Mu77ley
Volunteer Moderator
Wow, that's a lot of mum's and aunties.![]()
I'm a facebook 'like' but haven't bought the game yet ... too busy to play at the moment, and with what I've heard about features I'll probably hold off until 1.2 at any rate.
What's this Facetube thingymajig that everyone is going on about.... mmm :S
It's something that young people do when they should be playing Elite.
Numbers are nothing without context and sentiment. Now how do your "Likes" stack up against how people feel...
https://m.facebook.com/EliteDangerousOfficial/posts/10155193977010564
Personally, I'll not underestimate the impact of social media in the promotion of practically everything that is being sold these days. I suppose that if you had stats on the user base of the games I listed, you'd find a rough correlation between the number of page 'likes' on Facebook and the number of game buyers--- at a ratio of perhaps 3 to 5 users per 'like.' It is astounding what big data is able to figure out these days on the basis of things like facebook comments and twitter posts
Oh you suppose. That's good enough for me. Again, I repeat, how scientific...
A system is only ever as good as the data fed into it... I'm afraid using Facebook likes as a measure of success of a product is not going to give you the answers you seek... Neither will Fdev... they will keep those values very close to their chest.... My personal view is that Fdev might right about this time start to be concerned over the future of ED.Of all the things that ED must do, two of the most vital are to attract attention for itself in the gaming world, and more importantly, it must attract and keep users. As as rough metric for how well Elite Dangerous is doing on these fronts, I took a quick look at the stats on ED's Facebook page--- It currently has right around 101,500 'likes.' In comparison, Star Trek Online, a Sci-fi space game whose legacy practically everyone on the planet will recognize, has been around for years and has about 268,000 'likes.' The Facebook page for Star Citizen has attracted around 76,200 likes and Eve Online, another Sc-fi space game that has been around for quite some time has attracted around 251,000 'likes.' Judging by these metrics, I'd say that Elite probably isn't doing to shabby one month after release....
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The Facebook page for Star Citizen has attracted around 76,200 likes and Eve Online, another Sc-fi space game that has been around for quite some time has attracted around 251,000 'likes.'
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I for one do NOT facebook twitter or any of the others. in fact this is my only foray into forums.facebook likes. lol.
So many people avoid facebook like the plague. Not a valid metric.
You have to consider that people don't use Facebook as much as people used to when EVE created their page.
the more 'likes' the worse the game. .
Interestingly Frontier financials says http://www.proactiveinvestors.co.uk/companies/rns/150109fdev7096b Stated they have over 300,000, so that a 3 to 1 ratio of likes to sale.
Interestingly Frontier financials says http://www.proactiveinvestors.co.uk/companies/rns/150109fdev7096b Stated they have over 300,000, so that a 3 to 1 ratio of likes to sale.
What is the likelihood that Frontier would risk promotional damage by buying likes?
Yes people do provide these services but it mostly small businesses that use them.
I'm suprised at how narrow minded many of the other posters are regarding the subject of meta-data collection from social media sites. One of my friends is a Grad student, doing research on such practices with twitter... (though in all honesty I think half the time he's paid he gets to roam around the internet doing nothing of merit (that's why I'm not mentioning the specific university though...)) The manner in which the OP made his observation was more than fair. Elite: Dangerous has made a good first impression and considering how many "likes" it's gotten is such a short time span it's very impressive... Though it would help to chart the rate in which these likes occurred after the release date, but that's not possible. When has soft-science ever seemed as "scientific" as physics or engineering (which have much narrower scopes typically)?
Apparently, the naysayers and haters are getting more and more desperate now, because the game has gained excellent review scores and has sold already over 300k copies.
Deal with it that you are a fringe bitter minority, the majority of players loves ED!