the word "flashy."the thing is you can do ALL of them, you just expect it to be flashier, that YOU would be the hero but you are just ONE player, again, it is more about the simulation and less about the achievment.