Elite boring after 30-60 hours? Get real.

Here's why the mile wide and inch deep sounds about right to me:

1. The "infinite" procedurally generated galaxy and exploration

It is undoubtedly big and looks good. But it's empty, repetitive, shallow and you have no way to interact with it. Columbus didn't go to America to watch the view, he wanted to discover and put that discovery to use, and he wanted to put his stamp on it. You have no way to leave your mark, you don't know if you're the first, second or the thousandth one to find the planet you're orbiting, and it doesn't even matter either when "you sell the data", the one thing that let's your exploration interact with the game. It doesn't matter who or where you sell the data, and if a system is scanned or not has no bearing on the galaxy whatsoever. Exploring has no purpose in the game, which is mind-boggling. You argue that taking screenshots and personal awe as purposeful, personally maybe, but not in the game. There's no gaming aspects to it at all, and in the end the most anticipated side of the game, the side devs have probably put most time into, is sadly a mile wide and inch deep tech demo.

Columbus never wanted to go to America, he wanted to go to india, so he could make himself and his backers a bucket of money selling indian spices back in Spain. Instead he and his backers made a bucketload of money South American, slaughtering the natives and stealing their gold.
 
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Well, the decision to make it multiplayer and to cancel the single-player mode, and also the term "MMO" being thrown around (it has since been removed from the game's official pages, it seems) did sound like they would provide the matching gameplay.

Take that as a "citation" of sorts.

It is a multiplayer game. It just is not in any way competative and it was never advertised as such and it will never be. Frankly I think many player just bought it because the liked the basic manouvering and thought the could have something akin to XvT with ranking and tournaments or at least a "meaningfull" PvP.

From what I can read here many players made wrong assumptions about Elite and are now mad at Frontier for not fullfilling them. That is not very rational.
 
Equating a video game to real life does not sound like a good argument to me.

Nor does it give a reason for lack of depth and content. You can turn vegan in real life, and that won't really have much effect on the meat production industry in general, but that doesn't mean that when you walk into a grocery shop that you suddenly, magically, immediately after stepping in, step out with a bag of groceries.
 
Me too.

Imagine "Titanfall Initiated" as spoken by the Elite computer-lady.

The only Titans I consider real Titans and would like to see in an game are the Titans from the Adeptus Mechanicus from Warhammer40k.

Imagine a 100 meter tall godmachine, destroying whole cities with one shot of its main cannons 8)
 
It is a multiplayer game. It just is not in any way competative and it was never advertised as such and it will never be. Frankly I think many player just bought it because the liked the basic manouvering and thought the could have something akin to XvT with ranking and tournaments or at least a "meaningful" PvP.

From what I can read here many players made wrong assumptions about Elite and are now mad at Frontier for not fulfilling them. That is not very rational.
An may be one day it will, adding tournaments to the game would be another great expansion.
 
So, we all know Elite has a very solid base but needs a bit more meat, and the 1.1 patch is really just a (small) first step on what hopefully is a longer series of upgrades and additions to the game. So what if you've seen pretty much all there's to be seen, and get solid at the various things to do in the game in about 30-60 hours (give or take).

That means learning to fly, learning to dock and getting proficient at it, doing some exporing, doing some trading, doing some mining, doing some missions, buying a new ship or two, and perhaps even getting friendly with some of the factions. You'll find that yes, there's not much depth to it, but there's a variety of activities you can engage in. I'm not even talking about going hardcore eurotrucker in space or roleplaying there. Anything between 30-60 hours seems reasonable to me if you are willing to explore the various gameplay elements (instead of saying, "nah, I'm not even bothering with missions and such")

Elite is a mile wide and an inch deep, they say, 7/10 and such.

Really?

You have seen everything there is to see in Evolve in 1 hour, tops. You have a very small number of maps (and a ton of paid DLC) fueling a fun but ultimately very very short-lived multiplayer mode. The SP mode might as well not exist because it's really just a botmatch.

Evolve gets 8/10 on Gamespot.

Seriously? I don't think Elite is perfect. I am not entirely happy with it as it is right now, and I do hope 1.2 will seriously spruce up the missions and coop functionality. But even as it is now, Elite has so much more content and replayability than Evolve, it's dizzying. Elite may be a mile wide and an inch deep, but Evolve is an inch wide and an inch deep, with several millimeter-deep additional holes that were announced before the main game even, which unlock if you put in some extra coins.

If evolve is an 8/10, then Elite is a 9/10, it's as simple of that. And anyone complaining about the lack of depth I better not see playing Evolve, ever.


So do push FD to add more content and variety to the game, please. But stop the "mile wide inch deep" thing. Get real.

Video games internet journalism, the cream of the top , in otherwords shameless advertising.
 
Columbus never wanted to go to America, he wanted to go to india, so he could make himself and his backers a bucket of money selling indian spices back in Spain. Instead he and his backers made a bucketload of money South American, slaughtering the natives and stealing their gold.

Technically Columbus didn't just want to go to India, he wanted to find a new and better route to india. There's a distinct difference. The point is, exploration isn't the same as traveling, exploration in ED is basically tourism.
 
Note though that if video games were like real life, nobody would play them. Playing video games allows you to achieve goals that can't even exist in real life, or are not a choice you would even consider making. Are you a bounty hunter in real life? Thought so.

Equating a video game to real life does not sound like a good argument to me.

Some games - called 'simulations' - allow you to achieve things that DO exist in real life by trying to be as much like real life as they can. That's the sole point of them. Believe it or not, lots and lots of people play them.

Elite, as a space simulation, pitches somewhere between the two - trying to create a realistic simulation of a fictional scenario. The realism elements include you not having a laundry list of tasks to complete in return for fanfares, and you not being the savior of the galaxy.

A lot of people like this nod toward realism. It's a big plus, in fact.

6. Use your imagination! It's a space sim!

Well why do we play games? Because we've lost the childlike imagination we once had.

That is probably the single most depressing thing I've read on this forum. Speak for yourself! Personally, having retained some of my childlike imagination, I occasionally like to have a game that creates an environment for unstructured play, rather than telling me what to do all the time. Yeah, I can do pretty well with just my eyes closed, but I can do even better in something like ED.

I think that might ultimately be the difference between the likers and the haters. Have you retained any of your childlike imagination? Yes/No.

No = What am I supposed to do? There's nothing for me to do and I need a job. What's my job?

Yes = IMMA IN A SPACESHIP! SPAAAAAACESHIIIIIP!!!
 
Er, not sure if this has been said already, but Evolve is a 4v1 arena shooter, not a supposed sandbox.
I think the comparison is silly.

Yes your point has been brought up already and I've already responded to why I think it's of no concern in the context of this discussion.

We're not comparing the individual gameplay elements of an open world sandbox universe simulation to a 4v1 arena shooter. We're comparing the gameplay experience time per dollar paid and the relative or perceived "depth" of each game. You may find depth in repeating the same fights over and over in an arena shooter. Others may experience depth in exploring variations of procedurally generated systems.

At the end of the day however, I doubt you'll find anyone who got bored of elite within 2-4 hours. Unless they were expecting Elite to be something it isn't like a first person version of EVE.
 
Sifting through the moaning posts I have come to the conclusion that most of the issues stem from a desire to own/control a section of space as part of a group and to fight for that control whilst sharing resources. I think it would help if when Wings comes out that when you enter a system your Wing becomes a faction. Missions/Community goals can then be generated to improve the standing of that Wing in the system. You can then choose to defend a system or expand introducing the possibility of blockades/choke points.


Absolutely. They realized that they cannot grief, gank, dominate others and now they are whining. Hopefully, there will be a new brainless mainstream shooter released soon for their enjoyment and they'll stop wasting our time.
 
I think that might ultimately be the difference between the likers and the haters. Have you retained any of your childlike imagination? Yes/No.

No = What am I supposed to do? There's nothing for me to do and I need a job. What's my job?

Yes = IMMA IN A SPACESHIP! SPAAAAAACESHIIIIIP!!!

My wife won't let me have a childlike imagination, and I think the kids drew "Dad smells of poo" on it anyway.
 
I occasionally like to have a game that creates an environment for unstructured play, rather than telling me what to do all the time.
Having the capability to support player warfare does not mean that the game is telling you what to do.

The game currently has mining in it. It does not tell you to mine though. Should mining be removed? Or if it wasn't in the game, should people lobby against mining being introduced to the game, because "you set your own goals and the game should not tell you what do?"

Of course not! That would be silly. Same for player faction warfare. It does not dictate your gameplay. It only enhances it by providing more activities to engage in, if you so choose.

And even if you don't engage in it, it still enhances your game. To take the "real life" example here for the supporters of that argument: there's wars and conflict in the real world too. In the game, just because you don't engage in any of it doesn't mean that it can't be fun to follow the conflict of the big player factions and see how they evolve around you. You're in the same universe, even though you don't participate.

It would make the game less shallow. It would help in making it feel more alive, as if actually something real is happening in it, rather than just fake, scripted events,written by FD and putting players on rails. Fake, premade stories are not fun. *Real* stories, made by the players, as a result of actual conflict or cooperation is where it's at. Even if you're not directly part of it, the feeling of depth and complexity you get by just seeing it happen around you cannot be understated. In fact, it can help in overcoming other shortcoming in the game.

Why are players against this? It literally has no downsides for anyone.

I think that might ultimately be the difference between the likers and the haters. Have you retained any of your childlike imagination? Yes/No.

No = What am I supposed to do? There's nothing for me to do and I need a job. What's my job?

Yes = IMMA IN A SPACESHIP! SPAAAAAACESHIIIIIP!!!
I don't disagree. But it gets old pretty fast. After that, there still needs to be something in there to keep your interest.
 
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I don't disagree. But it gets old pretty fast. After that, there still needs to be something in there to keep your interest.

No, you can only talk about YOUR interest not his or mine.

A game can only support a certain number of features. That is why traditional Flight Simulators like X-Plane make notoriuosly bad Combat Sims.
For you Elite is a lot more like X-Plane and I'm pretty sure you don't want to play X-Plane.
 
No, you can only talk about YOUR interest not his or mine.

A game can only support a certain number of features. That is why traditional Flight Simulators like X-Plane make notoriuosly bad Combat Sims.
For you Elite is a lot more like X-Plane and I'm pretty sure you don't want to play X-Plane.

I think FD provides a nice counter-argument here:

Take control of your own starship in a cut-throat galaxy.

Start with a small starship and a few credits, and do whatever it takes to get the skill, knowledge, wealth and power to stand among the ranks of the Elite.

400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail

In the year 3300, across the vast expanse of an epic, full-scale recreation of our Milky Way, interstellar rivalries flare as galactic superpowers fight proxy wars.
Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero... Fly alone or with friends, fight for a cause or go it alone; your actions change the galaxy around you in an ever unfolding story.

That doesn't even look *remotely* anything like X-Plane to me... If it is, they're trying to sell it to the wrong people then, no? If I can't seem to find that "cut-throat" galaxy anywhere, or that some may know me as an ally or pirate or assassin or hero, well, frankly, what did you expect? Of course I'm going to the forums and complain to the devs. And I also won't accept the "this game is not meant to be like that" argument. To me, it clearly wanted to be "like that", but didn't get to (yet?)

Also, I could reverse your argument: you seem to like SpaceEngine a lot, but seem to think that Elite is SpaceEngine :)
 
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I think FD provides a nice counter-argument here:



That doesn't even look *remotely* anything like X-Plane to me... If it is, they're trying to sell it to the wrong people then, no?

Point me to one thing in there you cannot do?

the thing is you can do ALL of them, you just expect it to be flashier, that YOU would be the hero but you are just ONE player, again, it is more about the simulation and less about the achievment.
 
Point me to one thing in there you cannot do?
Be in a cut-throat galaxy, for starters. Or engaging in meaningful warfare.

the thing is you can do ALL of them, you just expect it to be flashier, that YOU would be the hero but you are just ONE player, again, it is more about the simulation and less about the achievment.
I don't know what "flashier" means. And I have never played an MMO where you can be "the one". So I don't get what you mean here. You can never be "the one" in an MMO-alike. Having mechanics for meaningful interactions with the game's world has nothing to do with the word "flashy."

If there's anyone who ever posted about this game in a way that 100% reflects my own opinion of it, it's this one:

https://anttiilomaki.wordpress.com/2015/02/05/elite-dangerous-or-endangered

After you read that, you might get a glimpse at why many of us are so hugely disappointed by the game in its current state.

In the end, it might boil down to the question of whether you're a casual player or not. The game might be a perfect 10/10 for casuals, I get that. But for me, space sims were never a casual experience. If I think that the game has bad mechanics (or lacks mechanics), I'm not going to hold back on criticism because others don't have a problem with that.
 
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